Gate: Difference between revisions

4 bytes removed ,  21 February 2020
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m (→‎[[Unova]]: replaced: {{ball|Ultra}} → Ultra Ball (2))
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Gates usually share the background music with one of the two or more areas that they connect and this remained a consistent element of gates up to [[Generation V]], where gates finally received their own background music. Gates aren't locations on their own either, which is another element that was changed in Generation V, where gates are now locations by themselves.
Gates usually share the background music with one of the two or more areas that they connect and this remained a consistent element of gates up to [[Generation V]], where gates finally received their own background music. Gates aren't locations on their own either, which is another element that was changed in Generation V, where gates are now locations by themselves.


Certain gates contain a second floor that features a spot where binoculars can be used to see faraway landmarks or even certain Pokémon. In some of these, the {{player}} will usually encounter one of [[Professor Oak]]'s [[Professors' aides|aides]]. He will check the [[Pokédex]] and will reward the player if he or she has caught a given number.
Certain gates contain a second floor that features a spot where binoculars can be used to see faraway landmarks or even certain Pokémon. In some of these, the {{player}} will usually encounter one of [[Professor Oak]]'s [[Professors' aides|aides]]. He will check the [[Pokédex]] and will reward the player if they have caught a given number.


Seven gates block the player from passing them until they meet certain requirements:
Seven gates block the player from passing them until they meet certain requirements:
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