Pokémon Trading Card Game Online: Difference between revisions

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==Guided story==
==Guided story==
So as to not overwhelm new players of all age levels with the complexity of the full game and in order to assist less experienced players in learning basic game mechanics, all players are initially directed through a set of in-game Tutorials and then the beginning set of {{DL|Appendix:Glossary (TCG)|Match}}es in the [[#Trainer Challenge|Trainer Challenge]] before all game features are accessible.
So as to not overwhelm new and returning players with the complexity of the full game and in order to assist less experienced players in learning basic game mechanics, all players are initially directed through a set of in-game Tutorials and then a set of {{DL|Appendix:Glossary (TCG)|match}}es before all game features are accessible. Then, the player is directed to the [[#Trainer Challenge|Trainer Challenge]] but can ignore it and already use the other game's modes. Players already familiar with the game may bypass the tutorials by disabling the ''"New User Experience"'' under [[#Options|Options]].
 
Next, players compete against another set of computer-controlled Trainer characters from the [[#Trainer Challenge|Trainer Challenge]]. Players are provided with three Starter Theme decks, but can use other obtained Theme decks. The player proceeds sequentially through the Trainer Challenge as they {{DL|Appendix:Glossary (TCG)|Winning|win}} matches in three in-game "Leagues". The full set of features in the ''Pokémon Trading Card Game Online'' is not unlocked until players have won a match against the first several Trainers in the Gold League. Once the full feature set is unlocked, the Trainer Challenge may be pursued at the player's own pace or bypassed entirely.
 
Players already familiar with the game may bypass this directed training phase by disabling the ''"New User Experience"'' under [[#Options|Options]].


==Play modes==
==Play modes==
There are four primary Play modes available: Tutorial, Trainer Challenge, Versus Mode and Tournament Mode. Additionally, Friend Battle and Play Testing are available under the Social menu and the Deck Manager respectively. Except for the tutorials, each mode is playable in one or more of the below deck formats:
There are four primary Play modes available: Tutorial, Trainer Challenge, Versus Mode and Events Mode. Additionally, Friend Battle and Play Testing are available under the Social menu and the Deck Manager respectively. Except for the tutorials, each mode is playable in one or more of the below deck formats:


;Theme
;Theme
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;{{TCG|Unlimited format|Unlimited}}
;{{TCG|Unlimited format|Unlimited}}
:Any deck composed of cards currently available in the game are allowed in this play type. This format was retired from Versus/Tournament Mode on March 30th, 2016, now only being acessable through Friend Battles.
:Any deck composed of cards currently available in the game are allowed in this play type. This format was retired from Versus/Events Mode on March 30th, 2016, now only being acessable through Friend Battles.


;Legacy
;Legacy
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===Tutorial Mode===
===Tutorial Mode===
After being welcomed to the [[Game Store]], players face [[Zach]] and [[Ella]] in two Tutorial [[Pokémon Trading Card Game]] matches designed to teach players the basics of game play with [[Professor Holly]]'s assistance and the {{TCG|X & Y - Basic Yellow}} Theme deck. Players advance regardless of whether they win or lose a match. Then, the player is presented with full {{DL|Appendix:Glossary (TCG)|Match|match}}es against computer-controlled Trainers from the Trainer Challenge ([[Calvin]], [[Ali]] and [[Otis]] in this order), receiving a reward for each win.
{{main|Tutorial (TCGO)}}
After being welcomed to the [[Game Store]], [[Professor Holly]] guides the player through matches designed to teach players the basics of game play with assistance.


===Trainer Challenge===
===Trainer Challenge===
{{main|Game Store}}
{{main|Game Store}}
In the Trainer Challenge, players face various computer-controlled [[Game Store|Trainer]] characters using only [[#Theme decks|Theme decks]], initially with their starting Theme decks ({{TCG|Born of Fire}}, {{TCG|Crushing Current}}, and {{TCG|Hidden Depths}}). Players may battle with other Theme decks they have obtained from other means.
In the Trainer Challenge, players face various computer-controlled [[Game Store|Trainer]] characters using only [[#Theme decks|Theme decks]], initially with their starting decks ({{TCG|Born of Fire}}, {{TCG|Crushing Current}}, and {{TCG|Hidden Depths}}). Players may battle with other Theme decks they have obtained from other means.
 
Players battle in three "Leagues": Gold League, Platinum League, and City Championship. Players have the option of adjusting the match difficulty between "Easy", "Medium", and "Hard", which changes the composition of the opponent's deck. Players must defeat a given Trainer in a specific spot or position once before unlocking the next Trainer position, as well finishing a given league once before unlocking the next. Some Trainers appear more than once in a league. Unlike more traditional {{DL|Play! Pokémon|Local Tournaments|tournaments}} such as the multi-player [[#Tournament Mode|Tournament Mode]], players that have been defeated may pickup right where they left off rather than start all over again. They are also able to rematch a Trainer that has already been defeated in any league position.


Winning matches in the Trainer Challenge earn players Trainer Challenge Points, which are converted in stars that unlock rewards toward each Trainer in a unique league position.
Players battle in three "Leagues": Gold League, Platinum League, and City Championship. Players must defeat a given Trainer in a specific spot or position once before unlocking the next Trainer position, as well finishing a given league once before unlocking the next. Some Trainers appear more than once in a league. Unlike more traditional {{DL|Play! Pokémon|Local Tournaments|tournaments}} such as Events Mode, players that have been defeated may pickup right where they left off rather than start all over again. They are also able to rematch a Trainer that has already been defeated in any league position.


:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;"
Winning matches in the Trainer Challenge earn players stars (maximum four per opponent) that unlock rewards and changes the composition of that opponent's deck to increase difficulty:
|-
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; vertical-align: top;" |
* ''1 Star'' (at 1,000 points) = 1 [[#Trainer Tokens|Trainer Token]] (per Trainer opponent)
* ''2 Stars'' (at 5,000 points) = 3 [[#Trainer Tokens|Trainer Tokens]] (per Trainer opponent)
* ''3 Stars'' (at 14,000 points) = 10 [[#Trainer Tokens|Trainer Tokens]] (per Trainer opponent)
* ''4 Stars'' (at 30,000+ points) = 1 non-tradable, 10-card {{TCG|Booster pack}} from the current {{TCG|Standard format}} (per Trainer opponent)
* Additionally, players obtain 3 more non-tradable, 10-card {{TCG|Booster pack}}s from the current {{TCG|Standard format}} format by earning 4 Stars with all 12 Trainers in a league for 9 more Booster packs.


These [[#Trainer Tokens|Trainer Tokens]] and 45 total {{TCG|Booster pack}}s may only be obtained once per account.
* 1 Star = 1 [[#Trainer Tokens|Trainer Token]] (per Trainer opponent)
* 2 Stars = 3 Trainer Tokens (per Trainer opponent)
* 3 Stars = 10 Trainer Tokens (per Trainer opponent)
* 4 Stars = 1 non-tradable, 10-card {{TCG|Booster pack}} from the current {{TCG|Standard format}} (per Trainer opponent)
* Additionally, players obtain 3 more non-tradable, 10-card Booster packs from the current Standard format by earning 4 Stars with all 12 Trainers in a league for 9 more Booster packs.


| style="width: 30%; background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; vertical-align: top;" |
These Trainer Tokens and 45 total Booster packs are only obtained once per account.
Scoring points in a Trainer Challenge match is based on various player performance criteria and on the difficulty level chosen, with a higher difficulty level earning more points per match by multiplying the earned points by the difficulty multiplier below:
* ''Easy'' = 1
* ''Medium'' = 2
* ''Hard'' = 3
|}


Players must defeat 7 Trainers with the same Starter Theme deck (except for the {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} Theme deck) to fully unlock all the cards in that deck. Beating the same Trainer in a different position in a league or in a different leagues counts toward the 7 successes, but not beating a Trainer in the same position in a league more than once.
Players must defeat 7 Trainers with the same Starter Theme deck (except for the {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} Theme deck) to fully unlock all the cards in that deck. Beating the same Trainer in a different position in a league or in a different leagues counts toward the 7 successes, but not beating a Trainer in the same position in a league more than once.
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Entry costs and rewards vary widely for special events. Continuously running event entry costs and rewards are standardized:
Entry costs and rewards vary widely for special events. Continuously running event entry costs and rewards are standardized:
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;"
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;"
|- style="color: white;"
!Trainer Tokens
!Trainer Tokens
!Event Tickets
!Event Tickets
|- style="color: black; vertical-align: top;"
|- style="vertical-align: top; background: #FFF;"
| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" rowspan="5" |
| style="width: 50%; {{roundytl|5px}}; {{roundytr|5px}}; {{roundybl|5px}}; {{roundybr|5px}};" rowspan="5" |
'''Entry Cost:''' 89 [[#Trainer Tokens|Trainer Tokens]]<br>''Used to require only 49 Trainer Tokens.''
'''Entry Cost:''' 89 [[#Trainer Tokens|Trainer Tokens]]<br>''Used to require only 49 Trainer Tokens.''


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* 5th to 8th Place — Trainer Tokens ×12
* 5th to 8th Place — Trainer Tokens ×12


| style="width: 50%; background: #FFF; {{roundytl|5px}}; {{roundytr|5px}};" |
| style="width: 50%; {{roundytl|5px}}; {{roundytr|5px}};" |
'''Entry Cost:''' 4 [[#Event Tickets|Event Tickets]]
'''Entry Cost:''' 4 [[#Event Tickets|Event Tickets]]


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* 5th to 8th Place — [[#Uncommon Chests|Uncommon Chests]] ×1
* 5th to 8th Place — [[#Uncommon Chests|Uncommon Chests]] ×1


|- style="color: black; vertical-align: top;"
|- style="vertical-align: top;"
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
'''Entry Cost:''' 6 Event Tickets<br>''Was only available on weekends prior to the start of 8-ticket events.
'''Entry Cost:''' 6 Event Tickets<br>''Was only available on weekends prior to the start of 8-ticket events.
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* 5th to 8th Place — Uncommon Chests ×1 and Trainer Tokens ×25
* 5th to 8th Place — Uncommon Chests ×1 and Trainer Tokens ×25


|- style="color: black; vertical-align: top;"
|- style="vertical-align: top;"
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
'''Entry Cost:''' 8 Event Tickets
'''Entry Cost:''' 8 Event Tickets
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* 5th to 8th Place — Uncommon Chests ×1
* 5th to 8th Place — Uncommon Chests ×1


|- style="color: black; vertical-align: top;"
|- style="vertical-align: top;"
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
'''Entry Cost:''' 8 Event Tickets (weekend)<br>''Only available briefly when a new expansion is released.''
'''Entry Cost:''' 8 Event Tickets (weekend)<br>''Only available briefly when a new expansion is released.''
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* 5th to 8th Place — Uncommon Chests ×1
* 5th to 8th Place — Uncommon Chests ×1


|- style="color: black; vertical-align: top;"
|- style="vertical-align: top;"
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
| style="background: #FFF; width: 50%; {{roundybl|5px}}; {{roundybr|5px}};" |
'''Entry Cost:''' 24 Event Tickets<br>''Only available on weekends.'' <!-- REWARDS TO BE CHECKED AT NEXT RUN
'''Entry Cost:''' 24 Event Tickets<br>''Only available on weekends.'' <!-- REWARDS TO BE CHECKED AT NEXT RUN
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===Trainer Tokens===
===Trainer Tokens===
{{main|Trainer Token}}
{{main|Trainer Token}}
Trainer Tokens are obtained through various means in the game and may be used to redeem non-tradable, 10-card {{TCG|Booster pack}}s and non-exclusive Theme decks from available [[List of Pokémon Trading Card Game expansions|expansions]], as well as [[#Avatar Creator|Avatar]] and [[#Gameplay items|Gameplay items]].
Trainer Tokens are obtained through various means in the game and may be used to redeem non-tradable, 10-card {{TCG|Booster pack}}s and non-exclusive Theme decks from available [[List of Pokémon Trading Card Game expansions|expansions]], as well as [[#Avatar Creator|Avatar]] and [[#Gameplay items|Gameplay items]]. Trainer Tokens were also obtained by different feaures in the [[Pokémon.com]] website that were discontinued on April 2019.
 
