Snatch (move): Difference between revisions

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==In other games==
==In other games==
===Pokémon Mystery Dungeon===
===Pokémon Mystery Dungeon===
Snatch is a Dark-type move with 17 PP. It has the user gain the Snatch status, enabling them to steal enhancing status moves from enemy Pokémon. The status normally lasts either 4-5 turns (in the Explorers games) or 6 turns (in Super Mystery Dungeon); however, if another Pokémon uses Snatch, it is removed automatically in order to prevent conflicts.
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Snatch is a move with 17PP. The user gives itself {{DL|Status condition (Mystery Dungeon)|Snatch}} status condition for 5-6 turns, allowing them steal certain moves from any Pokémon on the floor, ally or enemy. There can be only one Pokémon on the floor with this status; using a move will remove the status from whoever currently has it. While the Snatchable moves are mostly the same as in main series, there are some differences: {{m|Psych Up}} cannot be snatched, while {{m|Aqua Ring}}, {{m|Healing Wish}}, {{m|Lucky Chant}}, {{m|Lunar Dance}} and {{m|Magnet Rise}} can be.  This move is affected by {{m|Taunt}}.
 
===Description===
===Description===
{{movedesc|Dark}}
{{movedesc|Dark}}