Recoil: Difference between revisions

148 bytes added ,  6 September 2022
m
no edit summary
m (→‎In other languages: Added Brazilian Portuguese from JN077)
mNo edit summary
Line 2: Line 2:
:''Not to be confused with the {{DL|Status condition (Mystery Dungeon)|Recoil}} status condition in {{g|Mystery Dungeon}}.''
:''Not to be confused with the {{DL|Status condition (Mystery Dungeon)|Recoil}} status condition in {{g|Mystery Dungeon}}.''
[[File:Submission VIII.png|300px|right|thumb|{{m|Submission}}, a recoil move, is used.]]
[[File:Submission VIII.png|300px|right|thumb|{{m|Submission}}, a recoil move, is used.]]
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notable {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}.


==Mechanics==
==Mechanics==
Line 23: Line 23:
The item [[Life Orb]] causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect).
The item [[Life Orb]] causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect).


The moves {{m|Mind Blown}} and {{m|Steel Beam}} cause the user to take damage after use, but this damage is not recoil damage.
The moves {{m|Mind Blown}} and {{m|Steel Beam}} cause the user to take damage after use, but this damage is not recoil damage. [[:Category:Moves that cause the user to faint|Several other moves]] deal damage to the user that always causes it to [[Fainting|faint]] when used.


==Moves with recoil damage==
==Moves with recoil damage==
2,925

edits