AceTrainerAlvaro

Joined 11 August 2009
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===IF ONLY, IF ONLY: Changes to the Main-Canon Pokénon Games and Species===
===IF ONLY, IF ONLY: Changes to the Main-Canon Pokénon Games and Species===
[[Image: Spr 4d 206.png]]  [[Image: Spr_3r_232.png‎]]  [[Image: Spr_4d_301.png‎]]  [[Image: Spr_3r_105.png]]  [[Image: Spr_4h_115.png]]  [[Image: 108.png]]  [[Image: Spr 4p 409.png]]
[[Image: Spr 4d 206.png]]  [[Image: Spr_3r_232.png‎]]  [[Image: Spr_4d_301.png‎]]  [[Image: 078.png]]  [[Image: Spr_3r_105.png]]  [[Image: Spr_4h_115.png]]  [[Image: 108.png]]  [[Image: Spr 4p 405 m.png]]  [[Image: Spr 4p 409.png]]


Note that some of these ideas have already been proposed by fellow Bulbapedia user MAGNEDETH.
Note that some of these ideas have already been proposed by fellow Bulbapedia user MAGNEDETH.
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'''Changes to Pokémon Species'''
'''Changes to Pokémon Species'''
* {{p|Bulbasaur}} should only be a {{type|Grass}}.
* {{p|Bulbasaur}} should only be a {{type|Grass}}.
* {{p|Ekans}} and {{p|Arbok}} should learn ''Dust Devil'' by level-up in lieu of {{m|Mud Bomb}}.
** Bulbasaur, {{p|Ivysaur}}, and {{p|Venusaur}} should learn {{m|Knock Off}} by level-up in lieu of {{m|Take Down}}
** Bulbasaur, {{p|Ivysaur}}, and {{p|Venusaur}} should learn {{m|Knock Off}} by level-up in lieu of {{m|Take Down}}
** Ivysaur and Venusaur should also pick up {{m|Acid}} or {{m|Acid Spray}} as an {{tt|Evo.|Learned upon evolving}}-move. Furthermore, {{p|Ivysaur}} and {{p|Venusaur}} learn {{m|Bulldoze}} by level-up in lieu of {{m|Double-Edge}}.
** Ivysaur and Venusaur should also pick up {{m|Acid}} or {{m|Acid Spray}} as an {{tt|Evo.|Learned upon evolving}}-move. Furthermore, {{p|Ivysaur}} and {{p|Venusaur}} should learn {{m|Bulldoze}} by level-up in lieu of {{m|Double-Edge}}.
** Bulbasaur can pick up {{m|Toxic Spikes}} as an [[Egg Move]].  
** Bulbasaur picks up {{m|Tickle}}, {{m|Knock Off}}, {{m|Rototiller}}, ''Sand Pit'', and ''Thorn Whip'' as [[Egg Move]]s.
** Bulbasaur picks up {{m|Tickle}}, {{m|Knock Off}}, {{m|Rototiller}}, ''Sand Pit'', and ''Thorn Whip'' as [[Egg Move]]s.
** {{p|Venusaur}} should learn {{m|Venoshock}} at level 1 in lieu of {{m|Tackle}}, {{m|Mud Shot}} at level 1 in lieu of {{m|Growl}}, and ''Thorn Whip'' by level-up in lieu of {{m|Sweet Scent}}.
** {{p|Venusaur}} should learn {{m|Venoshock}} at level 1 in lieu of {{m|Tackle}}, {{m|Mud Shot}} at level 1 in lieu of {{m|Growl}}, and ''Thorn Whip'' by level-up in lieu of {{m|Sweet Scent}}.
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* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.
* [[Nidoran]] ♂ and ♀ should be classified together as gender differences within the same specie.
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}.
* {{p|Ninetales}} should be part {{type|Psychic}} or, preferably, part {{t|Ghost}}.
* {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} now have the abilities ''Nocturnal'' – which prevents {{status|sleep}} in most cases and grants a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks (see ''Changes to Battle Mechanics & Abilities'' section below) – or {{a|Infiltrator}}.
** {{p|Zubat}}, {{p|Golbat}}, and {{p|Crobat}} should all learn {{m|Feint Attack}} in lieu of {{m|Swift}}. {{p|Crobat}} also picks up {m|Night Slash}} as an {{tt|Evo.|Learned upon evolving}}-move
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect).
