Jasmine (Masters): Difference between revisions

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|type=electric
|type=electric
|name=Jasmine (Holiday 2022)
|name=Jasmine (Holiday 2022)
|jname=ミカン(22シーズン)  
|jname=ミカン(22シーズン)
|jtrans=Mikan (2022 Season)
|jtrans=Mikan (2022 Season)
|image=Spr Masters Jasmine Holiday 2022.png
|image=Spr Masters Jasmine Holiday 2022.png
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|—
|—
|An ally
|An ally
|Restores an ally’s HP by approximately 40% of its maximum HP.
|Restores an ally's HP by approximately 40% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|Comforting Light!
|Comforting Light!
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|—
|—
|An ally
|An ally
|Raises an ally’s Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
|Raises an ally's Defense and Sp. Def by 3 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Enduring effect to an ally.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
|-style="background:#fff"
|-style="background:#fff"
|Snowy Night’s Guide Electric Beam
|Snowy Night's Guide Electric Beam
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
|{{t|Electric}}<br>[[File:ElectricIC Masters.png|20px]]
{{statustable|Special}}
{{statustable|Special}}
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|-style="background:#fff"
|-style="background:#fff"
|Full-Bracing Command 9
|Full-Bracing Command 9
|Raises the user’s Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)''
|Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Full-Bracing Command+ 9
|Full-Bracing Command+ 9
|Raises the user’s Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)''
|Raises the user's Defense and Sp. Def by 2 stat ranks when its Trainer uses a move.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Team Critical Command 9
|Team Critical Command 9
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s Trainer uses a move.
|Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move.
|- style="background: #{{electric color light}}"
|- style="background: #{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
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|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 3
| Thunder Shock: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Super Effective ↑: MP Refresh 2
| Super Effective ↑: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 1
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 1
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Comforting Light!: MP Refresh 2
| Comforting Light!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Comforting Light!: Mighty Friend 9
| Comforting Light!: Mighty Friend 9
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Comforting Light!: Clever Friend 9
| Comforting Light!: Clever Friend 9
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Shock Recovery 1
| Shock Recovery 1
| Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
| Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120