Coin Case glitches: Difference between revisions

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(→‎Glitch dimension: Rewrote the last paragraph and the image text due to being inaccurate.)
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When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.
When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is grey and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.


When the game is restarted, the color scheme is forced to use the player's pallet on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the pallet and where the colors are assigned. {{p|Lugia}}'s sprite is assigned only two colors in Silver and will not display {{p|Lugia}} in color.
When the game is restarted, the color scheme is forced to use the player's pallet on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the pallet and where the colors are assigned. {{p|Lugia}}'s sprite is assigned only two colors in Silver and will not display {{p|Lugia}} in color.


[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a "clean" Glitch Dimension.]]
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a "clean" Glitch Dimension.]]
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====Perfect EVs====
====Perfect EVs====
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when {{key|II|Coin Case}} is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.
When the game jumps to $E112, it starts executing data related to [[Pokémon]] cries as machine instructions. In particular, when [[Coin Case]] is used after hearing the {{p|Machop}} cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}}
{{Youtubevid|JEOOCpNTx88|Crystal_|Silver}}


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*Dire Hit x44
*Dire Hit x44
*TM 16
*TM 16
Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memorygame by opening the {{key|II|Coin Case}}.
Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of a {{p|Bellsprout}}, it is possible to enter the memorygame by opening the [[Coin Case]].
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}
{{youtubevid|sarJuWiIaDo|pokemontutorialTV|Rock}}