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'''Phenomena''' are a mechanic in the [[Generation V]] [[core series]] {{pkmn|games}}. Phenomena are a | '''Phenomena''' are a mechanic in the [[Generation V]] [[core series]] {{pkmn|games}}. Phenomena are a mean of encountering [[wild Pokémon]] and, in some cases, [[item]]s. There are four types of phenomena: rustling grass, dust clouds, flying Pokémon's shadows, and rippling water. Some {{OBP|Pokémon|species}} can only be obtained via this method. Phenomena will only appear after the {{player}} has the first [[Badge]]. | ||
A phenomenon can be randomly triggered whenever the player takes a step in an area. Only one may be active at a time. An active phenomenon will generally continue to exist if the player moves away from it so long as they stay in the same overall location or room. A phenomenon will vanish after it is encountered or if the player picks up a visible item, encounters a wild Pokémon, interacts with an [[Non-player character|NPC]], or exits the area or room entirely; it will also vanish if an NPC steps on it. Using a [[Repel]] does not prevent wild Pokémon from being encountered in a phenomenon. An active phenomenon is not saved when the game is saved. | A phenomenon can be randomly triggered whenever the player takes a step in an area. Only one may be active at a time. An active phenomenon will generally continue to exist if the player moves away from it so long as they stay in the same overall location or room. A phenomenon will vanish after it is encountered or if the player picks up a visible item, encounters a wild Pokémon, interacts with an [[Non-player character|NPC]], or exits the area or room entirely; it will also vanish if an NPC steps on it. Using a [[Repel]] does not prevent wild Pokémon from being encountered in a phenomenon. An active phenomenon is not saved when the game is saved. |
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