Korean character encoding (Generation II): Difference between revisions

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{{main|Character encoding in Generation II}}
{{main|Character encoding (Generation II)}}
==Character map==
==Character map==
All control characters print characters that are two tiles high. (A single character's width is always one tile. A "tile" is an 8x8 pixel square; for comparison, the player occupies a 2x2-tile square.)
All control characters print characters that are two tiles high. (A single character's width is always one tile. A "tile" is an 8x8 pixel square; for comparison, the player occupies a 2x2-tile square.)