74,080
edits
m (Text replacement - "Pokémon Card GB2: Here Comes Team GR!" to "Pokémon Trading Card Game 2: The Invasion of Team GR!") |
mNo edit summary |
||
Line 14: | Line 14: | ||
In the Japanese version of {{ga|Pokémon Trading Card Game|the first game}}, the Card Pop! feature uses the built-in infrared receiver and transmitter included in the cartridge itself (the black and purple components, respectively, towards the top left and top right of the printed circuit board). | In the Japanese version of {{ga|Pokémon Trading Card Game|the first game}}, the Card Pop! feature uses the built-in infrared receiver and transmitter included in the cartridge itself (the black and purple components, respectively, towards the top left and top right of the printed circuit board). | ||
In the American and European versions of this game, as well as in the [[Pokémon Card | In the American and European versions of this game, as well as in the [[Pokémon Trading Card Game 2: The Invasion of Team GR!|second game]] (only released in Japan), the infrared communications port of the [[Game Boy Color]] is used instead for this feature. | ||
==Overview== | ==Overview== | ||
Line 24: | Line 24: | ||
==Compatibility== | ==Compatibility== | ||
Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Card | Card Pop! cannot be performed between Pokémon Trading Card Game and Pokémon Trading Card Game 2: The Invasion of Team GR!. Attempting to do so can result in [[glitch]]es such as a [[game freeze]] or a loss of save data in Pokémon Trading Card Game.<!--even the Japanese version--> | ||
==Gallery== | ==Gallery== |