Charge (move): Difference between revisions

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Charge can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Shock Wave}}, {{m|Spark}}, {{m|Thunder}}, {{m|Thunder Wave}}, {{m|Thunder Punch|ThunderPunch}}, {{m|Thunder Shock|ThunderShock}}, {{m|Thunderbolt}}, and {{m|Volt Tackle}} to score double the normal appeal if used in the next turn.
Charge can be used as the first move of a [[Contest combination|Pokémon Contest combination]], causing {{m|Shock Wave}}, {{m|Spark}}, {{m|Thunder}}, {{m|Thunder Wave}}, {{m|Thunder Punch|ThunderPunch}}, {{m|Thunder Shock|ThunderShock}}, {{m|Thunderbolt}}, and {{m|Volt Tackle}} to score double the normal appeal if used in the next turn.


===Generation IV onward===
===Generation IV-VIII===
If the user's next move is Electric-type, its [[power]] will be doubled instead of the damage dealt (resulting in virtually the same effect).
If the user's next move is Electric-type, its [[power]] will be doubled instead of the damage dealt (resulting in virtually the same effect).


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If powered up by an [[Electrium Z]] into Z-Charge, the user's Special Defense is raised by another stage.
If powered up by an [[Electrium Z]] into Z-Charge, the user's Special Defense is raised by another stage.
===Generation IX===
If the user's next move is not Electric-type, Charge no longer wears off, and instead remains active for the next move that is. However, if the user attempted to use an Electric-type move, Charge will still wear off even if a condition prevented the move from being used, such as being [[asleep]] or [[flinching]].
Multiple instances of the Charge effect (using Charge multiple times while the user's Ability is {{a|Normalize}}, or using Charge followed by an activation of {{a|Electromorphosis}}) are not cumulative; the next Electric-type move will still only deal twice as much damage, and no instances of the effect will linger to be used on subsequent moves.


==Description==
==Description==