Pokémon Mystery Dungeon: Gates to Infinity: Difference between revisions

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→‎New mechanics: Relinking Mt. Travail split
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* Pokémon with more than one [[ability]] will only have one of them, like in the core series, as opposed to previous Mystery Dungeon games where both abilities were active.
* Pokémon with more than one [[ability]] will only have one of them, like in the core series, as opposed to previous Mystery Dungeon games where both abilities were active.
* If the player fails to complete a dungeon, fewer items are lost and they keep their Poké.
* If the player fails to complete a dungeon, fewer items are lost and they keep their Poké.
* There are certain [[dungeon tile#Special tiles|tiles]] on the ground that have different effects in dungeons. For example, yellow star-shaped tiles allow the Pokémon to attack twice automatically with the same attack when standing on the shape. Eraser-esque tiles on the ground make items that are thrown disappear when the Pokémon is standing on it. The game also introduces the Training Switch, a tile which grants the effect of a Training Seed for whole floor. These rarely appear on floors randomly in some dungeons, will always appear behind locked doors, and are common in some DLC dungeons (such as [[Mt. Travail]]).
* There are certain [[dungeon tile#Special tiles|tiles]] on the ground that have different effects in dungeons. For example, yellow star-shaped tiles allow the Pokémon to attack twice automatically with the same attack when standing on the shape. Eraser-esque tiles on the ground make items that are thrown disappear when the Pokémon is standing on it. The game also introduces the Training Switch, a tile which grants the effect of a Training Seed for whole floor. These rarely appear on floors randomly in some dungeons, will always appear behind locked doors, and are common in some DLC dungeons (such as {{OBP|Mt. Travail|Gates to Infinity}}).
* Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps.
* Traps can now occur at the entrances to rooms, unlike previous games where the first tile after a hallway was guaranteed to not hold traps.
* Recruited and Partner Pokémon that are not brought into a dungeon still receive experience points when the player completes dungeons. Once the Pokémon are brought into another dungeon, the recruited Pokémon will level up from the experience it had gained without being absent from the group.
* Recruited and Partner Pokémon that are not brought into a dungeon still receive experience points when the player completes dungeons. Once the Pokémon are brought into another dungeon, the recruited Pokémon will level up from the experience it had gained without being absent from the group.