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Tiddlywinks (talk | contribs) m (Undo revision 3774124 by ThunderBrine (talk)I honestly don't even think this changes "that much". (I'll let someone who knows about TCG think about Moves not in the Pokémon games/In the TCG)) Tag: Undo |
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===Let's Go Partner moves=== | |||
====Variations of Pika Papow==== | |||
These moves are the partner powers and two of the [[signature move]]s of the {{ga|partner Pokémon}} featured in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]. | |||
{{mvar/h|20|power=varying|acc=—|notes=Power depends on user’s friendship}} | |||
{{mvar|Pika Papow|Electric|Special|VII}} | |||
{{mvar|Veevee Volley|Normal|Physical|VII}} | |||
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====Variations of Bouncy Bubble==== | |||
{{mvar/h|20|power=60|acc=100|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}} | |||
{{mvar|Bouncy Bubble|Water|Special|VII|other=50% of damage dealt to the target is restored to the user}} | |||
{{mvar|Buzzy Buzz|Electric|Special|VII|other=Paralyzes the target}} | |||
{{mvar|Sizzly Slide|Fire|Physical|VII|other=Burns the target}} | |||
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<center><small>*Prior to [[Generation VIII]], {{m|Bouncy Bubble}}, {{m|Buzzy Buzz}}, {{m|Sizzly Slide}}, {{m|Glitzy Glow}}, {{m|Baddy Bad}}, {{m|Sappy Seed}}, {{m|Freezy Frost}} and {{m|Sparkly Swirl}} had 90 base power, 15 base PP, and 100% accuracy.</small></center> | |||
====Variations of Glitzy Glow==== | |||
{{mvar/h|15|power=80|acc=95|notes=Applies the effects of a screen to the user's side of the field<br>Can only be used by Partner Eevee|other=Screen}} | |||
{{mvar|Glitzy Glow|Psychic|Special|VII|other=Light Screen}} | |||
{{mvar|Baddy Bad|Dark|Special|VII|other=Reflect}} | |||
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<center><small>*{{m|Glitzy Glow}} and {{m|Baddy Bad}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | |||
====Variations of Sappy Seed==== | |||
{{mvar/h|10|power=100|acc=90|notes=Has a secondary effect, can only be used by Partner Eevee|other=Secondary effect}} | |||
{{mvar|Sappy Seed|Grass|Physical|VII|other=Applies a Leech Seed to the target}} | |||
{{mvar|Freezy Frost|Ice|Special|VII|other=Resets stat changes of all active Pokémon to zero}} | |||
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<center><small>*{{m|Sappy Seed}} and {{m|Freezy Frost}} were [[#Variations of Bouncy Bubble|variations of Bouncy Bubble]] prior to [[Generation VIII]].</small></center> | |||
===Variations of Acid=== | ===Variations of Acid=== | ||
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{{mvar|Ominous Wind|Ghost|Special|IV}} | {{mvar|Ominous Wind|Ghost|Special|IV}} | ||
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<center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | <center><small>*{{m|Focus Blast}} and {{m|Gunk Shot}} formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.</small></center> | ||
===Variations of Bolt Beak=== | ===Variations of Bolt Beak=== | ||
These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | These are the [[signature move]]s of the [[fossil]] Pokémon of the [[Galar]] region. | ||
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===Variations of Bone Rush=== | ===Variations of Bone Rush=== | ||
{{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}} | {{mvar/h|10|power=25|acc={{tt|90|80 prior to Generation V}}|notes=Hits multiple times}} | ||
{{mvar|Bone Rush|Ground|Physical|II}} | {{mvar|Bone Rush|Ground|Physical|II|}} | ||
{{mvar|Rock Blast|Rock|Physical|III}} | {{mvar|Rock Blast|Rock|Physical|III|}} | ||
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===Variations of Brine=== | ===Variations of Brine=== | ||
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===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat|PP=PP}} | {{mvar/h|10 or 15|power=80 or 90|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat|PP=PP|Pwr=Pwr}} | ||
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}} | {{mvar|Psychic|Psychic|Special|I|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90}} | ||
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15}} | {{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15|Pwr=80}} | ||
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10}} | {{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15|Pwr=80}} | ||
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=80}} | |||
{{mvar|Bug Buzz|Bug|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90}} | |||
