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:''Not to be confused with the {{DL|Status condition (Mystery Dungeon)|Recoil}} status condition in {{g|Mystery Dungeon}}.'' | :''Not to be confused with the {{DL|Status condition (Mystery Dungeon)|Recoil}} status condition in {{g|Mystery Dungeon}}.'' | ||
[[File:Submission VIII.png|300px|right|thumb|{{m|Submission}}, a recoil move, is used.]] | [[File:Submission VIII.png|300px|right|thumb|{{m|Submission}}, a recoil move, is used.]] | ||
'''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most | '''Recoil''' (Japanese: '''{{tt|反動|はんどう}}''' ''recoil'') is the damage taken by the attacking Pokémon when successfully using certain risky [[move]]s. In most cases, recoil damage is proportional to the [[damage]] dealt to the opponent, but some moves (most notably {{m|Struggle}}) cause the user to take damage proportional to their own {{stat|HP}}. | ||
==Mechanics== | ==Mechanics== | ||
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The item [[Life Orb]] causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect). | The item [[Life Orb]] causes its holder to take damage whenever it uses a move, but this damage is not recoil damage. Additionally, unlike recoil damage, this damage can be prevented by Sheer Force (if the move used has an additional effect). | ||
The moves {{m|Mind Blown}} and {{m|Steel Beam}} cause the user to take damage after use, but this damage is not recoil damage. | The moves {{m|Mind Blown}} and {{m|Steel Beam}} cause the user to take damage after use, but this damage is not recoil damage. [[:Category:Moves that cause the user to faint|Several other moves]] deal damage to the user that always causes it to [[Fainting|faint]] when used. | ||
==Moves with recoil damage== | ==Moves with recoil damage== |
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