Sleep Talk (move): Difference between revisions

→‎Effect: 1- Moving some info to the top, deleting a bit of repeated info here and there, 2- Mentioning Comatose, 3- Mentioning Struggle, 4- Adding MoveResearch
(→‎Effect: 1- Moving some info to the top, deleting a bit of repeated info here and there, 2- Mentioning Comatose, 3- Mentioning Struggle, 4- Adding MoveResearch)
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==Effect==
==Effect==
{{MoveResearch|Is PP deducted from both Sleep Talk and the called move from Generation III onwards?}}
If the user is currently {{status|Sleep|asleep}}, then it will automatically use a randomly selected [[move]] from its moveset. Sleep Talk will not select itself or any of the [[#Unselectable moves|unselectable moves listed below]]. Sleep Talk will fail if the user is not asleep, or if the user does not know any moves other than Sleep Talk or the unselectable moves.
A {{p|Komala}} with the Ability {{a|Comatose}} is also treated as an asleep Pokémon, and can successfully use Sleep Talk without having this status condition.
In [[Double Battle|Double]] and [[Triple Battle]]s, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
Sleep Talk can call a move blocked by {{m|Disable}}, {{m|Gravity}}, {{m|Heal Block}}, {{m|Imprison}}, {{m|Taunt}}, {{m|Throat Chop}}, or {{m|Torment}}, by the Ability {{a|Cursed Body}}, or by the user's held [[Assault Vest]]
Because Sleep Talk has normal move [[priority]], a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause {{m|Quick Attack}} to be used after a normal priority move or {{m|Vital Throw}} to be used before a normal priority move.
===Generation II===
===Generation II===
Sleep Talk will fail if the user is not {{status|Sleep|asleep}}. Sleep Talk randomly chooses one of the user's moves other than Sleep Talk itself and uses it. [[PP]] will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left. Sleep Talk can call a {{m|Disable}}d move. If Sleep Talk calls {{m|Rest}}, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.
{{MoveResearch|How Sleep Talk works if the Pokémon is affected by Encore in this generation?}}


Because Sleep Talk has normal move [[priority]], a move with higher or lower priority may not be executed when it normally would. For instance, Sleep Talk may cause {{m|Quick Attack}} to be used after a normal priority move or {{m|Vital Throw}} to be used before a normal priority move.
[[PP]] will be deducted from Sleep Talk only, which means that it can be used to execute moves that have no PP left.  


If Sleep Talk calls {{m|Metronome}} or {{m|Mirror Move}} and thus in turn calls a two-turn move, the move will fail.
If Sleep Talk calls {{m|Rest}}, and the user does not have full HP, the user will use Rest, regain HP, and reset its sleep counter.


Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]]. If the user does not know any moves other than Sleep Talk or the unselectable moves, Sleep Talk will fail.
If Sleep Talk calls {{m|Metronome}} or {{m|Mirror Move}} (which are only available from Sleep Talk in this generation) and thus in turn calls a two-turn move, the move will fail.


===Generation III===
===Generation III===
If {{m|Rest}} is called by Sleep Talk it will automatically fail. In [[Double Battle|Double]] and [[Triple Battle]]s, because of the inability to select a target, the chosen move will always hit the opponent directly across from the user, if the move called normally hits only one Pokémon.
Sleep Talk can call a move with no [[PP]] remaining, but will fail to execute it due to a lack of PP.
 
When using Sleep Talk while holding a {{cat|choice items|choice item}} or under the effect of {{m|Encore}}, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk.


When using Sleep Talk while holding a [[Choice Band]], the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call a move with no [[PP]] remaining, but will fail to execute it due to a lack of PP.
If {{m|Rest}} is called by Sleep Talk it will automatically fail.


If Sleep Talk or {{m|Snore}} is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
If Sleep Talk or {{m|Snore}} is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.
Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].


Sleep Talk can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Rest}} was used in the previous turn.
Sleep Talk can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Rest}} was used in the previous turn.


===Generation IV===
===Generation IV===
When using Sleep Talk while holding a {{cat|Choice items|Choice item}} or under the effect of {{m|Encore}}, the first use will work normally, but all subsequent uses will always fail, even if the user only has one move other than Sleep Talk. Sleep Talk can call and successfully execute a move with no [[PP]] remaining.
Sleep Talk can call and successfully execute a move with no [[PP]] remaining.


Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Turns where Sleep Talk is used are always counted towards waking the Pokémon.
Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].


===Generation V onwards===
===Generation V onwards===
Sleep Talk now works multiple times if used while holding a Choice item.
{{MoveResearch|Sleep Talk now works normally even under the effect of Encore?}}
Sleep Talk now works multiple times if used while holding a choice item.


Sleep Talk can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Rest}} was used in the prior turn.
Sleep Talk can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Rest}} was used in the prior turn.


If powered up by a [[Normalium Z]] into Z-Sleep Talk, the user's [[critical hit]] rate increases by two stages. Additionally, the copied move will become its corresponding [[Z-Move]]. If the copied move is a [[status move]], it will not receive its Z-Power effect.
If powered up by a [[Normalium Z]] into Z-Sleep Talk, the user's [[critical hit]] rate increases by two stages. Additionally, the copied move will become its corresponding [[Z-Move]]. If the copied move is a [[status move]], it will not receive its Z-Power effect.
Sleep Talk will not select itself or any of the unselectable moves [[#Unselectable moves|listed below]].


===Unselectable moves===
===Unselectable moves===
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{{movelist|Solar Blade|Grass}}|| || || || || ||{{Yes}}||{{Yes}}
{{movelist|Solar Blade|Grass}}|| || || || || ||{{Yes}}||{{Yes}}
{{movelist|Solar Beam|Grass}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Solar Beam|Grass}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Struggle|Normal}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Uproar|Normal}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Uproar|Normal}}|| ||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
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