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|-style="background:#fff" | |-style="background:#fff" | ||
| Gyro Ball: Move Gauge Refresh 2 | | Gyro Ball: Move Gauge Refresh 2 | ||
| Has a chance (30%) of charging the | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Gyro Ball: Defense Crush 4 | | Gyro Ball: Defense Crush 4 | ||
| Has a chance (50%) of lowering the | | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Telekinesis: Move Gauge Refresh 4 | | Telekinesis: Move Gauge Refresh 4 | ||
| Has a chance (50%) of charging the | | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Zen Headbutt: Move Gauge Refresh 2 | | Zen Headbutt: Move Gauge Refresh 2 | ||
| Has a chance (30%) of charging the | | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | ||
| 7 | | 7 | ||
| 84 | | 84 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Analysis Complete!: Shielding Strikes 1 | | Analysis Complete!: Shielding Strikes 1 | ||
| Raises the | | Raises the user's Defense by 1 stat rank when its move is successful. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Analysis Complete!: Barricade 1 | | Analysis Complete!: Barricade 1 | ||
| Raises the | | Raises the user's Sp. Def by 1 stat rank when its move is successful. | ||
| 9 | | 9 | ||
| 108 | | 108 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Relentless | | Relentless | ||
| The more the | | The more the target's Defense is lowered, the more it powers up the user's sync moves. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Catalyst | | Catalyst | ||
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the | | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | ||
| 10 | | 10 | ||
| 120 | | 120 | ||
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|-style="background:#fff" | |-style="background:#fff" | ||
| Guarded Entry 1 | | Guarded Entry 1 | ||
| Raises the | | Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. | ||
| 10 | | 10 | ||
| 120 | | 120 |