Trainer Battle (GO): Difference between revisions

m (MSP/GO to 4 numbers)
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** In [[Team GO Rocket]] battles, a Charged Attack will instead cancel the Fast Attack.
** In [[Team GO Rocket]] battles, a Charged Attack will instead cancel the Fast Attack.


==Battle Training==
==NPC battles==
Battle Training is a type of Trainer Battle where the player battles one of the {{OBP|team|GO}} leaders, [[Blanche]], {{OBP|Spark|GO}}, or [[Candela]], as an NPC. It can be accessed from the "Training" section at the bottom of the Battle view.
Some non-playable characters can be battled in Trainer Battles, such as {{GO|Team|team leaders}} in Battle Training, members [[Team GO Rocket]], and {{GO|Challenger}}s during certain {{GO|List of events|in-game events}}.  


Team leaders use Pokémon that have the maximum 15 {{IV}}s across all stats and are [[Power Up|powered up]] to the highest integer level that meets the league's CP limit. In the Master League, the team leaders' Pokémon are powered up to Lv. 55, which is unattainable by players. Each of their Pokémon has one Fast Attack and one Charged Attack randomly selected from the current move pool.
NPCs may use Pokémon with stats and CP that are unattainable by [[Power Up|powering up]]. But they also battle in a very predictable manner:
* Pokémon are always sent out in the same order, and they are never switched out until they [[faint]].
* Pokémon moves are randomly selected from their standard move pools, and they will only have one Charged Attack. They will never use moves that are event-exclusive or require an [[Elite TM]] to learn.
* "Easy" NPCs never use Protect Shields. <!-- Randomly uses Charged Attacks (50% of the time at 75-100% full power ?) -->
** These include Great League and Ultra League [[#Battle Training|Battle Training]], {{tc|Team GO Rocket Grunt}}s, and {{GO|Challenger}}s.
* "Hard" NPCs always use Protect Shields against the player's first two Charged Attacks. <!-- Always uses Charged Attacks at 100% power -->
** These include Master League Battle Training, {{tc|Team GO Rocket Leader}}s, and {{GO|Giovanni}}.
* NPCs will briefly pause and not use any attacks (est. 3 seconds or 6 turns) if either side
** Uses a Charged Attack, regardless if blocked by a Protect Shield.
** Switches in a Pokémon, except for sending out the initial one. This also includes switching in a Pokémon due to the previous one fainting.


Team leaders will always send out their Pokémon in the same order in every battle and never switch out. In Great and Ultra Leagues, team leaders will never use their Protect Shields; in Master League, they will always use a Protect Shield against the player's first two Charged Attacks.
NPC battles also handle move priority differently. This makes some advantageous scenarios in player-vs-player battles (PvP) become disadvantageous in NPC battles, or vice versa.
* If one side uses a Charged Attack while the opponent is in the middle of a Fast Attack, the Fast Attack is cancelled.
** In PvP, the Fast Attack's damage and energy gain is applied immediately after the Charged Attack completes (i.e. a "free turn" for the Fast Attack user).
* If both sides simultaneously use a Charged Attack, only the side that has priority will execute it.
** In PvP, the side without priority is locked into executing the Charged Attack immediately afterwards.
 
===Battle Training===
Battle Training is a type of Trainer Battle where the player battles one of the {{OBP|team|GO}} leaders, [[Blanche]], {{OBP|Spark|GO}}, or [[Candela]]. It can be accessed from the "Training" section at the bottom of the Battle view.
 
Team leaders use Pokémon that have the maximum 15 {{IV}}s across all stats and are [[Power Up|powered up]] to the highest integer level that meets the league's CP limit. In the Master League, the team leaders' Pokémon are powered up to Lv. 55, which is unattainable by players.
 
In Great and Ultra Leagues, team leaders will never use their Protect Shields. In Master League, they will always use a Protect Shield against the player's first two Charged Attacks.


===Pokémon===
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