Dynamax: Difference between revisions

36 bytes added ,  15 April 2023
→‎Effects: The part claimed that Dynamax doubles the max HP, but later in the article it was stated that it depends on the dynamax level (not always doubled). So the information was inconsistent.
(→‎Effects: The part claimed that Dynamax doubles the max HP, but later in the article it was stated that it depends on the dynamax level (not always doubled). So the information was inconsistent.)
Tags: Mobile edit Mobile web edit
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==Effects==
==Effects==
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and doubling their max and current [[HP]] in battle (except for {{p|Shedinja}}), but can only be used once during a battle, and ends after three turns or if the Pokémon is switched out. In addition, it can only be performed in areas known to have {{cat|Power Spots}}, such as [[Galar]]'s [[Gym|Gym Stadiums]], [[Master Dojo|Battle Court]], and {{gal|Battle Tower}}. When Dynamaxed, all of the Pokémon's [[move]]s will turn into [[Max Move]]s that correspond to those moves' [[type]]s and categories. Like with [[Mega Evolution]], Dynamax is activated at the start of the turn before all other moves are executed. If a Dynamax Pokémon runs out of [[PP]] of one move, it still can be selected but fails; if it is unable to use any moves (e.g., running out of PP), it will use {{m|Struggle}}.
Dynamaxing increases a Pokémon's size drastically, as well as changing the moves of the Pokémon and increasing their max and current [[HP]] in battle according to their Dynamax level (except for {{p|Shedinja}}), but can only be used once during a battle, and ends after three turns or if the Pokémon is switched out. In addition, it can only be performed in areas known to have {{cat|Power Spots}}, such as [[Galar]]'s [[Gym|Gym Stadiums]], [[Master Dojo|Battle Court]], and {{gal|Battle Tower}}. When Dynamaxed, all of the Pokémon's [[move]]s will turn into [[Max Move]]s that correspond to those moves' [[type]]s and categories. Like with [[Mega Evolution]], Dynamax is activated at the start of the turn before all other moves are executed. If a Dynamax Pokémon runs out of [[PP]] of one move, it still can be selected but fails; if it is unable to use any moves (e.g., running out of PP), it will use {{m|Struggle}}.


In a [[Max Raid Battle]], the wild Pokémon is a Dynamax Pokémon for the entire duration of the battle. Only one of the Trainers' Pokémon can Dynamax during a Max Raid Battle, and only for the standard three turns. The first Trainer with the chance to Dynamax is the host, with the chance passing to the next player who joined until it returns to the first player.
In a [[Max Raid Battle]], the wild Pokémon is a Dynamax Pokémon for the entire duration of the battle. Only one of the Trainers' Pokémon can Dynamax during a Max Raid Battle, and only for the standard three turns. The first Trainer with the chance to Dynamax is the host, with the chance passing to the next player who joined until it returns to the first player.
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This does not affect the animations for {{m|Behemoth Blade}}, {{m|Behemoth Bash}}, {{m|Future Sight}}, Max Moves, or G-Max Moves. For {{cat|moves with a charging turn}}, the animation for the charging turn only is not replaced.
This does not affect the animations for {{m|Behemoth Blade}}, {{m|Behemoth Bash}}, {{m|Future Sight}}, Max Moves, or G-Max Moves. For {{cat|moves with a charging turn}}, the animation for the charging turn only is not replaced.
==Gallery==
==Gallery==
===Artwork===
===Artwork===
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