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m (→Moves with recoil damage: These aren't complete sentences, so shouldn't end in a period) |
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Moves that have recoil are damage-dealing moves that cause the user to take damage after being used. | Moves that have recoil are damage-dealing moves that cause the user to take damage after being used. | ||
For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow Rush}} (in {{pkmn|Colosseum}} only) the recoil damage is proportional to the user's maximum {{stat|HP}}, while {{m|Shadow End}} has recoil proportional to the user's current HP. | For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow Rush}} (in {{pkmn|Colosseum}} only), the recoil damage is proportional to the user's maximum {{stat|HP}}, while {{m|Shadow End}} has recoil proportional to the user's current HP. | ||
In {{eng|Pokémon Stadium}} only, if a recoil move knocks out the opponent, then the user will not take recoil damage. | In {{eng|Pokémon Stadium}} only, if a recoil move knocks out the opponent, then the user will not take recoil damage. |
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