Same-type attack bonus: Difference between revisions

→‎Unaffected moves: This giant table is really overcomplicating something that is very simple. and gives the false impression that it's an arbitrary list rather than a neccessary consequence of how they calculate damage
(→‎Unaffected moves: removed beat up since it no longer is uneffected as of Gen 5, and moves such as doom desire aren't on the list)
(→‎Unaffected moves: This giant table is really overcomplicating something that is very simple. and gives the false impression that it's an arbitrary list rather than a neccessary consequence of how they calculate damage)
Line 14: Line 14:


===Unaffected moves===
===Unaffected moves===
Some [[special]] or [[physical moves]] don't get STAB even when there is the type match.
The same-type attack bonus is applied as part of the damage formula. {{cat|Moves that deal direct damage|Damaging moves that do not use the damage formula to calculate damage}} are unaffected by the same-type attack bonus.


{| class="roundtable sortable" width="100%" style="background: #{{Unknown color light}}; border: 3px solid #{{Unknown color}}"
Additionally, from [[Generation II]] onward, Struggle does not receive the same-type attack bonus. From Generation II to IV, {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}} also do not receive the same-type attack bonus.
|-
! style="background: #{{Unknown color}}; color: white; width: 150px; {{roundytl|5px}}" | Move
! style="background: #{{Unknown color}}; color: white; width: 100px" | Type
! style="background: #{{Unknown color}}; color: white; width: 100px" | Category
! style="background: #{{Unknown color}}; color: white; width: 100px" | Power
! style="background: #{{Unknown color}}; color: white; width: 100px" | Accuracy
! style="background: #{{Unknown color}}; color: white; {{roundytr|5px}}" | Description
|-
|{{m|Bide}} |{{typetable|Normal}}{{statustable|Physical}} || Varies || 100<sup>Gen II-III</sup><br>—<sup>Gen IV+</sup>
| Deals twice the damage it withstands. It can hit {{type|Ghost}} Pokémon in Generation I and IV only.
|-
| {{m|Counter}} |{{typetable|Fighting}}{{statustable|Physical}} || — || 100%
| Deals twice the damage it withstands. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Dragon Rage}} |{{typetable|Dragon}}{{statustable|Special}} ||  — || 100%
| Deals exactly 40HP of damage if it hits.
|-
| {{m|Endeavor}} |{{typetable|Normal}}{{statustable|Physical}} || — || 100%
| Lowers target's HP to users HP if is higher.
|-
| {{m|Final Gambit}} |{{typetable|Fighting}}{{statustable|Special}} || — || 100%
| Causes the user to faint, and the target receives damage equal to how much HP the user lost.
|-
| {{m|Fissure}} |{{typetable|Ground}}{{statustable|Physical}} || — || 30%<sup>Gen I</sup><br>Varies<sup>Gen II+</sup>
| [[One-hit knockout move]], it cannot hit {{type|Flying}} Pokémon.
|-
| {{m|Guardian of Alola}} |{{typetable|Fairy}}{{statustable|Special}} || — || —
| Deals damage equal to 75% of the opponent's remaining HP.
|-
| {{m|Guillotine}} |{{typetable|Normal}}{{statustable|Physical}} || — || 30%<sup>Gen I</sup><br>Varies<sup>Gen II+</sup>
| [[One-hit knockout move]], it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Horn Drill}} |{{typetable|Normal}}{{statustable|Physical}} || — || 30%<sup>Gen I</sup><br>Varies<sup>Gen II+</sup>
| [[One-hit knockout move]], it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Metal Burst}} |{{typetable|Steel}}{{statustable|Physical}} || Varies || 100%
| Returns 1.5 times the damage dealt by the opponent's last attack.
|-
| {{m|Mirror Coat}} |{{typetable|Psychic}}{{statustable|Special}} || — || 100%
| Deals twice the damage it withstands. Cannot hit {{type|Dark}} Pokémon.
|-
| {{m|Nature's Madness}} |{{typetable|Fairy}}{{statustable|Special}} || — || 90%
| Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage.
|-
| {{m|Night Shade}} |{{typetable|Ghost}}{{statustable|Special}} || Varies || 100%
| Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit {{type|Normal}} Pokémon.
|-
| {{m|Psywave}} |{{typetable|Psychic}}{{statustable|Special}} || Varies || 80<sup>Gen I-V</sup><br>100<sup>Gen VI+</sup>
| Inflicts random damage. Cannot hit {{type|Dark}} Pokémon.
|-
| {{m|Revelation Dance}} |{{typetable|Normal}}{{statustable|Special}} || 90 || 100%
| Revelation Dance deals typeless damage if used by a pure {{type|Fire}} Pokémon that had previously used {{m|Burn Up}}.
|-
| {{m|Seismic Toss}} |{{typetable|Fighting}}{{statustable|Physical}} || Varies || 100%
| Inflicts damage equal to the user's level. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Sheer Cold}} |{{typetable|Ice}}{{statustable|Special}} || — || Varies
| [[One-hit knockout move]], from Generation VII onwards, it cannot hit {{type|Ice}} Pokémon.
|-
| {{m|Sonic Boom}} |{{typetable|Normal}}{{statustable|Special}} ||  — || 90%
| Deals exactly 20HP of damage if it hits. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Struggle}} |{{typetable|Normal}}{{statustable|Physical}} || 50 || 100%<sup>Gen I-III</sup><br>—<sup>Gen IV+</sup>
| Since Generation II, despite being classified as a {{type|Normal}} move, when used Struggle is unaffected by typing.
|-
| {{m|Super Fang}} |{{typetable|Normal}}{{statustable|Physical}} || Varies || 90%
| Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage. From Generation II onwards, it cannot hit {{type|Ghost}} Pokémon.
|-
| {{m|Weather Ball}} |{{typetable|Normal}}{{statustable|Special}} || 50 || 100%
| Deals typeless damage when used during a [[shadowy aura]].
|}


==In the spin-off games==
==In the spin-off games==