Triple Kick (move): Difference between revisions

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==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, Triple Kick's power will increase with each hit (2x and 3x damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).  
Triple Kick inflicts damage, hitting the target 3 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, Triple Kick's power will increase with each hit (and damage multipliers for the second and third hits respectively). In addition, prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. This move's base critical hit rate is lower than normal (2% in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series).  


{{Template:MDMoveheader|type=fighting}}
{{MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pow=8|pp=15|acc=70%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=RB|pow=8|pp=15|acc=70%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=TDS|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=BSL|pow=8|pp=15|acc=52.5%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pow=1|powmax=99|pp=13|ppmax=30|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{MDMoveRow|game=SMD|pow=1|powmax=99|pp=13|ppmax=30|acc=75%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}


==={{g|Rumble Rush}}===
==={{g|Rumble Rush}}===
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==Trivia==
==Trivia==
* Along with {{m|Triple Axel}} and {{m|Population Bomb}}, it is one of only three [[multi-strike move|multi-strike moves]] whose chance to miss for successive hits are independent of the first hit.
* Along with {{m|Triple Axel}} and {{m|Population Bomb}}, it is one of only three [[multi-strike move]]s whose chance to miss for successive hits are independent of the first hit.
* Triple Kick has the same description text as Triple Axel.
* Triple Kick has the same description text as Triple Axel.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.
* Triple Kick is tied with {{m|Constrict}} for the move with the lowest base power (10) out of all damage-dealing moves, although this only applies to the first hit.