Trainer Tokens were also obtained by playing various [[Pokémon.com online games|browser-based games]], earning {{DL|Pokémon.com|Stamps}}, and reading articles on [[Pokémon.com]]. Trainer Tokens may also be spent on various items for a player's Pokémon.com Trainer Avatar. This is similar to but distinct from the [[#Avatar Creator|Pokémon TCG Online Avatar]] within the game itself. Pokémon has since retired these features from their website.<ref>[https://www.pokemon.com/us/pokemon-features-retiring/] Recent Changes to Features on Pokemon.com</ref>


===Event Tickets===
===Event Tickets===
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===Bonus Wheel===
===Bonus Wheel===
The Bonus Wheel provides an opportunity to receive special bonus rewards through participation in a Versus Mode or a Tournament Mode match; in Versus mode, a minimal amount of time must has passed during the battle. The Bonus Wheel contents depends on the player's performance.
The Bonus Wheel provides an opportunity to receive special bonus rewards through participation in a Versus or Events Mode match; in Versus mode, a minimal amount of time must has passed during the battle. The Bonus Wheel contents depends on the player's performance. Current rewards include:
* ''Victor's Bonus Wheel'': 5 [[#Trainer Tokens|Trainer Tokens]] ×3, 10 Trainer Tokens ×2, 15 Trainer Tokens ×1, 25 Trainer Tokens ×1, 1 [[#Event Tickets|Event Tickets]] ×2, and a [[#Mystery Box|Mystery Box]] ×1
* ''Victor's Bonus Wheel'': 5 [[#Trainer Tokens|Trainer Tokens]] ×3, 10 Trainer Tokens ×2, 15 Trainer Tokens ×1, 25 Trainer Tokens ×1, 1 [[#Event Tickets|Event Tickets]] ×2, and a [[#Mystery Box|Mystery Box]] ×1
* ''Basic Bonus Wheel'': 1 Trainer Tokens ×4, 3 Trainer Tokens ×3, 5 Trainer Tokens ×2, and a Mystery Box ×1
* ''Basic Bonus Wheel'': 1 Trainer Tokens ×4, 3 Trainer Tokens ×3, 5 Trainer Tokens ×2, and a Mystery Box ×1
** ''NOTE: The original single Bonus wheel contained 1 to 5 [[#Trainer Tokens|Trainer Tokens]], 1 [[#Event Tickets|Event Ticket]], and a [[#Mystery Box|Mystery Box]].''


===Challenges===
===Challenges===
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There are several reward systems built into the four primary [[#Play modes|Play modes]].
There are several reward systems built into the four primary [[#Play modes|Play modes]].


:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;"
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;"
|-
|-style="color: white;"
! Play Mode:
! Play Mode:
! Brief Description of Game Play Rewards:
! Brief Description of Game Play Rewards:


|- style="color: black; vertical-align: center; text-align: left;"
|- style="vertical-align: center; background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center; width: 13%;" | [[#Trainer Challenge|Trainer Challenge]]
| style="{{roundytl|5px}}; {{roundybl|5px}}; text-align: center; width: 13%;" | [[#Trainer Challenge|Trainer Challenge]]
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Earning ''"Stars"'' after defeating computer-controlled [[Game Store|Trainers]] in the [[#Trainer Challenge|Trainer Challenge]] earns 1, 3, or 10 [[#Trainer Tokens|Trainer Tokens]] and a 10-card {{TCG|Booster pack}} once for each of the 36 Trainer opponents. Players additionally obtain 3 more Booster packs by earning 4 Stars with all 12 Trainers in each of the three ''"Leagues"''. Finally, purchasable [[List of Pokémon Trading Card Game Online decks|Theme decks]] provide 1 Trainer Token after beating each of the 36 Trainers plus a 10-card Booster pack after beating the first 12 Trainers once per Theme deck.
| style="{{roundytr|5px}}; {{roundybr|5px}};" | Earning ''"Stars"'' after defeating computer-controlled [[Game Store|Trainers]] in the [[#Trainer Challenge|Trainer Challenge]] earns 1, 3, or 10 [[#Trainer Tokens|Trainer Tokens]] and a 10-card {{TCG|Booster pack}} once for each of the 36 Trainer opponents. Players additionally obtain 3 more Booster packs by earning 4 Stars with all 12 Trainers in each of the three ''"Leagues"''. Finally, purchasable [[List of Pokémon Trading Card Game Online decks|Theme decks]] provide 1 Trainer Token after beating each of the 36 Trainers plus a 10-card Booster pack after beating the first 12 Trainers once per Theme deck.


