Move variations: Difference between revisions

m (Undo revision 3774124 by ThunderBrine (talk)I honestly don't even think this changes "that much". (I'll let someone who knows about TCG think about Moves not in the Pokémon games/In the TCG))
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===Let's Go Partner moves===
====Variations of Pika Papow====
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
{{mvar/h|20|power=varying|acc=—|notes=Power depends on user’s friendship}}
{{mvar|Pika Papow|Electric|Special|VII}}
{{mvar|Veevee Volley|Normal|Physical|VII}}
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====Variations of Bouncy Bubble====
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}}
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}}
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}
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<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.</small></center>
====Variations of Glitzy Glow====
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by Partner Eevee|other=Screen}}
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Light Screen}}
{{mvar|Baddy Bad|Dark|Special|VII|other=Reflect}}
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<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>
====Variations of Sappy Seed====
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}}
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<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>


===Variations of Acid===
===Variations of Acid===
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{{mvar|Ominous Wind|Ghost|Special|IV}}  
{{mvar|Ominous Wind|Ghost|Special|IV}}  
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===Variations of Aqua Jet===
{{mvar/h|20|power=40|acc=100|notes=+1 priority}}
{{mvar|Aqua Jet|Water|Physical|IV}}
{{mvar|Accelerock|Rock|Physical|VII}}
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center>
===Variations of Bolt Beak===
===Variations of Bolt Beak===
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region.
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===Variations of Bone Rush===
===Variations of Bone Rush===
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}}
{{mvar|Bone Rush|Ground|Physical|II}}  
{{mvar|Bone Rush|Ground|Physical|II|}}  
{{mvar|Rock Blast|Rock|Physical|III}}  
{{mvar|Rock Blast|Rock|Physical|III|}}  
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===Variations of Bouncy Bubble===
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}}
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}}
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}}
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<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.</small></center>


===Variations of Brine===
===Variations of Brine===
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===Variations of Crunch===
===Variations of Crunch===
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat|PP=PP}}
{{mvar/h|10 or 15|power=80 or 90|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat|PP=PP|Pwr=Pwr}}
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}
{{mvar|Psychic|Psychic|Special|I|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90}}  
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15}}
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15|Pwr=80}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15|Pwr=80}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=80}}
{{mvar|Bug Buzz|Bug|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90}}
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90|note=}}
{{mvar|Earth Power|Ground|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90}}  
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<center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included in this list (it is instead in [[#Variations of Psychic|a different list of variations]]).</small></center>


===Variations of Dig===
===Variations of Dig===
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{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III|other=Earthquake and Magnitude}}  
{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III|other=Earthquake and Magnitude}}  
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III|other=Surf and Whirlpool}}  
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III|other=Surf and Whirlpool}}  
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===Variations of Dynamic Punch===
===Variations of Dynamic Punch===
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}}
{{mvar/h|5|power=100 to 120|acc=50|notes=Causes a [[status condition]]|other=Status condition|Pwr=Pwr}}
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}}  
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion|Pwr=100}}  
{{mvar|Inferno|Fire|Special|V|other=Burn}}  
{{mvar|Inferno|Fire|Special|V|other=Burn|Pwr=100}}
{{mvar|Zap Cannon|Electric|Special|III|other=Paralysis|Pwr=120}}  
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<center><small>* {{m|Zap Cannon}} formerly had 100 power, but was changed to 120 power in Generation IV and is therefore no longer included.</small></center>


===Variations of Earthquake===
===Variations of Earthquake===
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{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}}
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===Variations of Focus Blast===
{{mvar/h|5|power=120|acc=70 or 80|notes=Chance of inflicting a status condition|other=Additional effect}}
{{mvar|Focus Blast|Fighting|Special|IV|other=10% chance of lowering the target's Special Defense|acc=70}}
{{mvar|Gunk Shot|Poison|Physical|V|other=30% chance of poisoning target|acc=80}}
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===Variations of Glitzy Glow===
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by Partner Eevee|other=Screen}}
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Light Screen}}
{{mvar|Baddy Bad|Dark|Special|VII|other=Reflect}}
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<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>


===Variations of Gyro Ball===
===Variations of Gyro Ball===
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{{mvar|Rock Wrecker|Rock|Physical|IV}}
{{mvar|Rock Wrecker|Rock|Physical|IV}}
{{mvar|Roar of Time|Dragon|Special|IV}}  
{{mvar|Roar of Time|Dragon|Special|IV}}  
{{mvar|Meteor Assault|Fighting|Physical|VIII}}
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{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|other=Power increased when}}
{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|other=Power increased when}}
{{mvar|Last Respects|Ghost|Physical|IX|other=A Pokémon on the user's team faints}}
{{mvar|Last Respects|Ghost|Physical|IX|other=A Pokémon on the user's team faints}}
{{mvar|Rage Fist|Ghost|Physical|IX|other=The user is hit by a damaging move}}  
{{mvar|Rage Fist|Ghost|Physical|IX|other=The user is hit by a damaging move}}
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<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>
<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center>
===Variations of Pika Papow===
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]].
{{mvar/h|20|power=varying|acc=&mdash;|notes=Power depends on user’s friendship}}
{{mvar|Pika Papow|Electric|Special|VII}}
{{mvar|Veevee Volley|Normal|Physical|VII}}
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===Variations of Pluck===
===Variations of Pluck===
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{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}
{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}}
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===Variations of Psychic===
{{mvar/h|10|power=90|acc=100|notes=10% chance of lowering Special Defense one stage}}
{{mvar|Psychic|Psychic|Special|I}}
{{mvar|Bug Buzz|Bug|Special|IV}}
{{mvar|Energy Ball|Grass|Special|IV|note=80 power prior to Generation VI, formerly variation of Crunch}}
{{mvar|Earth Power|Ground|Special|IV}}
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===Variations of Quick Attack===
===Variations of Quick Attack===
{{mvar/h|30|power=40|acc=100|notes=+1 priority}}
{{mvar/h|20 or 30|power=40|acc=100|notes=+1 priority|PP=PP}}
{{mvar|Quick Attack|Normal|Physical|I}}  
{{mvar|Quick Attack|Normal|Physical|I|PP=30}}
{{mvar|Mach Punch|Fighting|Physical|II}}  
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}}
{{mvar|Vacuum Wave|Fighting|Special|IV}}
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}}
{{mvar|Bullet Punch|Steel|Physical|IV}}
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}}
{{mvar|Ice Shard|Ice|Physical|IV}}  
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}}
{{mvar|Shadow Sneak|Ghost|Physical|IV}}
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}}  
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}}
{{mvar|Accelerock|Rock|Physical|VII|PP=20}}
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===Variations of Sappy Seed===
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}}
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}}
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}}
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<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center>


===Variations of Seismic Toss===
===Variations of Seismic Toss===
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