* {{p|Venomoth}} is now {{t|Bug}}/{{t|Fairy}} and renamed ''Lunamoth, the Lunar Moth Pokémon'' (or have a regional variant to that effect).
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
** ''Lunamoth'' {{p|Venomoth}} should learn {{m|Misty Terrain}} at level 1 in lieu of {{m|Tackle}}, {{m|Moonlight}} by level-up in lieu of {{m|Leech Life}}, and {{m|Moonblast}} by level-up in lieu of {{m|Psychic}}.
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** {{p|Growlithe}} learns {{m|Dragon Rush}} by level-up in lieu of {{m|Outrage}}.
** {{p|Growlithe}} learns {{m|Dragon Rush}} by level-up in lieu of {{m|Outrage}}.
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1).
* {{p|Golem}} (''non-Alolan'') learns {{m|Heat Crash}} at level 1 instead of {{m|Heavy Slam}} (at level 1).
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively. Furthermore, Rapidash learns {{m|Jump Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Ponyta}} and {{p|Rapidash}} learn {{m|Double Kick}} by level-up in lieu of {{m|Tackle}} and {{m|Poison Jab}}, respectively as well as {{m|Fire Spin}} by level-up instead of {{m|Flame Wheel}}, {{m|Reversal}} by level-up instead of {{m|Take Down}}, and {{m|Jump Kick}} by level-up instead of {{m|Bounce}}. Furthermore, Rapidash learns {{m|Blaze Kick}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Rapidash also learns {{m|Reversal}} at level 1.  
** Rapidash also learns {{m|Bounce}} at level 1 in lieu of {{m|Fury Attack}}. Rapidash no longer learns {{m|Fury Attack}} or {{m|Poison Jab}} by level-up.
** Rapidash learns {{m|Horn Attack}} by level-up in lieu of {{m|Stomp}}. Rapidash no longer learns {{m|Megahorn}} at level 1 and instead picks up this move as its final level-up move.
** {{p|Ponyta}} can now learn {{m|Extreme Speed}} through breeding as an [[Egg Move]].
** {{p|Ponyta}} can now learn {{m|Extreme Speed}} through breeding as an [[Egg Move]].
** Rapidash and Ponyta no longer learn {{m|Flame Wheel}} by level-up, only as an [[Egg Move]].
** Ponyta and Rapidash should both be taller, Ponyta reaching a [[List of Pokémon by height|height]] of 4'7" (1.4 m).
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
* {{p|Munna}} is now the baby-stage of {{p|Drowzee}} (Musharna is no more!)
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
* {{p|Marowak}} is the male-only evolution of {{p|Cubone}}, whose mother ({{p|Kangaskhan}}) passes not long after raising it from infancy. Similarly, {{p|Kangaskhan}} is the female-only evolution of Cubone. Marowak generally live as solitary hunters (or in small packs of 2-4) whereas Kangaskhan live together in matriarchal herds (yes, think of real-world {{wp|Elephant|African elephants}}).
** Male Cubone still evolve into Marowak starting at level 28 but female Cubone evolve into Kangaskhan given high [[friendship]].
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}. Marowak should learn {{m|Smack Down}} by level-up in lieu of {{m|Thrash}} and {{m|Sky Uppercut}} by level-up in lieu of {{m|Stomping Tantrum}}. Marowak also picks up {{m|Low Sweep}} at level 1 as well as learning {{m|Close Combat}} or {{m|Final Gambit}} as its final level-up move.
* {{p|Marowak}} should be {{t|Ground}}/{{t|Fighting}}. Marowak should learn {{m|Smack Down}} by level-up in lieu of {{m|Thrash}} and {{m|Sky Uppercut}} by level-up in lieu of {{m|Stomping Tantrum}}. Marowak also picks up {{m|Low Sweep}} at level 1 as well as learning {{m|Close Combat}} or {{m|Final Gambit}} as its final level-up move.
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}}  by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}.
* {{p|Kangaskhan}} should be {{t|Dragon}}/{{t|Fighting}}. Kangaskhan should learn {{m|Dynamic Punch}} by level-up in lieu of {{m|Comet Punch}}, {{m|Dragon Dance}} or {{m|Hone Claws}}  by level-up in lieu of {{m|Leer}}, {{m|Seismic Toss}} by level-up in lieu of {{m|Tail Whip}}, {{m|Snarl}} by level-up in lieu of {{m|Bite}}, {{m|Counter}} by level-up in lieu of {{m|Mega Punch}}, {{m|Belly Drum}} by level-up in lieu of {{m|Dizzy Punch}}, {{m|Retaliate}} by level-up in lieu of {{m|Crunch}}, and {{m|Hammer Arm}} by level-up in lieu of {{m|Endure}}.
