Gym (GO): Difference between revisions

1,170 bytes added ,  16 January 2023
→‎Combat actions: adding a section about dodging
(reorganizing the article)
(→‎Combat actions: adding a section about dodging)
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* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen.
* '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged.
* '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged.
* '''Dodge''': swipe left or right on the screen.
* '''Dodge''': swipe left or right on the screen. Dodging has a duration of 0.5 seconds.
** Dodging an attack mitigates damage by 75% if done within 0.7 seconds of the damage window's start. Dodging has a duration of 0.5 seconds.


Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.
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* Has a 50% chance of casting a Charged Attack, given enough energy
* Has a 50% chance of casting a Charged Attack, given enough energy
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one
====Dodging====
[[File:GO Dodge.png|thumb|right|350px|'''Left:''' A yellow flash with speedlines indicates incoming damage from Snorlax's attack.<br>'''Center:''' Melmetal dodges within the 0.7-second window.<br>'''Right:''' Bottom-right text indicates that Body Slam was dodged.]]
The player can mitigate damage from the AI's attacks by successfully dodging them. For every attack that the AI executes, a yellow flash with outward speedlines will appear, signaling a 0.7-second dodge window for the player to dodge the attack. If the player dodges within this time, then the total damage from the attack will be reduced by 75%. The flash will always appear 0.7 seconds before the start of the move's damage window, and dodging takes 0.5 seconds.
Note that for Charged Attacks, text at the bottom right of the screen will indicate when a Pokémon has executed its attack, which players often use to help dodge them. However, the time between execution and the damage window varies greatly across moves.
* {{m|Draco Meteor}}'s damage window starts at 3 seconds. The yellow flash will appear 2.3 seconds after the text.
* {{m|Return}}'s damage window starts at 0.1 seconds, which is below 0.7 seconds. The yellow flash will actually appear before the text does.
{{-}}


===Gym battles===
===Gym battles===