Critical hit: Difference between revisions

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====Rescue Team and Explorers====
====Rescue Team and Explorers====
There are some differences from how critical works in main series:
There are some differences from how critical works in main series:
*Critical hits do only 50% more damage, unless the Pokémon has {{a|Sniper}}, in which case it will do double damage.
* Critical hits do only 50% more damage, unless the Pokémon has {{a|Sniper}}, in which case it will do double damage.
*Male or gender unknown Pokémon will have the move's base critical hit rate multiplied by 1.5x.
* Male or gender unknown Pokémon will have the move's base critical hit rate multiplied by 1.5x.
*[[Scope Lens]], [[Patsy Band]], Sharpshooter [[IQ]] skill and {{a|Super Luck}} add a flat modifier to the move's critical hit rate (30% in Red/Blue Rescue Team, 15% in Explorers).  
* [[Scope Lens]], [[Patsy Band]], Sharpshooter [[IQ]] skill and {{a|Super Luck}} add a flat modifier to the move's critical hit rate (30% in Red/Blue Rescue Team, 15% in Explorers).  
*Type Advantage Master will set the critical hit rate to 40%, ignoring all other effects.  
* Type Advantage Master will set the critical hit rate to 40%, ignoring all other effects.  
*Focus Energy will guarantee critical hits, provided the critical hits are not prevented by [[exclusive item]]s, [[Abilities]], Critical Dodger IQ skill or {{m|Lucky Chant}}.
* Focus Energy will guarantee critical hits, provided the critical hits are not prevented by [[exclusive item]]s, {{Abilities}}, Critical Dodger IQ skill, or {{m|Lucky Chant}}.


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