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1.
** Kangaskhan also picks up {{m|Fire Punch}} and {{m|Thunder Punch}} at level 1.
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Furthermore, Kangaskhan now learns {{m|Dragon Rush}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Kangaskhan no longer learns {{m|Dizzy Punch}} by level-up.
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
** Kangaskhan's abilities are now {{a|Scrappy}} or {{a|Iron Fist}}.
* A mean-spirited, even malicious Pokémon that seeks to harm (or at the very least play cruel pranks on) its targets and literally lurks in shadows, {{p|Gengar}} should be reclassified as {{t|Ghost}}/{{t|Dark}}. Gengar also picks up {{m|Dark Void}} as its final level-up move.
* {{p|Onix}} should swap its base Attack stat (45) for its base Speed stat (70). {{p|Steelix}} should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55.
* {{p|Onix}} should swap its base Attack stat (45) for its base Speed stat (70). {{p|Steelix}} should trade 25 points from its base Special Attack stat to boost its base Speed stat (30) to 55.
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
* {{p|Rhyhorn}}, {{p|Rhydon}}, and {{p|Rhyperior}} can no longer learn {{m|Surf}}.
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* {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
* {{p|Tangela}} now evolves into {{p|Carnivine}}, which gains some defensive bulk in lieu of Tangrowth (Tangrowth is no more!)
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
** {{p|Carnivine}} is now {{t|Grass}}/{{t|Dark}}.
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move too.
** Carnivine re-learns {{m|Crunch}} as an {{tt|Evo.|Learned upon evolving}}-move. Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
** Carnivine also learns {{m|Facade}} at level 1 and picks up ''Thorn Whip'' as its final level-up move.
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
** Tangela can learn {{m|Sucker Punch}} and ''Thorn Whip'' as [[Egg Move]]s.
** Tangela no longer learns {{m|Ancient Power}} by level-up.
** Tangela no longer learns {{m|Ancient Power}} by level-up.
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** Boost Lickitung's base Attack to 80 (+25) and base Special Attack to 90 (+30) for a base stat total of 440.
** Boost Lickitung's base Attack to 80 (+25) and base Special Attack to 90 (+30) for a base stat total of 440.
** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
** Lickitung joins the [[Dragon Egg Group]] and can learn {{m|Dragon Tail}} as an [[Egg Move]].
** Lickilicky is no more!
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
* {{p|Gyarados}} should only be a {{t|Water}}. [[Mega]] {{p|Gyarados}} becomes a {{t|Water}}/{{t|Dragon}}.
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
* {{p|Dratini}} gains the second ability {{a|Cloud Nine}}. {{p|Dragonair}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Shed Skin. {{p|Dragonite}} now has the abilities {{a|Marvel Scale}} or {{a|Cloud Nine}}, rather than Inner Focus.
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* {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move.
* {{p|Feraligatr}} is now {{t|Water}}/{{t|Fighting}}. Feraligatr should learn {{m|Brine}} and {{m|Vital Throw}} at level 1 in lieu of {{m|Water Gun}} and {{m|Scratch}}, {{m|Dive}} by level-up in lieu of {{m|Ice Fang}}, {{m|Bulldoze}} by level-up in lieu of {{m|Slash}}, {{m|Reversal}} by level-up in lieu of {{m|Flail}}, and {{m|Bulk Up}} by level-up in lieu of {{m|Screech}}. Feraligatr picks up {{m|Thrash}} as its final level-up move.
** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Feraligatr also picks up {{m|Low Sweep}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Typhlosion}} should learn ''Scorched Earth'' and {{m|Dig}} at level 1 in lieu of {{m|Gyro Ball}} and {{m|Gyro Ball}}, {{m|Snarl}} by level-up in lieu of {{m|Swift}}, {{m|Incinerate}} by level-up in lieu of{{m|Flame Charge}}, and {{m|Reversal}} by level-up in lieu of {{m|Rollout}}.
