Marnie (Masters): Difference between revisions

m
Text replacement - "’" to "'"
m (Text replacement - "’" to "'")
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|base=6
|base=6
|weakness=Bug
|weakness=Bug
|description='''Full Belly Mode:'''<br>It carries electrically roasted seeds with it as if they’re precious treasures. No matter how much it eats, it always gets hungry again in short order.<br>'''Hangry Mode:'''<br>Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy.
|description='''Full Belly Mode:'''<br>It carries electrically roasted seeds with it as if they're precious treasures. No matter how much it eats, it always gets hungry again in short order.<br>'''Hangry Mode:'''<br>Intense hunger drives it to extremes of violence, and the electricity in its cheek sacs has converted into a Dark-type energy.
|hp=635|atk=347|def=174|spatk=327|spdef=174|spe=377
|hp=635|atk=347|def=174|spatk=327|spdef=174|spe=377
|hp2=735|atk2=387|def2=214|spatk2=367|spdef2=214|spe2=417
|hp2=735|atk2=387|def2=214|spatk2=367|spdef2=214|spe2=417
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|100%
|100%
|An opponent
|An opponent
|The more the user’s stats are raised, the greater the power of this move.
|The more the user's stats are raised, the greater the power of this move.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Aura Wheel}}
|{{m|Aura Wheel}}
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|—
|—
|Self
|Self
|Raises the user’s Attack. If the user’s Speed has been raised, also raises the user’s Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user’s critical-hit rate.
|Raises the user's Attack. If the user's Speed has been raised, also raises the user's Attack by the same amount. When the user is in Full Belly Mode, makes the user gradually heal itself. When the user is in Hangry Mode, raises the user's critical-hit rate.
|- style="background:#{{electric color light}}"
|- style="background:#{{electric color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move’s power increases if the target is paralyzed.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|When the user is in Hangry Mode, the user changes to Full Belly Mode. This move's power increases if the target is paralyzed.<br>(6★ EX) effect: Power of sync move increases by 50%.''
|}
|}


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|-style="background:#fff"
|-style="background:#fff"
|Mode Swing
|Mode Swing
|When the user is in Full Belly Mode, powers up the user’s Electric-type moves. When the user is in Hangry Mode, powers up the user’s Dark-type moves.
|When the user is in Full Belly Mode, powers up the user's Electric-type moves. When the user is in Hangry Mode, powers up the user's Dark-type moves.
|-style="background:#fff"
|-style="background:#fff"
|Hostile Environment 5
|Hostile Environment 5
Line 270: Line 270:
|-style="background:#fff"
|-style="background:#fff"
| Thunder Shock: Move Gauge Refresh 4
| Thunder Shock: Move Gauge Refresh 4
| Has a good chance of charging the user’s move gauge by one when a move is successful.
| Has a good chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Power Trip: Move Gauge Refresh 2
| Power Trip: Move Gauge Refresh 2
| Has a moderate chance of charging the user’s move gauge by one when a move is successful.
| Has a moderate chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Aura Wheel: Move Gauge Refresh 3
| Aura Wheel: Move Gauge Refresh 3
| Has a moderately good chance of charging the user’s move gauge by one when a move is successful.
| Has a moderately good chance of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Snack Time!: Propulsion 4
| Snack Time!: Propulsion 4
| Has a good chance of reducing the user’s sync move countdown by one when the user’s move is successful.
| Has a good chance of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 1
| Speedy Entry 1
| Raises the user’s Speed when the Pokémon enters a battle.
| Raises the user's Speed when the Pokémon enters a battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Inertia
| Inertia
| The higher the user’s Speed, the more it powers up sync moves.
| The higher the user's Speed, the more it powers up sync moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| MP Rekindle 2
| MP Rekindle 2
| Has a moderate chance of restoring one MP for the user when the user’s Pokémon uses a move.
| Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move.
| 10
| 10
| 120
| 120
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|enva=[[Cristina Vee]]
|enva=[[Cristina Vee]]
|java=Yukari Tamura
|java=Yukari Tamura
|desc=Marnie’s looking cool and ready to party! She’s been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery!
|desc=Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery!
}}
}}
{{Masters
{{Masters
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|—
|—
|Self
|Self
|Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user’s Defense is raised, raises the user’s Sp. Def by the same amount. When the user’s Attack is raised, raises the user’s Speed by the same amount.
|Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. When the user's Defense is raised, raises the user's Sp. Def by the same amount. When the user's Attack is raised, raises the user's Speed by the same amount.
|- style="background:#{{fairy color light}}"
|- style="background:#{{fairy color light}}"
! colspan=9 | {{color2|000|Sync move|Sync moves}}
! colspan=9 | {{color2|000|Sync move|Sync moves}}
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|-style="background:#fff"
|-style="background:#fff"
| Spirit Break: Move Gauge Refresh 3
| Spirit Break: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Spirit Break: Move Gauge Refresh 3
| Spirit Break: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Spirit Break: Ripple Effect 4
| Spirit Break: Ripple Effect 4
| When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Crunch: Move Gauge Refresh 3
| Crunch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Crunch: Staggering 1
| Crunch: Staggering 1
| Has a chance (20%) of making the target flinch when the user’s attack move is successful.
| Has a chance (20%) of making the target flinch when the user's attack move is successful.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Bulk Up: Move Gauge Refresh 3
| Bulk Up: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Bulk Up: Move Gauge Refresh 9
| Bulk Up: Move Gauge Refresh 9
| Charges the user’s move gauge by one when a move is successful.
| Charges the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Not Today!: Move Gauge Refresh 3
| Not Today!: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Foul Fighting 3
| Foul Fighting 3
| Powers up the user’s moves when the move’s target or targets are flinching, confused, or trapped.
| Powers up the user's moves when the move's target or targets are flinching, confused, or trapped.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Overpower
| Overpower
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves.
| The more the target's Sp. Atk is lowered, the more it powers up the user's moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Devastation
| Devastation
| The more the target’s Sp. Atk is lowered, the more it powers up the user’s sync moves.
| The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves.
| 10
| 10
| 120
| 120
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