Amp Plains tribes: Difference between revisions

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====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====
====[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]]====
{{spoilers}}
{{spoilers}}
According to {{mdc|Dusknoir|2}}, Luxray{{sup/md|TD}}/Manectric{{sup/md|S}}'s clan was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and ever since they always "strike first for fear of being stricken". They reside in [[Amp Plains]] often, for it is cloaked by thunderstorms during parts of the year. During the time in which the {{player}} adventures, {{mdc|Team Skull}} takes {{p|Azurill}}'s Water Float and places it in Amp Plains, within Luxray{{sup/md|TD}}/Manectric{{sup/md|S}}'s habitat. The player and partner go to regain it. The player tries to hide from the clan, to find it useless; Luxray claims to see any that hide while Manectric would prefer that they hide so he could sneak up quietly from behind. Realizing that hiding is useless, they stand up to the challenge, but find themselves surrounded.
According to {{mdc|Dusknoir|2}}, Luxray{{sup/md|TD}}/Manectric{{sup/md|S}}'s clan was once a peaceful tribe, roaming around in search of a place for temporary rest. However, once they were attacked by a fearsome foe, and ever since they always "strike first for fear of being stricken". They reside in [[Amp Plains]] often, for it is cloaked by thunderstorms during parts of the year. During the time in which the {{player}} adventures, {{mdc|Team Skull}} takes {{p|Azurill}}'s Water Float and places it within Luxray{{sup/md|TD}}/Manectric{{sup/md|S}}'s habitat in Amp Plains, hoping for the player's team to be attacked by the famously territorial Pokémon while retrieving it. The player and partner try to hide from the clan upon their discovery only to find the action useless; Luxray claims to see any that hide while Manectric would prefer that they hide so he could sneak up quietly from behind. Realizing that hiding is useless, they stand up to the challenge, but find themselves surrounded.


After the fight, as  Luxray{{sup/md|TD}}/Manectric{{sup/md|S}} uses a last-ditch attack that resembles {{m|Charge Beam}}, Dusknoir blocks it, saving the player and partner. The clan then leaves, never seen again.
After the fight, as  Luxray{{sup/md|TD}}/Manectric{{sup/md|S}} uses a last-ditch attack that resembles {{m|Charge Beam}}, Dusknoir arrives just in time and manages to defuse the situation, convincing the tribe's leader that the player and partner had a non-malicious reason to trespass. Luxray{{sup/md|TD}}/Manectric{{sup/md|S}} decides to allow the group some time for their task and then leaves with their tribe. None of them are seen again during future visits.


===Moves used===
===Moves used===
4,108

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