List of glitches (Generation IX): Difference between revisions

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(fixed some oddities)
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During online matches, the same [[RNG]] seed was used for every battle, causing many "random" actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.<ref>https://twitter.com/Sibuna_Switch/status/1596768465095983104</ref><ref>https://twitter.com/Sibuna_Switch/status/1598513391601164288</ref>
During online matches, the same [[RNG]] seed was used for every battle, causing many "random" actions to be completely predictable, such as the [[accuracy]] checks for whether OHKO moves like {{m|Sheer Cold}} would be successful during a turn.<ref>https://twitter.com/Sibuna_Switch/status/1596768465095983104</ref><ref>https://twitter.com/Sibuna_Switch/status/1598513391601164288</ref>


===In v1.0.0===
===Prior to v1.0.1===
====Sylveon type flag oversight====
====Sylveon type flag oversight====
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.<ref>https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20</ref>
Due to an oversight, {{p|Sylveon}} has the same flag as {{p|Arceus}} and {{p|Silvally}}, which prevents its type from being changed. This was fixed in v1.0.1.<ref>https://twitter.com/Sibuna_Switch/status/1614308613505392640?s=20</ref>
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