Appendix:Yellow walkthrough/Section 9: Difference between revisions

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{{Itemlist|Hyper Potion|Western room, near the Scientist|Y=yes}}
{{Itemlist|Hyper Potion|Western room, near the Scientist|Y=yes}}
{{catch/div|building|4F}}
{{catch/div|building|4F}}
{{Itemlist|Full Heal|Northwest room (requires the [[Card Key]])|Y=yes}}
{{Itemlist|Full Heal|Northwest room (requires the {{ka|Card Key}})|Y=yes}}
{{Itemlist|Max Revive|Northwest room (requires the [[Card Key]])|Y=yes}}
{{Itemlist|Max Revive|Northwest room (requires the {{ka|Card Key}})|Y=yes}}
{{Itemlist|Escape Rope|Northwest room (requires the [[Card Key]])|Y=yes}}
{{Itemlist|Escape Rope|Northwest room (requires the {{ka|Card Key}})|Y=yes}}
{{catch/div|building|5F}}
{{catch/div|building|5F}}
{{Itemlist|Card Key|In the south hallway|Y=yes|sprite=Bag Card Key III Sprite}}
{{Itemlist|Card Key III|In the south hallway|Y=yes|display={{ka|Card Key}}}}
{{Itemlist|Protein|Northwest room (requires the [[Card Key]])|Y=yes}}
{{Itemlist|Protein|Northwest room (requires the {{ka|Card Key}})|Y=yes}}
{{Itemlist|TM Normal|Southwest room|Y=yes|display={{TM|09|Take Down}}}}
{{Itemlist|TM Normal|Southwest room|Y=yes|display={{TM|09|Take Down}}}}
{{Itemlist|Elixir|In a plant, west of the Juggler (hidden)|Y=yes|display=[[Elixir|Elixer]]}}
{{Itemlist|Elixir|In a plant, west of the Juggler (hidden)|Y=yes|display=[[Elixir|Elixer]]}}
{{catch/div|building|6F}}
{{catch/div|building|6F}}
{{Itemlist|HP Up|Southwest room (requires the [[Card Key]])|Y=yes}}
{{Itemlist|HP Up|Southwest room (requires the {{ka|Card Key}})|Y=yes}}
{{Itemlist|X Sp. Atk|Southwest room (requires the [[Card Key]])|Y=yes|display=[[X Sp. Atk|X Special]]}}
{{Itemlist|X Sp. Atk|Southwest room (requires the {{ka|Card Key}})|Y=yes|display=[[X Sp. Atk|X Special]]}}
{{catch/div|building|7F}}
{{catch/div|building|7F}}
{{Itemlist|TM Normal|East room (requires the [[Card Key]])|Y=yes|display={{TM|03|Swords Dance}}}}
{{Itemlist|TM Normal|East room (requires the {{ka|Card Key}})|Y=yes|display={{TM|03|Swords Dance}}}}
{{Itemlist|Calcium|Southwest room, near the Scientist|Y=yes}}
{{Itemlist|Calcium|Southwest room, near the Scientist|Y=yes}}
{{catch/div|building|9F}}
{{catch/div|building|9F}}
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[[File:Silph Co 5F RBY.png|thumb|left|Silph Co, 5F]]
[[File:Silph Co 5F RBY.png|thumb|left|Silph Co, 5F]]
====5F====
====5F====
Beat the Rocket and Scientist near the stairs, and follow the hallway to the south to find a Rocket next to a warp tile. Defeat the Rocket, jump on the warp, and warp right back. Walk down and follow the narrow path to the right to find the [[Card Key]], which opens any of the building's electronic doors. Go back towards the Rocket, and open the northwest door for a [[Protein]]. Get upstairs to 6F.
Beat the Rocket and Scientist near the stairs, and follow the hallway to the south to find a Rocket next to a warp tile. Defeat the Rocket, jump on the warp, and warp right back. Walk down and follow the narrow path to the right to find the {{ka|Card Key}}, which opens any of the building's electronic doors. Go back towards the Rocket, and open the northwest door for a [[Protein]]. Get upstairs to 6F.


[[File:Silph Co 6F RBY.png|thumb|Silph Co, 6F]]
[[File:Silph Co 6F RBY.png|thumb|Silph Co, 6F]]
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If your team needs to rest, take a trip to the Pokémon Center or the woman on 9F to heal up. Open the door with the [[Card Key]] to confront [[Giovanni]].
If your team needs to rest, take a trip to the Pokémon Center or the woman on 9F to heal up. Open the door with the {{ka|Card Key}} to confront [[Giovanni]].


Giovanni's team has expanded a bit from before, but as long your team members are at an enough high level and hold any good {{t|Ground}}- and {{type|Fighting}} moves, the Rocket Boss's Pokémon shouldn't serve much of a problem.
Giovanni's team has expanded a bit from before, but as long your team members are at an enough high level and hold any good {{t|Ground}}- and {{type|Fighting}} moves, the Rocket Boss's Pokémon shouldn't serve much of a problem.
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