Gym (GO): Difference between revisions

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[[File:GO Guide Gym 1.png|thumb|200px|A Gym claimed by Team Valor, with a {{p|Metagross}} as its newest addition]]
A '''Gym''' (Japanese: '''ジム''' ''Gym'') is a type of location in [[Pokémon GO]].
A '''Gym''' (Japanese: '''ジム''' ''Gym'') is a type of location in [[Pokémon GO]].


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==Placement==
==Placement==
[[File:GO Guide Gym 1.png|thumb|200px|A Gym claimed by Team Valor, with a {{p|Metagross}} as its newest addition]]
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).


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Spinning a Gym yields a much wider range of item amounts compared to PokéStops, which largely depends on a variety of factors, especially the Gym Badge level.<ref>[https://thesilphroad.com/science/item-awards-from-gym-spins/ SPINNING GYMS: THE MECHANICS OF ITEM DROPS FROM GYMS]</ref> {{pkmn|Egg}}s, [[Gift]]s, and [[Raid Pass]]es do not count towards the number of items received.
Spinning a Gym yields a much wider range of item amounts compared to PokéStops, which largely depends on a variety of factors, especially the Gym Badge level.<ref>[https://thesilphroad.com/science/item-awards-from-gym-spins/ SPINNING GYMS: THE MECHANICS OF ITEM DROPS FROM GYMS]</ref> {{pkmn|Egg}}s, [[Gift]]s, and [[Raid Pass]]es do not count towards the number of items received.


If the player achieves their 7-Day Streak Bonus, they do not receive items for their Gym Badge bonus on that spin.
If the player achieves their 7-Day Streak Bonus at a Gym, they will receive a much larger item bonus instead of the usual Gym Badge bonus.


{| class="roundy" style="width:450px; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
{| class="roundy" style="width:450px; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
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If a player wins a {{OBP|Raid Battle|GO}} at a Gym under their team's control, they will also receive two bonus [[Premier Ball]]s.
If a player wins a {{OBP|Raid Battle|GO}} at a Gym under their team's control, they will also receive two bonus [[Premier Ball]]s.
===Defender bonus===
When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money.
The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.


===Motivation===
===Motivation===
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===Defender bonus===
==Battle mechanics==
When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money.
 
The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.
 
==Gym Battles==
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
Battles can be conducted at Gyms between Trainers on opposing teams. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent and have a time limit of 99 seconds per defender. Defending Pokémon are battled in sequence, from the oldest defender to the newest.
Battles at Gyms are between one or more players' Pokémon and an AI-controlled Pokémon. For Gym battles, the AI Pokémon is a Gym defender deployed by another player; for Raid Battles, the AI is the Raid Boss. The AI stands at the middle of a circular arena, and the players' Pokémon at the circle's edge. When battling at a Gym, the player selects a team of six Pokémon of their own to battle against the AI.  


When battling a Gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning [[Medal (GO)|medals]] and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.
Up to 20 players can work together to battle at Gym, with the AI Pokémon's HP being shared between players and attacks affecting all challengers. Moves used by the AI will also damage all challenging Pokémon simultaneously. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high [[Friends (GO)|Friendship]] levels with each other will deal extra damage per attack.


After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.
A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.


Up to 20 players can work together to challenge a Gym, with the defending Pokémon's HP being shared between players and attacks affecting all challengers. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high [[Friends (GO)|Friendship]] levels with each other will deal extra damage per attack.
The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones. Previously, before the Charged Attack button was added, the Charged Attack appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.


Players who participated in the battle that resulted in the last Gym defender being knocked out will be given "battle winner" priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.
:''See also: [[List of moves (GO)]]''


===Battle mechanics===
===Combat actions===
Battles are shown with the Gym's defender Pokémon at the middle of a circular arena and the attacking Pokémon at the circle's edge. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds.
 
Each Pokémon has three stats which are relevant to Pokémon battles: HP, Attack, and Defense. A Pokémon's {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power. Additionally, [[Type#In Pokémon GO|special type effectiveness rules]] apply in Pokémon GO; type effectiveness is derived from the [[type chart]] in the [[Generation VI]] core series games, but there are no immunities and different multipliers. The [[same-type attack bonus]] is applied, giving a 20% boost to moves of the same type as the user. In Gym battles only, attacks with a [[weather]]-boosted type also gain a 20% boost, which can be seen on a Pokémon's summary page if applied.
 
:''See also: [[Damage#Pokémon GO|Damage → Pokémon GO]]''
 
During a battle, the player can forfeit by tapping the button at the top-left of the screen. If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon.
 
====Combat actions====
During battle, the player's Pokémon can perform one of three basic actions:
During battle, the player's Pokémon can perform one of three basic actions:
* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
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Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.


A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.
In both Gym and Raid Battles, the AI Pokémon behaves in the following pattern:
* Does not dodge attacks
* Pauses for 1.5 to 2.5 seconds between attacks
* Has a 50% chance of casting a Charged Attack, given enough energy
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one
 
===Gym battles===
Gym battles have a time limit of 99 seconds. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds. Gym defenders are battled sequentially, in the order they were deployed. Unlike the player, Gym defenders cannot switch out or dodge. Gym defenders also have their stats scaled down to adjust for lost motivation, but with a 2× multiplied to their HP.
 
After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.


The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones. Previously, before the Charged Attack button was added, the Charged Attack appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.
Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning {{OBP|medal|GO}}s and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.


:''See also: [[List of moves (GO)]]''
If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon.


====Defenders====
When a Gym defender is knocked out of the Gym, then a 10-minute timer begins that blocks the defending team from deploying any more Pokémon. Knocking out any more Gym defenders during this time does not reset the timer.
When a Pokémon defending a Gym casts an attack during battle, it will damage all challenging Pokémon simultaneously. A Pokémon defending a Gym is controlled by the game's AI, and thus behaves in a more predictable manner as such:


* Has double its standard HP (adjusted for drops in motivation)
Players who participated in the battle that resulted in the last Gym defender being knocked out will be given "battle winner" priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.
* Does not swap out
* Does not dodge attacks
* Pauses for 1.5 seconds between attacks (effectively adding 1.5 seconds to all attack durations)
* Has a 50% chance of casting a Charged Attack, given enough energy
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one


==Raid Battles==
===Raid Battles===
[[File:GO Raid Pass.png|100px|thumb|A Raid Pass]]
[[File:GO Raid Pass.png|100px|thumb|A Raid Pass]]
{{main|Raid Battle}}
{{main|Raid Battle}}
Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a [[Raid Pass]], players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most [[Legendary Pokémon]], are exclusively obtained by completing Raid Battles.
Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a [[Raid Pass]], players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most [[Legendary Pokémon]], are exclusively obtained by completing Raid Battles.


During a raid, a Gym's defenders cannot be challenged nor fed Berry treats. Additionally Gym defenders also cannot be deployed.
During a raid, a Gym's defenders cannot be challenged nor fed Berry treats. Additional Gym defenders also cannot be deployed.
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==Gym System updates==
==Gym System updates==
[[File:GO Guide Gym 2.png|thumb|150px|Inspecting a level 4 Gym controlled by Team Valor (red)]]
[[File:GO Guide Gym 2.png|thumb|150px|Inspecting a level 4 Gym controlled by Team Valor (red)]]