Memory (game mechanic): Difference between revisions

Season (mechanic) should be moved to Season (game mechanic) instead
(Season (mechanic) should be moved to Season (game mechanic) instead)
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{{Move|Memory (mechanic)}}
[[File:Memory ORAS.png|thumb|A {{p|Bulbasaur}}'s memory being read in Pokémon Omega Ruby and Alpha Sapphire]]
[[File:Memory ORAS.png|thumb|A {{p|Bulbasaur}}'s memory being read in Pokémon Omega Ruby and Alpha Sapphire]]
A '''memory''' (Japanese: '''{{tt|思い出|おもいで}}''' ''memory'') is a feature in the [[core series]] [[Pokémon games]] introduced in [[Generation VI]] that describes a {{OBP|Pokémon|species}}'s experiences with its current {{pkmn|Trainer}} and [[original Trainer]].
A '''memory''' (Japanese: '''{{tt|思い出|おもいで}}''' ''memory'') is a feature in the [[core series]] [[Pokémon games]] introduced in [[Generation VI]] that describes a {{OBP|Pokémon|species}}'s experiences with its current {{pkmn|Trainer}} and [[original Trainer]].