|- style="color: black; vertical-align: center; text-align: left;"
|- style="vertical-align: center; background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Versus Mode|Versus Mode]]
| style="{{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Versus Mode|Versus Mode]]
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | A single Trainer Token and a [[#Bonus Wheel|Bonus Wheel]] spin are earned when a match is played regardless of the outcome, provided minimum [[#Miscellaneous|Minimum Playtime Requirement]]s are met. Two additional Trainer Tokens are earned if players win again an opponent who the [[#Player rank|Player rank]] system determined to have the ''"Advantage"''. The [[#Versus Ladder|Versus Ladder]] reward system is also integrated into Versus Mode as are all of [[#Challenges|Daily Challenges]].
| style="{{roundytr|5px}}; {{roundybr|5px}};" | A single Trainer Token and a [[#Bonus Wheel|Bonus Wheel]] spin are earned when a match is played regardless of the outcome, provided minimum [[#Miscellaneous|Minimum Playtime Requirement]]s are met. Two additional Trainer Tokens are earned if players win again an opponent who the [[#Player rank|Player rank]] system determined to have the ''"Advantage"''. The [[#Versus Ladder|Versus Ladder]] reward system is also integrated into Versus Mode as are all of [[#Challenges|Daily Challenges]].


|- style="color: black; vertical-align: center; text-align: left;"
|- style="vertical-align: center; background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Tournament Mode|Tournament Mode]]
| style="{{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Events Mode|Events Mode]]
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Same as Versus Mode as summarized above (except for the Versus Ladder). Additionally, players earn Tournament rewards based on Tournament type and placement. All Daily Challenges may also be completed in Tournament Mode.
| style="{{roundytr|5px}}; {{roundybr|5px}};" | Same as Versus Mode as summarized above (except for the Versus Ladder). Additionally, players earn Tournament rewards based on Tournament type and placement. All Daily Challenges may also be completed in Events Mode.


|- style="color: black; vertical-align: center; text-align: left;"
|- style="vertical-align: center; background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Tutorial Mode|Tutorial Mode]]
| style="{{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | [[#Events Mode|Tutorial Mode]]
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Each Tutorial Mode match awards players 25 to 75 Trainer Tokens (250 Trainer Tokens total) or a 10-card Booster pack.
| style="{{roundytr|5px}}; {{roundybr|5px}};" | Each Tutorial Mode match awards players 25 to 100 Trainer Tokens (250 Trainer Tokens total) or a 10-card Booster pack and {{TCG|Pokémon-GX}} card at the last match.
|}
|}


===Mystery Box===
===Mystery Box===
Mystery Box rewards are earned on [[#Bonus Wheel|Bonus Wheel]] spins. Rewards include both static rewards (25 [[#Trainer Tokens|Trainer Token]], 4 [[#Event Tickets|Event Tickets]], a 5-card {{TCG|Booster pack}} randomly selected from current Standard format [[List of Pokémon Trading Card Game expansions|expansions]]) or items that are updated weekly such as a single expansion or promo card or a [[#Gameplay items|Gameplay item]] such as Coin or Card sleeve. The February 4, 2015 update increased the rewards in a Victor’s Mystery Box to include 50 Trainer Tokens, a larger Event Ticket amount, tradable single cards and tradable 10-card Booster packs.
Mystery Boxes are earned on [[#Bonus Wheel|Bonus Wheel]] spins. Rewards include both static rewards (25 [[#Trainer Tokens|Trainer Token]], 4 [[#Event Tickets|Event Tickets]], a 5-card {{TCG|Booster pack}} randomly selected from current Standard format [[List of Pokémon Trading Card Game expansions|expansions]]) or items that are updated weekly such as a single expansion or promo card or a [[#Gameplay items|Gameplay item]] such as Coin or Card sleeve. The February 4, 2015 update increased the rewards in a Victor’s Mystery Box to include 50 Trainer Tokens, a larger Event Ticket amount, tradable single cards and tradable 10-card Booster packs.


===Tournament Chests===
===Tournament Chests===
Tournament Chests are earned at the end of [[#Tournament Mode|Tournament Mode]] tournaments. The exact number of chests awarded, if any, depends on player placement in a tournament. Each Tournament Chest contains a random number of [[#Trainer Tokens|Trainer Tokens]] and a single  card of Uncommon {{rar|Uncommon}} [[Rarity]] or higher from a {{TCG|Standard format}} expansion. This card's tradability depends if the tournament Chest is tradable. Only Tournament Chests from some tournaments are tradable.
Tournament Chests are earned at the end of [[#Events Mode|Events Mode]] tournaments. The exact number of chests awarded, if any, depends on player placement in a tournament. Each Tournament Chest contains a random number of [[#Trainer Tokens|Trainer Tokens]] and a single  card of Uncommon {{rar|Uncommon}} [[Rarity]] or higher from a {{TCG|Standard format}} expansion. This card's tradability depends if the tournament Chest is tradable. Only Tournament Chests from some tournaments are tradable.


They have been renamed to ''Uncommon Chest'', with a new item, the ''Holo Treasure Chest'', added which contains higher sums of trainer tokens and a card of Holo Rarity or better from a Standard format expansion.
They have been renamed to ''Uncommon Chest'', with a new item, the ''Holo Treasure Chest'', added which contains higher sums of trainer tokens and a card of Holo Rarity or better from a Standard format expansion.
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Versus ladder rewards cycle between cards and Booster packs from the Standard and Expanded formats, often featuring Booster packs from the most recent expansion at the time of the reset.
Versus ladder rewards cycle between cards and Booster packs from the Standard and Expanded formats, often featuring Booster packs from the most recent expansion at the time of the reset.


:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;"
:{| cellspacing="2" cellpadding="2" class="roundy" style="border: 2px solid #44acdb; background: #144d9a; text-align: center;"
|- style="color: white;"
! Ladder Stage:
! Ladder Stage:
! Versus Points:
! Needed Points:
! Reward:
! Reward:
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #1
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #1
| style="background: #FFF; text-align: center;" | 10 Versus Points
| 10 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Trainer Tokens|Trainer Token]] x25
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Trainer Tokens|Trainer Token]] x25
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #2
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #2
| style="background: #FFF; text-align: center;" | 30 Versus Points
| 30 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Chests|Uncommon Chest]] x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Chests|Uncommon Chest]] x1
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #3
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #3
| style="background: #FFF; text-align: center;" | 50 Versus Points
| 50 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon|Pokémon card}} x2
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon|Pokémon card}} x2
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #4
| style="{{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | #4
| style="background: #FFF; text-align: center;" | 70 Versus Points
| 70 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x50
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x50
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #5
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #5
| style="background: #FFF; text-align: center;" | 100 Versus Points
| 100 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Event Tickets|Event Ticket]] x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Event Tickets|Event Ticket]] x1
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #6
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #6
| style="background: #FFF; text-align: center;" | 130 Versus Points
| 130 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Pokémon card x2/3
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Pokémon card x2/3
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #7
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #7
| style="background: #FFF; text-align: center;" | 170 Versus Points
| 170 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card {{TCG|Booster pack}} x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card {{TCG|Booster pack}} x1
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #8
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #8
| style="background: #FFF; text-align: center;" | 210 Versus Points
| 210 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon-EX|Pokémon-EX card}}, {{TCG|Pokémon-GX|Pokémon-GX card}} or {{TCG|Pokémon V}} card x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | {{TCG|Pokémon-EX|Pokémon-EX card}}, {{TCG|Pokémon-GX|Pokémon-GX card}} or {{TCG|Pokémon V}} card x1
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #9
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #9
| style="background: #FFF; text-align: center;" | 270 Versus Points
| 270 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon Chest x4
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Uncommon Chest x4
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #10
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #10
| style="background: #FFF; text-align: center;" | 330 Versus Points
| 330 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x100
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x100
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #11
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #11
| style="background: #FFF; text-align: center;" | 410 Versus Points
| 410 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Pokémon card x2/3
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Pokémon card x2/3
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #12
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #12
| style="background: #FFF; text-align: center;" | 490 Versus Points
| style="text-align: center;" | 490 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Event Ticket x5
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Event Ticket x5
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #13
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #13
| style="background: #FFF; text-align: center;" | 590 Versus Points
| 590 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x225
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x225
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #14
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #14
| style="background: #FFF; text-align: center;" | 690 Versus Points
| 690 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Pokémon-EX card, Pokémon-GX card, Pokémon V card or Ace Spec card x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Pokémon-EX card, Pokémon-GX card, Pokémon V card or Ace Spec card x1
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #15
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #15
| style="background: #FFF; text-align: center;" | 820 Versus Points
| 820 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Chests|Holo Treasure Chest]] x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | [[#Tournament Chests|Holo Treasure Chest]] x1
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #16
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #16
| style="background: #FFF; text-align: center;" | 980 Versus Points
| 980 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card Booster pack x3
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card Booster pack x3
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #17
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #17
| style="background: #FFF; text-align: center;" | 1170 Versus Points
| 1170 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Event Ticket x10
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Event Ticket x10
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #18
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #18
| style="background: #FFF; text-align: center;" | 1400 Versus Points
| 1400 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x600
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | Trainer Token x600
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #19
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #19
| style="background: #FFF; text-align: center;" | 1670 Versus Points
| 1670 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card Booster pack x5
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | 10-card Booster pack x5
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}}; text-align: center;" | Stage #20
| style="{{roundytl|5px}}; {{roundybl|5px}};" | #20
| style="background: #FFF; text-align: center;" | 2000 Versus Points
| 2000 Versus Points
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}};" | [[Full Art card|Full Art]] {{TCG|Trainer card}} x1
| style="text-align: left; {{roundytr|5px}}; {{roundybr|5px}};" | [[Full Art card|Full Art]] {{TCG|Trainer card}} x1
|}
|}


Line 409: Line 395:
Many in-game features are refreshed or change on a recurring basis:
Many in-game features are refreshed or change on a recurring basis:


:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a; color: white;"
:{| cellspacing="2" cellpadding="2" class="roundy" style="width: 100%; border: 2px solid #44acdb; background: #144d9a;"
|- style="color: white;"
! Game Feature
! Game Feature
! Rotation
! Rotation
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Daily login bonus to either [[Pokémon.com]] or the TCGO (12 [[#Trainer Tokens|Trainer Tokens]]) — ''inclusive of but independent from the TCGO''
| style="{{roundytl|5px}}; {{roundybl|5px}};" | Daily login bonus to TCGO (12 [[#Trainer Tokens|Trainer Tokens]])
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 12:00 AM {{wp|UTC}}
| style="{{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 12:00 AM {{wp|UTC}}
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | [[#Daily Match Bonus|Daily Match Bonus]] (10 Trainer Tokens)
| style="{{roundytl|5px}}; {{roundybl|5px}};" | [[#Daily Match Bonus|Daily Match Bonus]] (10 Trainer Tokens)
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 12:00 AM UTC
| style="{{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 12:00 AM UTC
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | [[#Daily Login Bonus|Daily Login Bonus]] reward system rotation
| style="{{roundytl|5px}}; {{roundybl|5px}};" | [[#Daily Login Bonus|Daily Login Bonus]] reward system rotation
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 12:00 AM UTC
| style="{{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 12:00 AM UTC
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | [[Challenge (TCGO)#Daily Challenge|Daily Challenge]] reward system rotation
| style="{{roundytl|5px}}; {{roundybl|5px}};" | [[Challenge (TCGO)#Daily Challenge|Daily Challenge]] reward system rotation
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 10:00 AM UTC
| style="{{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Daily, 10:00 AM UTC
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Weekly [[#Tournament rotation|Tournament rotation]]
| style="{{roundytl|5px}}; {{roundybl|5px}};" | Weekly [[#Tournament rotation|Tournament rotation]]
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Monday, 7:00 PM UTC
| style="{{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Monday, 7:00 PM UTC
|- style="color: black;"
|- style="background: #FFF;"
| style="background: #FFF; {{roundytl|5px}}; {{roundybl|5px}};" | Weekly Pokémon.com website activities (maximum 15 Trainer Token per week) — ''independent from the TCGO but relevant for Trainer Token acquisition purposes''
| style="background: #FFF; {{roundytr|5px}}; {{roundybr|5px}}; text-align: center;" | Saturday, 4:00 AM UTC
|}
|}


