Hold Hands (move): Difference between revisions

No edit summary
Line 35: Line 35:
Hold Hands has no known effect in battle. When a Pokémon uses this move in a [[Double Battle]] or [[Triple Battle]], it and its target ally will perform a brief animation together.
Hold Hands has no known effect in battle. When a Pokémon uses this move in a [[Double Battle]] or [[Triple Battle]], it and its target ally will perform a brief animation together.


It will fail if used in a Single Battle or [[Horde Encounter]] (even if used by one of the five opposing Pokémon). It will hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}} or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move like {{m|Fly}} or {{m|Dig}}.
It will fail if used in a Single Battle or [[Horde Encounter]] (even if used by one of the five opposing Pokémon). In a [[Battle Royal]], the user is allowed to select any opponent as the target of the move, but it will fail regardless. Hold Hands ignores the target's use of {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}} or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move like {{m|Fly}} or {{m|Dig}}.


If powered up by a [[Normalium Z]] into Z-Hold Hands, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  
If powered up by a [[Normalium Z]] into Z-Hold Hands, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.