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* '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen. | * '''{{DL|Move|In Pokémon GO|Fast Attack}}''': tap the screen. | ||
* '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged. | * '''{{DL|Move|In Pokémon GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged. | ||
* '''Dodge''': swipe left or right on the screen | * '''Dodge''': swipe left or right on the screen. Dodging has a duration of 0.5 seconds. | ||
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration. | Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration. | ||
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* Has a 50% chance of casting a Charged Attack, given enough energy | * Has a 50% chance of casting a Charged Attack, given enough energy | ||
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one | ** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one | ||
====Dodging==== | |||
[[File:GO Dodge.png|thumb|right|350px|'''Left:''' A yellow flash with speedlines indicates incoming damage from Snorlax's attack.<br>'''Center:''' Melmetal dodges within the 0.7-second window.<br>'''Right:''' Bottom-right text indicates that Body Slam was dodged.]] | |||
The player can mitigate damage from the AI's attacks by successfully dodging them. For every attack that the AI executes, a yellow flash with outward speedlines will appear, signaling a 0.7-second dodge window for the player to dodge the attack. If the player dodges within this time, then the total damage from the attack will be reduced by 75%. The flash will always appear 0.7 seconds before the start of the move's damage window, and dodging takes 0.5 seconds. | |||
Note that for Charged Attacks, text at the bottom right of the screen will indicate when a Pokémon has executed its attack, which players often use to help dodge them. However, the time between execution and the damage window varies greatly across moves. | |||
* {{m|Draco Meteor}}'s damage window starts at 3 seconds. The yellow flash will appear 2.3 seconds after the text. | |||
* {{m|Return}}'s damage window starts at 0.1 seconds, which is below 0.7 seconds. The yellow flash will actually appear before the text does. | |||
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===Gym battles=== | ===Gym battles=== |