Thorton (Masters): Difference between revisions

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|-style="background:#fff"
|-style="background:#fff"
| Gyro Ball: Move Gauge Refresh 2
| Gyro Ball: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 291: Line 291:
|-style="background:#fff"
|-style="background:#fff"
| Gyro Ball: Defense Crush 4
| Gyro Ball: Defense Crush 4
| Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful.
| Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
| 10
| 10
| 120
| 120
Line 297: Line 297:
|-style="background:#fff"
|-style="background:#fff"
| Telekinesis: Move Gauge Refresh 4
| Telekinesis: Move Gauge Refresh 4
| Has a chance (50%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 339: Line 339:
|-style="background:#fff"
|-style="background:#fff"
| Zen Headbutt: Move Gauge Refresh 2
| Zen Headbutt: Move Gauge Refresh 2
| Has a chance (30%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
Line 357: Line 357:
|-style="background:#fff"
|-style="background:#fff"
| Analysis Complete!: Shielding Strikes 1
| Analysis Complete!: Shielding Strikes 1
| Raises the user’s Defense by 1 stat rank when its move is successful.
| Raises the user's Defense by 1 stat rank when its move is successful.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Analysis Complete!: Barricade 1
| Analysis Complete!: Barricade 1
| Raises the user’s Sp. Def by 1 stat rank when its move is successful.
| Raises the user's Sp. Def by 1 stat rank when its move is successful.
| 9
| 9
| 108
| 108
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|-style="background:#fff"
|-style="background:#fff"
| Relentless
| Relentless
| The more the target’s Defense is lowered, the more it powers up the user’s sync moves.
| The more the target's Defense is lowered, the more it powers up the user's sync moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Catalyst
| Catalyst
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.
| Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Guarded Entry 1
| Guarded Entry 1
| Raises the user’s Defense and Sp. Def by 1 stat rank when it enters a battle.
| Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle.
| 10
| 10
| 120
| 120