Heart Stamp (move): Difference between revisions

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m (→‎In other languages: Removing unneeded category Moves that cannot be selected in a battle)
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{{MoveInfobox|
{{MoveInfobox
n=531 |
|n=531
name=Heart Stamp |
|name=Heart Stamp
jname=ハートスタンプ |
|jname=ハートスタンプ
jtrans=Heart Stamp |
|jtrans=Heart Stamp
jtranslit=Hāto Sutanpu|
|jtranslit=Hāto Sutanpu
gameimage=Heart Stamp VII.png |
|gameimage=Heart Stamp VII.png
gameimagewidth=300 |
|gameimagewidth=300
gameimage2=Heart Stamp VII 2.png |
|gameimage2=Heart Stamp VII 2.png
type=Psychic |
|type=Psychic
damagecategory=Physical |
|damagecategory=Physical
basepp=25 |
|basepp=25
maxpp=40 |
|maxpp=40
power=60 |
|power=60
accuracy=100 |
|accuracy=100
bdesc= |
|bdesc=
gen=V |
|gen=V
category=Cute |
|category=Cute
appeal6=3 |
|appeal6=3
jam6=0 |
|jam6=0
cdesc6=An appealing move that can be used repeatedly without boring the audience. |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
pokefordex=Heart%20Stamp |
|pokefordex=Heart%20Stamp
touches=yes |
|touches=yes
protect=yes |
|protect=yes
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
mirrormove=yes |
|mirrormove=yes
kingsrock=no |
|kingsrock=no
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
|footnotes= }}
'''Heart Stamp''' (Japanese: '''ハートスタンプ''' ''Heart Stamp'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation V]].
'''Heart Stamp''' (Japanese: '''ハートスタンプ''' ''Heart Stamp'') is a damage-dealing {{type|Psychic}} [[move]] introduced in [[Generation V]].


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{{movedesc|psychic}}
{{movedesc|psychic}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
{{movedescentry|{{gameabbrev8|SwSh}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Psychic|5}}
{{Movehead/Level|Psychic|5}}
{{Moveentry/3|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|21|21|21|STAB='''}}
{{Moveentry/4|124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|21|21|21{{sup/7|SMUSUM}}||STAB='''}}
{{Moveentry/3|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|21|21|21|STAB='''}}
{{Moveentry/4|238|Smoochum|type=Ice|type2=Psychic|1|Undiscovered|Undiscovered|21|21|21||STAB='''}}
{{Moveentry/3|370|Luvdisc|type=Water|1|Water 2|Water 2|||22}}
{{Moveentry/4|370|Luvdisc|type=Water|1|Water 2|Water 2|||22|}}
{{Moveentry/3|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|15|15|15|STAB='''}}
{{Moveentry/4|527|Woobat|type=Psychic|type2=Flying|2|Field|Flying|15|15|15||STAB='''}}
{{Moveentry/3|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|15|15|15|STAB='''}}
{{Moveentry/4|528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying|15|15|15||STAB='''}}
{{Movefoot|Psychic|3}}
{{Movefoot|Psychic|4}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Movehead/Breed|Psychic|5}}
{{Movehead/Breed|Psychic|5}}
{{Moveentry/3|241|Miltank|type=Normal|1|Field|Field|✔|✔|✔}}
{{Moveentry/4|241|Miltank|type=Normal|1|Field|Field|✔|✔|✔|}}
{{Movefoot|Psychic|3}}
{{Movefoot|Psychic|4}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
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