|
|
Line 1: |
Line 1: |
| :''See also: [[:Category:Moves that can hit semi-invulnerable Pokémon|Category:Moves that can hit semi-invulnerable Pokémon]]''
| | These are moves that have a [[semi-invulnerable turn]]. |
| | |
| These moves have a [[semi-invulnerable turn]], in which the user of the move will perform an action (ascending into the sky, hiding underwater, etc.) that renders them invulnerable to all but a few {{cat|Moves that can hit semi-invulnerable Pokémon|specific moves}}; Pokémon in this state can also be hit by a Pokémon that used {{m|Lock-On}} or {{m|Mind Reader}} on it on the previous turn, or if either it or the attacking Pokémon has {{a|No Guard}}. On the second turn, PP will be deducted, the move will deal damage, and it will count as the last move used. | |
| | |
| While these moves have these characteristics in common, they are not strictly [[move variations|variations]] of each other, since many of their other attributes (like [[power]], [[accuracy]], [[power points]], or secondary effects, including which moves can still strike them) are different.
| |
| | |
| From [[Generation IV]] onward, the player cannot throw a [[Poké Ball]] at Pokémon in this semi-invulnerable state. In prior generations, Pokémon in this state could be caught.
| |
|
| |
|
| [[Category:Moves by effect]] | | [[Category:Moves by effect]] |
| [[Category:Moves with a charging turn]] | | [[Category:Moves with a charging turn]] |