Leaf (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Leaf and Clefable's sync grid is an expanded grid, made available since the pair first released.
Leaf and Clefable's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Atk +5
| Sp. Atk +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Metronome: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 1
|-style="background:#fff"
| Metronome: Shifty Striker 4
| Has a chance (50%) of raising the user’s evasiveness by one stat rank when its Pokémon uses a move.
| 8
| 96
| 2
|-style="background:#fff"
| Metronome: Healing Superhit 9
| Restores the user’s HP by approximately 20% of its maximum HP when its move is super effective.
| 10
| 120
| 2
|-style="background:#fff"
| Metronome: Super Countdown 9
| Reduces the user’s sync move countdown by one when its move is super effective.
| 10
| 120
| 2
|-style="background:#fff"
| Metronome: Stoic 4
| Has a chance (50%) of raising the user’s Defense by one stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Metronome: Acumen 4
| Has a chance (50%) of raising the user’s Sp. Def by one stat rank when its Pokémon uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Moonlight: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Moonlight: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Moonlight: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Disarming Voice: Power +4
| Disarming Voice: Power ↑ +4
| 3
| 36
| 2
|-style="background:#fff"
| Disarming Voice: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Disarming Voice: Flabbergast 4
| Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
| 8
| 96
| 3
|-style="background:#fff"
| Disarming Voice: Satisfied Snicker 9
| Lowers the target’s Sp. Atk by 1 stat rank when the user’s attack move against the target is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Hit ’Em with Love!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Hit ’Em with Love!: Precision Pals 1
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user’s move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Hit ’Em with Love!: Full-Bracing Command 9
| Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Antitoxin
| Prevents the user from getting poisoned or badly poisoned.
| 5
| 60
| 2
|-style="background:#fff"
| Flameproof
| Prevents the user from getting burned.
| 5
| 60
| 2
|-style="background:#fff"
| Dragon Guard
| Reduces damage when the user is attacked by Dragon-type moves.
| 9
| 108
| 2
|-style="background:#fff"
| Synchro Healing 1
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Rarely Seen Fairy Beam: Power +25
| Rarely Seen Fairy Beam: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rarely Seen Fairy Beam: Power +25
| Rarely Seen Fairy Beam: Power ↑ +25
| 5
| 60
| 3
|}


==Venusaur==
==Venusaur==
2,735

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