Line 447: Line 432:


===Guest Mode===
===Guest Mode===
Players normally access the game with a [[#Pokémon Trainer Club|Pokémon Trainer Club]] account, but may "Play as a Guest" where they can complete the tutorial and play Versus Mode matches with the {{TCG|Mental Might}} theme deck. Most other features are disabled for guest players.
The game can be played without a [[Pokémon Trainer Club]] account, but features such as Events Mode and avatar customization are disabled for guest players. The guest player's cards and other items are transfered to the new account when creating one inside the game.


===Player level===
===Player level===
{{main|Challenge (TCGO)}}
{{main|Challenge (TCGO)}}
Player level strictly corresponds to player progress in the [[Challenge (TCGO)|Daily Challenge]] reward system and allows the player to unlock better Challenges and cosmetic items.
Player level strictly corresponds to player progress in the [[Challenge (TCGO)|Daily Challenge]] reward system and allows the player to unlock better Challenges/rewards and cosmetic items.


===Player rank===
===Player rank===
The Leaderboard systems are based on each player's performance in Versus and Tournament Mode individually. At the beginning of matches, the highest-ranking player is identified to have an "Advantage" over their opponent. The leaderboard is [https://www.pokemon.com/us/pokemon-tcg/play-online/leaderboards/overall public] and resets inside the game every three weeks.
The Leaderboard systems are based on each player's performance in Versus and Events Mode individually. At the beginning of matches, the highest-ranking player is identified to have an "Advantage" over their opponent. The leaderboard is [https://www.pokemon.com/us/pokemon-tcg/play-online/leaderboards/overall public] and resets inside the game every three weeks.


===Miscellaneous===
===Miscellaneous===
;Match Inactivity
;Match Inactivity
:If the server determines that players are inactive too long in [[#Versus Mode|Versus Mode]] or [[#Tournament Mode|Tournament Mode]], it will display a 15 second warning. Ignoring the warning causes players to lose matches. This activity mechanism is designed to help insure players do not take advantage of another player.
:If the server determines that players are inactive too long in Versus or Events Mode, it will display a 15 second warning. Ignoring the warning causes players to lose matches. This activity mechanism is designed to help insure players do not take advantage of another player.


;Minimum Playtime Requirement
;Minimum Playtime Requirement
:During Versus and Tournament Mode matches, [[#Trainer Tokens|Trainer Token]] and [[#Bonus Wheel|Bonus Wheel]] rewards are only earned if matches last at least 2 minutes or 5 minutes for forfeiting players, which guarantees a reward to the opponent regardless of time spent. This change was designed to discourage players for only playing long enough to earn their rewards.
:During Versus and Events Mode matches, [[#Trainer Tokens|Trainer Tokens]] and [[#Bonus Wheel|Bonus Wheel]] rewards are only earned if matches last at least 2 minutes or 5 minutes for forfeiting players, which guarantees a reward to the opponent regardless of time spent. This change was designed to discourage players for only playing long enough to earn their rewards.


;Loss of Internet Connection
;Loss of Internet Connection
:During online matches in Tournament Mode, players that lose their internet connection have 5 minutes to log back into the game before their opponent is declared the winner. When the internet connection is lost by an opponent, players are notified with a pop-up message.
:During online matches in Events Mode, players that lose their internet connection have 5 minutes to log back into the game before their opponent is declared the winner. When the internet connection is lost by an opponent, players are notified with a pop-up message.


==Retired game features==
==Retired game features==
Line 481: Line 466:
===Practice Battle===
===Practice Battle===
Practice Battle was originally an option in [[#Versus Mode|Versus Mode]] found under Ranked Battle. Practice Battle matches did not count toward player [[#Player rank|Player rank]] or let the player earn rewards. The Practice Battle option was retired on March 25, 2015, and Ranked Battles became the standard Versus Mode matches.
Practice Battle was originally an option in [[#Versus Mode|Versus Mode]] found under Ranked Battle. Practice Battle matches did not count toward player [[#Player rank|Player rank]] or let the player earn rewards. The Practice Battle option was retired on March 25, 2015, and Ranked Battles became the standard Versus Mode matches.
===Professor Tutorials===
The original dedicated set of tutorials taught by [[Professor Holly]] in the original browser-based release of the ''Pokémon Trading Card Game Online'' were never transferred to the downloadable version of the game, though a new set of in-game [[#Tutorial Mode|Tutorials]] has since been added to the beginning of the game for first time players and later updated to include the Professor.


===Tournament Keys===
===Tournament Keys===
Early expectation for the [[#Tournament Mode|Tournament Mode]] envisioned Tournament Keys as the in-game [[#Currency|Currency]] used to access special Tournament events. Tournament Keys were never implemented in open beta testing, which instead utilized [[#Event Tickets|Event Tickets]].
Early expectation for the [[#Events Mode|Tournament Mode]] envisioned Tournament Keys as the in-game [[#Currency|Currency]] used to access special Tournament events. Tournament Keys were never implemented in open beta testing, which instead utilized [[#Event Tickets|Event Tickets]].


