Porto Marinada Market: Difference between revisions

gym test section
(Item list and mechanics added, per Anubis's thread. Haven't added the gym trial bit yet, though.)
(gym test section)
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{{Incomplete|needs=Mechanics, items, prices. [https://twitter.com/Sibuna_Switch/status/1634813929145749510 Research thread]}}
{{Infobox location
{{Infobox location
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===Discount calculation===
====Discount calculation====
When multiple of an item is sold in a single auction (example: 50 Poké Balls), a discount percentage is applied based on the quantity.
When multiple of an item is sold in a single auction (example: 50 Poké Balls), a discount percentage is applied based on the quantity.


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* 100 Poké Balls: (1 - 100 * 0.7)/100 = 0.30. This is effectively a 70% discount.
* 100 Poké Balls: (1 - 100 * 0.7)/100 = 0.30. This is effectively a 70% discount.


===Initial bid calculation===
====Initial bid calculation====
An auction's initial bid price is calculated as follows:
An auction's initial bid price is calculated as follows:


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* 50 Poké Balls: 100 * 50 * 0.30 + 0.5 = 1,500.5. This rounds to {{PDollar}}1,500.
* 50 Poké Balls: 100 * 50 * 0.30 + 0.5 = 1,500.5. This rounds to {{PDollar}}1,500.


===Bidding===
====Bidding====
At the start of an auction, the player may bid the starting price, or {{PDollar}}500 higher than the starting price. On subsequent rounds, these options are replaced by {{PDollar}}500 or {{PDollar}}1,000 higher than the current bid.
At the start of an auction, the player may bid the starting price, or {{PDollar}}500 higher than the starting price. On subsequent rounds, these options are replaced by {{PDollar}}500 or {{PDollar}}1,000 higher than the current bid.
* On expensive items, a 10x multiplier is applied to these increments, for both the player and NPCs.
* On expensive items, a 10x multiplier is applied to these increments, for both the player and NPCs.


Bids will proceed in order of the player, then the first NPC, then the second NPC, until all but one participant has withdrawn.
Bids will proceed in order of the player, then the first NPC, then the second NPC, until all but one participant has withdrawn.
* If all 3 participants are still in the running, the player has an option to skip bidding when reaching their turn. This option is not available once there are only two participants remaining.


If the player wins the auction, they then pay the amount of the final bid, and receive the item. If the player does not have enough money at this time, the auctioneer will hold the item until the player returns with enough money.
If the player wins the auction, they then pay the amount of the final bid, and receive the item. If the player does not have enough money at this time, the auctioneer will hold the item until the player returns with enough money.
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<!--===Gym trial===-->
===Gym test===
During the [[Cascarrafa Gym]] test, the player is given {{PDollar}}50,000 and told to engage in a simplified version of the auction system.
 
The auction item, 1 Wakame seaweed, has a starting bid price of {{PDollar}}10,000, a base price of also {{PDollar}}10,000, and is not eligible for discounts. This item is considered expensive, so the player and NPCs have the 10x multiplier applied to their bid increments.
 
The two NPCs here do not have wish items, and each has only one possible bid increment they can make.
* NPC A's budget is effectively 1 * 10,000 * 2.5 + 0.5 = 25,000.5. This rounds to {{PDollar}}25,000.
* NPC B's budget is effectively 1 * 10,000 * 4 + 0.5 = 40,000.5. This rounds to {{PDollar}}40,000.
 
It is mathematically impossible for the player to fail to win the auction, and to exceed spending {{PDollar}}50,000.
* NPC A will always bid {{PDollar}}5,000, while NPC B will always bid {{PDollar}}10,000.
 
Worst case (spending exactly {{PDollar}}50,000):
* Player (bids base price, total 10,000)
* NPC A (bids 5,000, total 15,000)
* NPC B (bids 10,000, total 25,000)
* Player (bids 5,000, total 30,000)
* NPC A (over budget of 25,000. Withdraws)
* NPC B (bids 10,000, total 40,000)
* Player (bids 10,000, total 50,000)
* Final price: {{PDollar}}50,000
 
Best case (spending minimum amount of {{PDollar}}35,000):
* Player (bids base price, total 10,000)
* NPC A (bids 5,000, total 15,000)
* NPC B (bids 10,000, total 25,000)
* Player (bids 10,000, total 35,000)
* NPC A (over budget of 25,000. Withdraws)
* NPC B (bidding would increase total to 45,000, which is above budget. Withdraws.)
* Final price: {{PDollar}}35,000
 
{| class="roundtable" style="background:#{{Scarlet color}}; border:3px solid #{{Violet color}}"
! style="background:#{{Violet color light}}" | NPC
! style="background:#{{Violet color light}}" | Description
! style="background:#{{Violet color light}}" | Budget rate
! style="background:#{{Violet color light}}" | Bid increment<br/>({{PDollar}})
|-
| A || Same appearance as NPC 3 || 2.5 || 500
|-
| B || Same appearance as NPC 6 || 4 || 1,000
|}


==In other languages==
==In other languages==