Recoil: Difference between revisions

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Moves that have recoil are damage-dealing moves that cause the user to take damage after being used.
Moves that have recoil are damage-dealing moves that cause the user to take damage after being used.


For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow Rush}} (in {{pkmn|Colosseum}} only) the recoil damage is proportional to the user's maximum {{stat|HP}}, while {{m|Shadow End}} has recoil proportional to the user's current HP.
For most recoil moves, the amount of recoil damage is proportional to the damage dealt (the exact proportion varying between moves); however, for {{m|Struggle}} (from [[Generation IV]] onward) and {{m|Shadow Rush}} (in {{pkmn|Colosseum}} only), the recoil damage is proportional to the user's maximum {{stat|HP}}, while {{m|Shadow End}} has recoil proportional to the user's current HP.


In {{eng|Pokémon Stadium}} only, if a recoil move knocks out the opponent, then the user will not take recoil damage.  
In {{eng|Pokémon Stadium}} only, if a recoil move knocks out the opponent, then the user will not take recoil damage.  
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