===Quick Match===
===Quick Match===
Line 514: Line 496:
* "Play as a Guest" option — Introduced in October 2013.<ref>[http://forums.pokemontcg.com/topic/21210-october-community-update/ Play as a Guest, 2013 October Community Update — November 1, 2013]</ref>
* "Play as a Guest" option — Introduced in October 2013.<ref>[http://forums.pokemontcg.com/topic/21210-october-community-update/ Play as a Guest, 2013 October Community Update — November 1, 2013]</ref>
* Player Interface overhaul — Substantial changes to the game interface began in mid-2013<ref>[http://forums.pokemontcg.com/topic/19609-july-community-update/ Interface changes, 2013 July Community Update — July 31, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/20723-september-community-update/ Interface changes, 2013 September Community Update — October 2, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/21639-november-community-update/ Interface changes, 2013 November Community Update — November 28, 2013]</ref> and continued to early 2014,<ref>[http://forums.pokemontcg.com/topic/22107-january-2014-community-update/ Interface changes, January 2014 Community Update — January 9, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22415-217239-february-5-2014/ Interface changes, 2.17.239 | February 5, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22966-2180380-patch-notes-march-27-2014/ Interface changes, 2.18.0.380 Patch Notes | March 27, 2014]</ref> which allowed for the introduction of the touchscreen based iPad client in September 2014.<ref>[http://forums.pokemontcg.com/topic/26008-september-2014-community-update/ Interface changes & iPad, September 2014 Community Update — September 25, 2014]</ref> A streamlining of the overall [[#Game menu|Game menu]] navigation system was introduced on July 14, 2015.<ref>[http://forums.pokemontcg.com/topic/31468-dev-update-versus-rewards-new-layout-stomped-bugs/ Dev Update: Versus Rewards, New Layout & Stomped Bugs — July 14, 2015]</ref>
* Player Interface overhaul — Substantial changes to the game interface began in mid-2013<ref>[http://forums.pokemontcg.com/topic/19609-july-community-update/ Interface changes, 2013 July Community Update — July 31, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/20723-september-community-update/ Interface changes, 2013 September Community Update — October 2, 2013]</ref><ref>[http://forums.pokemontcg.com/topic/21639-november-community-update/ Interface changes, 2013 November Community Update — November 28, 2013]</ref> and continued to early 2014,<ref>[http://forums.pokemontcg.com/topic/22107-january-2014-community-update/ Interface changes, January 2014 Community Update — January 9, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22415-217239-february-5-2014/ Interface changes, 2.17.239 | February 5, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22966-2180380-patch-notes-march-27-2014/ Interface changes, 2.18.0.380 Patch Notes | March 27, 2014]</ref> which allowed for the introduction of the touchscreen based iPad client in September 2014.<ref>[http://forums.pokemontcg.com/topic/26008-september-2014-community-update/ Interface changes & iPad, September 2014 Community Update — September 25, 2014]</ref> A streamlining of the overall [[#Game menu|Game menu]] navigation system was introduced on July 14, 2015.<ref>[http://forums.pokemontcg.com/topic/31468-dev-update-versus-rewards-new-layout-stomped-bugs/ Dev Update: Versus Rewards, New Layout & Stomped Bugs — July 14, 2015]</ref>
* [[#Tournament Mode|Tournament Mode]] — Introduced for testing with the March 27, 2014 update<ref>[http://forums.pokemontcg.com/topic/22755-february-2014-community-update/ Tournament Mode, February 2014 Community Update — March 1, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22966-2180380-patch-notes-march-27-2014/ Tournament Mode, 2.18.0.380 Patch Notes | March 27, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/23168-tournaments-alpha-testing-status-update/ Tournaments Alpha Testing Status Update — April 11, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/23410-april-2014-community-update/ Tournament Mode, April 2014 Community Update — May 1, 2014]</ref> with occasional trial [[#Tournament special events|Tournament special events]] until it officially premiered on February 5, 2015<ref>[http://forums.pokemontcg.com/topic/28289-the-clash-of-magma-vs-aqua-the-very-first-pok%C3%A9mon-tcg-online-tournament-event/ The Clash of Magma vs. Aqua - The very first Pokémon TCG Online tournament event! — February 4, 2015]</ref> and [[#Tournament rotation|continuously running tournaments]] on February 24, 2015.<ref>[http://forums.pokemontcg.com/topic/28953-play-tournaments/ Play Tournaments! On-demand — February 24, 2015]</ref>
* [[#Events Mode|Tournament Mode]] — Introduced for testing with the March 27, 2014 update<ref>[http://forums.pokemontcg.com/topic/22755-february-2014-community-update/ Tournament Mode, February 2014 Community Update — March 1, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/22966-2180380-patch-notes-march-27-2014/ Tournament Mode, 2.18.0.380 Patch Notes | March 27, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/23168-tournaments-alpha-testing-status-update/ Tournaments Alpha Testing Status Update — April 11, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/23410-april-2014-community-update/ Tournament Mode, April 2014 Community Update — May 1, 2014]</ref> with occasional trial [[#Tournament special events|Tournament special events]] until it officially premiered on February 5, 2015<ref>[http://forums.pokemontcg.com/topic/28289-the-clash-of-magma-vs-aqua-the-very-first-pok%C3%A9mon-tcg-online-tournament-event/ The Clash of Magma vs. Aqua - The very first Pokémon TCG Online tournament event! — February 4, 2015]</ref> and [[#Tournament rotation|continuously running tournaments]] on February 24, 2015.<ref>[http://forums.pokemontcg.com/topic/28953-play-tournaments/ Play Tournaments! On-demand — February 24, 2015]</ref>
