Currency (Shuffle): Difference between revisions

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The player has a default capacity of five regenerable Hearts. These Hearts replenish at a rate of one Heart every thirty minutes, which counts down on a timer on the left of the player's Heart stock interface. The player can also obtain extra Hearts beyond their regenerable capacity. In the 3DS version since [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2]], these extra Hearts are tracked separately from the regenerable Hearts; in the stock interface, the amount closest to the Heart icon is the regenerable Hearts, while the amount right of that is the extra Hearts. In 3DS versions after 1.2, regenerable Hearts are used first.
The player has a default capacity of five regenerable Hearts. These Hearts replenish at a rate of one Heart every thirty minutes, which counts down on a timer on the left of the player's Heart stock interface. The player can also obtain extra Hearts beyond their regenerable capacity. In the 3DS version since [[Pokémon Shuffle/Version history#Version 1.2.x|Version 1.2]], these extra Hearts are tracked separately from the regenerable Hearts; in the stock interface, the amount closest to the Heart icon is the regenerable Hearts, while the amount right of that is the extra Hearts. In 3DS versions after 1.2, regenerable Hearts are used first.


Hearts can only regenerate if the player has less than the maximum number of regenerable Hearts. This means that in early 3DS versions and Pokémon Shuffle Mobile, the player's entire stock must be below the regenerable maximum before the timer will start. The player can increase their regenerable maximum above the default 5 through the effect of the monthly Jewel-purchasing bonus or by buying the item 1 Heart Recovered / 15 min. & Heart +6 from the {{DL|Items in Pokémon Shuffle|Special Shop}}. If an increased maximum effect wears off, the player will still retain any regenerated Hearts they may have that are above the new, lower maximum.
Hearts can only regenerate if the player has less than the maximum number of regenerable Hearts. This means that in early 3DS versions and Pokémon Shuffle Mobile, the player's entire stock must be below the regenerable maximum before the timer will start. The player can increase their regenerable maximum above the default 5 through the effect of the monthly Jewel-purchasing bonus or by buying the item 1 Heart Recovered / 15 min. & Heart +6 from the {{DL|List of items (Shuffle)|Special Shop}}. If an increased maximum effect wears off, the player will still retain any regenerated Hearts they may have that are above the new, lower maximum.


The player can store up to 99 Hearts. In 3DS versions after 1.2, extra Hearts have an independent maximum of 99, while the default maximum for regenerable Hearts is 5 (but may be boosted by certain effects, as above).
The player can store up to 99 Hearts. In 3DS versions after 1.2, extra Hearts have an independent maximum of 99, while the default maximum for regenerable Hearts is 5 (but may be boosted by certain effects, as above).
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===Using===
===Using===
Coins can be spent on in-game [[Items in Pokémon Shuffle|items]].  
Coins can be spent on in-game [[List of items (Shuffle)|items]].  


Coins are also required to play certain Special Stages.
Coins are also required to play certain Special Stages.