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==In other games== | ==In other games== | ||
===[[Pokémon Mystery Dungeon series]]=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Prior to {{pkmn|Super Mystery Dungeon}}, the user gains the {{DL|Status condition (Mystery Dungeon)|Grudge}} status condition. If the affected Pokémon is knocked out, the move that knocked it out will have all its PP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. This effect is blocked by [[Reviver Seed]] and is therefore useless on the team leader. The Grudge status condition lasts for the entire floor. | |||
From {{pkmn|Super Mystery Dungeon}}, the user cuts its HP in half to gain the Grudge status condition. The PP of the attacker's move will be depleted to 0 when the user is attacked (but does not need to faint for this effect to trigger). This status condition lasts for 3 turns. | |||
{{Template:MDMoveheader|type=ghost}} | |||
{{Template:MDMoveRow|game=RB|pp=12|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=TDS|pp=12|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=BSL|pp=20|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=GTI|pp=10|ppmax=50|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}} | |||
{{Template:MDMovefoot|type=ghost|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | |||
===Description=== | ===Description=== | ||
{{movedesc|Ghost}} | {{movedesc|Ghost}} |