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90|note=}} | |||
{{mvar|Earth Power|Ground|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10|Pwr=90}} | |||
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===Variations of Dig=== | ===Variations of Dig=== | ||
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{{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III|other=Earthquake and Magnitude}} | {{mvar|Dig|Ground|Physical|I|note=100 power in Generation I, 60 power in Generation II-III|other=Earthquake and Magnitude}} | ||
{{mvar|Dive|Water|Physical|III|note=60 power in Generation III|other=Surf and Whirlpool}} | {{mvar|Dive|Water|Physical|III|note=60 power in Generation III|other=Surf and Whirlpool}} | ||
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===Variations of Dynamic Punch=== | ===Variations of Dynamic Punch=== | ||
{{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}} | {{mvar/h|5|power=100 to 120|acc=50|notes=Causes a [[status condition]]|other=Status condition|Pwr=Pwr}} | ||
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} | {{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion|Pwr=100}} | ||
{{mvar|Inferno|Fire|Special|V|other=Burn}} | {{mvar|Inferno|Fire|Special|V|other=Burn|Pwr=100}} | ||
{{mvar|Zap Cannon|Electric|Special|III|other=Paralysis|Pwr=120}} | |||
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===Variations of Earthquake=== | ===Variations of Earthquake=== | ||
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{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | {{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | ||
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===Variations of Focus Blast=== | |||
{{mvar/h|5|power=120|acc=70 or 80|notes=Chance of inflicting a status condition|other=Additional effect}} | |||
{{mvar|Focus Blast|Fighting|Special|IV|other=10% chance of lowering the target's Special Defense|acc=70}} | |||
{{mvar|Gunk Shot|Poison|Physical|V|other=30% chance of poisoning target|acc=80}} | |||
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===Variations of Gyro Ball=== | ===Variations of Gyro Ball=== | ||
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{{mvar|Rock Wrecker|Rock|Physical|IV}} | {{mvar|Rock Wrecker|Rock|Physical|IV}} | ||
{{mvar|Roar of Time|Dragon|Special|IV}} | {{mvar|Roar of Time|Dragon|Special|IV}} | ||
{{mvar|Meteor Assault|Fighting|Physical|VIII}} | |||
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{{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|other=Power increased when}} | {{mvar/h|10|power=50|acc=100|notes=Signature move, power is increased by 50 each time a specific event occurs|other=Power increased when}} | ||
{{mvar|Last Respects|Ghost|Physical|IX|other=A Pokémon on the user's team faints}} | {{mvar|Last Respects|Ghost|Physical|IX|other=A Pokémon on the user's team faints}} | ||
{{mvar|Rage Fist|Ghost|Physical|IX|other=The user is hit by a damaging move}} | {{mvar|Rage Fist|Ghost|Physical|IX|other=The user is hit by a damaging move}} | ||
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<center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | <center><small>*{{m|Psycho Boost}} formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.</small></center> | ||
===Variations of Pluck=== | ===Variations of Pluck=== | ||
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{{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}} | {{mvar|Hydro Steam|Water|Special|IX|other=Harsh sunlight}} | ||
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===Variations of Quick Attack=== | ===Variations of Quick Attack=== | ||
{{mvar/h|30|power=40|acc=100|notes=+1 priority}} | {{mvar/h|20 or 30|power=40|acc=100|notes=+1 priority|PP=PP}} | ||
{{mvar|Quick Attack|Normal|Physical|I}} | {{mvar|Quick Attack|Normal|Physical|I|PP=30}} | ||
{{mvar|Mach Punch|Fighting|Physical|II}} | {{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | ||
{{mvar|Vacuum Wave|Fighting|Special|IV}} | {{mvar|Aqua Jet|Water|Physical|IV|PP=20}} | ||
{{mvar|Bullet Punch|Steel|Physical|IV}} | {{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}} | ||
{{mvar|Ice Shard|Ice|Physical|IV}} | {{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV}} | {{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | |||
{{mvar|Accelerock|Rock|Physical|VII|PP=20}} | |||
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===Variations of Seismic Toss=== | ===Variations of Seismic Toss=== |
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