Valerie (Masters): Difference between revisions

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===Sync Grid===
===Sync Grid===
Valerie and Mawile's sync grid is an expanded grid, made available since the pair first released.
Valerie and Mawile's sync grid is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{fairy color}}; border:3px solid #{{fairy color dark}}; text-align:center"
|- style="background: #{{fairy color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +10
| Attack +10
| 4
| 48
| 2
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Play Rough: Power +3
| Play Rough: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Play Rough: Accuracy +10
| Play Rough: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Play Rough: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Play Rough: On a Roll 3
| Raises the chance of lowering stat values with the additional effects of moves.
| 8
| 96
| 2
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Iron Head: Power +3
| Iron Head: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Iron Head: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Iron Head: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Swords Dance: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Swords Dance: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Might You Forgive Me?: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Sand Shelter
| Protects the user from damage from a sandstorm.
| 5
| 60
| 1
|-style="background:#fff"
| Brawn Sync 3
| Powers up the user’s sync move when its Attack is raised.
| 8
| 96
| 2
|-style="background:#fff"
| Terrify 1
| Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
| 8
| 96
| 2
|-style="background:#fff"
| Double Down 5
| Powers up the user’s sync moves that are super effective.
| 8
| 96
| 3
|-style="background:#fff"
| Furious Brawn
| The more the user’s Attack is raised, the more it powers up the user’s moves.
| 10
| 120
| 3
|-style="background:#fff"
| Super Freebie 2
| Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective.
| 10
| 120
| 3
|-style="background:#fff"
| Fierce Entry 2
| Raises the user’s Attack by 2 stat ranks when it enters a battle.
| 10
| 120
| 3
|-style="background:#fff"
| So Enchanting Fairy Impact: Power +25
| So Enchanting Fairy Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| So Enchanting Fairy Impact: Power +25
| So Enchanting Fairy Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| So Enchanting Fairy Impact: Power +25
| So Enchanting Fairy Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| So Enchanting Fairy Impact: Power +25
| So Enchanting Fairy Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
3,054

edits