Tera Raid Battle: Difference between revisions

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fixing notice templates
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===Battle===
===Battle===
{{incomplete|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}
{{incomplete|section|needs=What are the effects of moves such as Destiny Bond, Endeavor, Pain Split, Eruption etc. when used in a Tera Raid Battle?}}
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 7½ minutes, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time (other than scripted actions which take place at predefined thresholds, and which interrupt players' access to the menu). It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all. The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence.
The battle system differs from typical turn-based battles in that the battle is timed, with an orange timer bar visible below the boss's HP bar that ticks down from 7½ minutes, and all participants are able to act at any point, regardless of whether the opponent Pokémon or allies are also performing an action at the same time (other than scripted actions which take place at predefined thresholds, and which interrupt players' access to the menu). It is even possible for a Pokémon to execute multiple moves before an ally chooses to act at all. The raid boss essentially participates in four concurrent one-on-one battles against each of the team members, and for each turn any player takes, the boss with get one turn against that player, with their relative order within that turn decided by priority or speed as usual. Moves used by other players' Pokémon will appear as small speech bubbles next to their sprites in the top-left corner. A player will not see any messages for moves the raid boss uses against other players' Pokémon (except for additional moves described below), but if some of those moves affect its own stat stages (such as {{m|Calm Mind}} or {{m|Ancient Power}}), those stages will be in effect for all players, and can be seen by checking its status with the Y button. Likewise, moves that create weather or terrain conditions will create them for all four lanes, even if some players don't see the move being used; a particle effect will be visible in the center of the screen to indicate their presence.


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====Cheers====
====Cheers====
{{incomplete|section|Mechanics behind cheers is still not entirely clear.}}
{{incomplete|section|needs=Mechanics behind cheers are still not entirely clear.}}
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. [[Stat]]-boosting effects are independent from other [[stat modifier]]s, which means that their effects can stack. The stat boosts from the same cheers do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.<ref>[https://mobile.twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."]</ref>
Players can opt to cheer instead of executing a move, up to three times per Tera Raid. Cheering has increased [[priority]] over moves, and its effectiveness appears to be random. [[Stat]]-boosting effects are independent from other [[stat modifier]]s, which means that their effects can stack. The stat boosts from the same cheers do not stack with each other, but a repeated cheer may occasionally reroll a higher stat multiplier. Stat-boosting cheers last for three turns for each Pokémon, even if the Tera Raid Pokémon nullifies stat changes, or if an ally faints and returns to battle within those turns.<ref>[https://mobile.twitter.com/Sibuna_Switch/status/1607557138271936513 Anubis on Twitter: "The more I look into Tera Raid cheer mechanics, the more confused I am..."]</ref>


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====Callouts====
====Callouts====
{{incomplete|section|Unclear how this displays to other players.}}
{{incomplete|section|needs=Unclear how this displays to other players.}}
The player can press the Minus button to choose between four Callouts: "Help!", "Everyone, attack together!", "Thanks!" and "I've got this!"
The player can press the Minus button to choose between four Callouts: "Help!", "Everyone, attack together!", "Thanks!" and "I've got this!"
They don't benefit you in any way, but are just to inform your teammates.
They don't benefit you in any way, but are just to inform your teammates.