Recoil: Difference between revisions

2 bytes removed ,  28 December 2022
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(→‎In other languages: Added European Portuguese and more Brazilian Portuguese names)
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{{Search|damage caused by some moves|the beta name of Magneton|Magneton (Pokémon)}}
{{Search|damage caused by some moves|the beta name of Magneton|Magneton (Pokémon)}}
:''Not to be confused with the {{DL|Status condition (Mystery Dungeon)|Recoil}} status condition in {{g|Mystery Dungeon}}.''
:''Not to be confused with the {{DL|Status condition (Mystery Dungeon)|Recoil}} status condition in {{g|Mystery Dungeon}}.''
[[File:Submission VIII.png|300px|right|thumb|{{m|Submission}}, a recoil move, is used.]]
[[File:Take Down IX 2.png|300px|right|thumb|{{m|Take Down}}, a recoil move, is used.]]
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.


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