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** In [[Team GO Rocket]] battles, a Charged Attack will instead cancel the Fast Attack. | ** In [[Team GO Rocket]] battles, a Charged Attack will instead cancel the Fast Attack. | ||
== | ==NPC battles== | ||
Some non-playable characters can be battled in Trainer Battles, such as {{GO|Team|team leaders}} in Battle Training, members [[Team GO Rocket]], and {{GO|Challenger}}s during certain {{GO|List of events|in-game events}}. | |||
NPCs may use Pokémon with stats and CP that are unattainable by [[Power Up|powering up]]. But they also battle in a very predictable manner: | |||
* Pokémon are always sent out in the same order, and they are never switched out until they [[faint]]. | |||
* Pokémon moves are randomly selected from their standard move pools, and they will only have one Charged Attack. They will never use moves that are event-exclusive or require an [[Elite TM]] to learn. | |||
* "Easy" NPCs never use Protect Shields. <!-- Randomly uses Charged Attacks (50% of the time at 75-100% full power ?) --> | |||
** These include Great League and Ultra League [[#Battle Training|Battle Training]], {{tc|Team GO Rocket Grunt}}s, and {{GO|Challenger}}s. | |||
* "Hard" NPCs always use Protect Shields against the player's first two Charged Attacks. <!-- Always uses Charged Attacks at 100% power --> | |||
** These include Master League Battle Training, {{tc|Team GO Rocket Leader}}s, and {{GO|Giovanni}}. | |||
* NPCs will briefly pause and not use any attacks (est. 3 seconds or 6 turns) if either side | |||
** Uses a Charged Attack, regardless if blocked by a Protect Shield. | |||
** Switches in a Pokémon, except for sending out the initial one. This also includes switching in a Pokémon due to the previous one fainting. | |||
Team leaders | NPC battles also handle move priority differently. This makes some advantageous scenarios in player-vs-player battles (PvP) become disadvantageous in NPC battles, or vice versa. | ||
* If one side uses a Charged Attack while the opponent is in the middle of a Fast Attack, the Fast Attack is cancelled. | |||
** In PvP, the Fast Attack's damage and energy gain is applied immediately after the Charged Attack completes (i.e. a "free turn" for the Fast Attack user). | |||
* If both sides simultaneously use a Charged Attack, only the side that has priority will execute it. | |||
** In PvP, the side without priority is locked into executing the Charged Attack immediately afterwards. | |||
===Battle Training=== | |||
Battle Training is a type of Trainer Battle where the player battles one of the {{OBP|team|GO}} leaders, [[Blanche]], {{OBP|Spark|GO}}, or [[Candela]]. It can be accessed from the "Training" section at the bottom of the Battle view. | |||
Team leaders use Pokémon that have the maximum 15 {{IV}}s across all stats and are [[Power Up|powered up]] to the highest integer level that meets the league's CP limit. In the Master League, the team leaders' Pokémon are powered up to Lv. 55, which is unattainable by players. | |||
In Great and Ultra Leagues, team leaders will never use their Protect Shields. In Master League, they will always use a Protect Shield against the player's first two Charged Attacks. | |||
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