* [[#Bonus Wheel|Bonus Wheel]] and [[#Mystery Box|Mystery Box]] — Added with the June 24, 2014 update,<ref>[http://www.pokemon.com/us/pokemon-news/give-the-bonus-wheel-a-spin/ Give the Bonus Wheel a Spin! — June 25, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/24781-mystery-box-contents-updates/ Mystery Box contents updates — July 28, 2014]</ref> while the February 4, 2015 update split the Bonus Wheel into a Victor's and a Loser's Bonus Wheel.<ref>[http://forums.pokemontcg.com/topic/28258-226-patch-notes-february-4-2015/ Bonus Wheel, 2.26 Patch Notes | February 4, 2015]</ref>
* [[#Bonus Wheel|Bonus Wheel]] and [[#Mystery Box|Mystery Box]] — Added with the June 24, 2014 update,<ref>[http://www.pokemon.com/us/pokemon-news/give-the-bonus-wheel-a-spin/ Give the Bonus Wheel a Spin! — June 25, 2014]</ref><ref>[http://forums.pokemontcg.com/topic/24781-mystery-box-contents-updates/ Mystery Box contents updates — July 28, 2014]</ref> while the February 4, 2015 update split the Bonus Wheel into a Victor's and a Loser's Bonus Wheel.<ref>[http://forums.pokemontcg.com/topic/28258-226-patch-notes-february-4-2015/ Bonus Wheel, 2.26 Patch Notes | February 4, 2015]</ref>
* [[#Tutorial Mode|Tutorials Mode]] — Two match based Tutorials added on August 14, 2014.<ref>[http://forums.pokemontcg.com/topic/25129-2220755-patch-notes-august-13-2014/ Tutorials, 2.22.0.755 Patch Notes | August 13, 2014]</ref> Five additional Tutorials with {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} Starter Theme Deck and Tutorial Reward Ladder added on July 14, 2015.<ref>[http://forums.pokemontcg.com/topic/32019-dev-update-new-tutorial-and-xy-basic-yellow-deck-in-version-229/ New Tutorial and XY Basic Yellow Deck in Version 2.29 — July 14, 2015]</ref>
* [[#Tutorial Mode|Tutorials Mode]] — Two match based Tutorials added on August 14, 2014.<ref>[http://forums.pokemontcg.com/topic/25129-2220755-patch-notes-august-13-2014/ Tutorials, 2.22.0.755 Patch Notes | August 13, 2014]</ref> Five additional Tutorials with {{TCG|X & Y - Basic Yellow|XY Basic Yellow}} Starter Theme Deck and Tutorial Reward Ladder added on July 14, 2015.<ref>[http://forums.pokemontcg.com/topic/32019-dev-update-new-tutorial-and-xy-basic-yellow-deck-in-version-229/ New Tutorial and XY Basic Yellow Deck in Version 2.29 — July 14, 2015]</ref>
* [[#Pokémon Trainer Club|Pokémon Trainer Club]] — Added ability for players to register for a Pokémon Trainer Club account from within the game on September 3, 2014.<ref>[http://forums.pokemontcg.com/topic/25619-2230822-patch-notes-september-3-2014/ Pokémon Trainer Club, 2.23.0.822 Patch Notes | September 3, 2014]</ref>
* [[Pokémon Trainer Club]] — Added ability for players to register for a Pokémon Trainer Club account from within the game on September 3, 2014.<ref>[http://forums.pokemontcg.com/topic/25619-2230822-patch-notes-september-3-2014/ Pokémon Trainer Club, 2.23.0.822 Patch Notes | September 3, 2014]</ref>
* [[#Daily Challenge|Daily Challenge]] — Implemented on March 25, 2015 replacing the briefly retired [[#Daily Login Bonus|Daily Login Bonus]] and [[#Daily Match Bonus|Daily Match Bonus]] and retired [[#Achievements|Achievements]] reward systems.<ref>[http://forums.pokemontcg.com/topic/29577-daily-challenge-details-%E2%80%93-achievements-and-daily-login/ Daily Challenge Details – Achievements and Daily Login — March 24, 2015]</ref> The June 2, 2015 update reduced the requirements for {{DL|Evolution|In the TCG|Evolution}} challenges by ½ and {{DL|Appendix:Glossary (TCG)|Knock Out}} challenges by 10, replaced challenges with a ''"Play Basic Pokémon"'' completion requirement to a ''"Do damage to opposing Pokémon"'' requirement, and temporarily removed all challenges with {{TCG|Special Conditions|Special Condition}} completion requirements.
* [[#Daily Challenge|Daily Challenge]] — Implemented on March 25, 2015 replacing the briefly retired [[#Daily Login Bonus|Daily Login Bonus]] and [[#Daily Match Bonus|Daily Match Bonus]] and retired [[#Achievements|Achievements]] reward systems.<ref>[http://forums.pokemontcg.com/topic/29577-daily-challenge-details-%E2%80%93-achievements-and-daily-login/ Daily Challenge Details – Achievements and Daily Login — March 24, 2015]</ref> The June 2, 2015 update reduced the requirements for {{DL|Evolution|In the TCG|Evolution}} challenges by ½ and {{DL|Appendix:Glossary (TCG)|Knock Out}} challenges by 10, replaced challenges with a ''"Play Basic Pokémon"'' completion requirement to a ''"Do damage to opposing Pokémon"'' requirement, and temporarily removed all challenges with {{TCG|Special Conditions|Special Condition}} completion requirements.
* [[#Special Challenges|Special Challenges]] and [[#Tournament Chests|Tournament Chests]] — Implemented with the May 6, 2015 update.<ref>[http://forums.pokemontcg.com/topic/30472-228-patch-notes-may-6-2015/ Special Challenges/Tournament Chests, 2.28 Patch Notes | May 6, 2015]</ref>
* [[#Special Challenges|Special Challenges]] and [[#Tournament Chests|Tournament Chests]] — Implemented with the May 6, 2015 update.<ref>[http://forums.pokemontcg.com/topic/30472-228-patch-notes-may-6-2015/ Special Challenges/Tournament Chests, 2.28 Patch Notes | May 6, 2015]</ref>
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