* {{p|Typhlosion}} should learn ''Scorched Earth'' and {{m|Dig}} at level 1 in lieu of {{m|Gyro Ball}} and {{m|Gyro Ball}}, <del>{{m|Snarl}} by level-up in lieu of {{m|Swift}},</del> {{m|Incinerate}} by level-up in lieu of {{m|Flame Charge}}, {{m|Earth Power}} by level-up in lieu of {{m|Rollout}}, and {{m|Reversal}} by level-up in lieu of {{m|Double-Edge}}. Typhlosion also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as an [[Egg Move]].
** Typhlosion no longer learns {{m|Swift}} by level-up.
, {{m|Earth Power}} by level-up in lieu of{{m|Double-Edge}}, {{m|Snarl}} by level-up in lieu of {{m|Swift}}, and {{m|Reversal}} by level-up in lieu of {{m|Rollout}}.
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as [[Egg Move]]s.
** {{p|Cyndaquil}} can pick up ''Dust Devil'' and {{m|Rototiller}} as an [[Egg Move]].
* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1.
* {{p|Furret}} is now {{t|Ground}}-type. Furret should learn {{m|Body Slam}} by level-up in lieu of {{m|Slam}}, ''Sand Pit'' by level-up in lieu of {{m|Amnesia}}, {{m|Shore Up}} by level-up in lieu of {{m|Rest}}, and {{m|Play Rough}} by level-up in lieu of {{m|Hyper Voice}}. {{p|Furret}} also picks up {{m|Rototiller}} and {{m|Spikes}} at level 1.
** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}.
** Furret should also learn {{m|Dig}} and {{m|Mud-Slap}} an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Agility}}.
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** Furret now has the abilities {{a|Sand Rush}} (replacing Sentret's {{a|Run Away}}) or {{a|Frisk}} (replacing Sentret's {{a|Keen Eye}}).
** Furret now has the abilities {{a|Sand Rush}} (replacing Sentret's {{a|Run Away}}) or {{a|Frisk}} (replacing Sentret's {{a|Keen Eye}}).
** {{p|Sentret}} also picks up ''Dust Devil'' and [[Spikes]] as [[Egg Move]]s.
** {{p|Sentret}} also picks up ''Dust Devil'' and [[Spikes]] as [[Egg Move]]s.
* {{p|Noctowl}} should be smaller, reaching a height no greater than 4'.
* Nocturnal hunter {{p|Noctowl}} should be {{t|Dark}}/{{t|Flying}} or have the ability ''Nocturnal'' conferring STAB-damage for using {{type|Dark}} (and {{type|Ghost}}) moves.
** Noctowl should pick up {{m|Night Slash}} and {{m|Hone Claws}} as {{tt|Evo.|Learned upon evolving}}-moves. Noctowl should also learn {{m|Moonlight}} at level 1 and {{m|Quash}} by level-up in lieu of {{m|Dream Eater}} (see ''Changes to Pokémon Moves'' section). Furthermore, Noctowl picks up {{m|Throat Chop}} as its final level-up move.
** Noctowl and {{p|Hoothoot}} no longer learn {{m|Dream Eater}} by level-up.
** Noctowl should be smaller, reaching a [[List of Pokémon by height|height]] no greater than 4'.
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead.
* {{p|Ledyba}} and {{p|Ledian}} now have the abilities {{a|Swarm}} or {{a|Sap Sipper}} instead.
* {{p|Ledyba}} and {{p|Ledian}} should learn {{m|Struggle Bug}} by level-up in lieu of {{m|Tackle}}, {{m|Vacuum Wave}} by level-up in lieu of {{m|Mach Punch}}, {{m|Pluck}} by level-up in lieu of {{m|Silver Wind}}, {{m|U-turn}} by level-up in lieu of {{m|Baton Pass}}, {{m|Infestation}} by level-up in lieu of {{m|Agility}}, {{m|Drain Punch}} by level-up in lieu of {{m|Air Slash}}, {{m|Aerial Ace}} by level-up in lieu of {{m|Bug Buzz}}, and {{m|Lunge}} or {{m|Play Rough}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Ledian now learns {{m|Assist}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Ledyba}} and {{p|Ledian}} should learn {{m|Struggle Bug}} by level-up in lieu of {{m|Tackle}}, {{m|Vacuum Wave}} by level-up in lieu of {{m|Mach Punch}}, {{m|Pluck}} by level-up in lieu of {{m|Silver Wind}}, {{m|U-turn}} by level-up in lieu of {{m|Baton Pass}}, {{m|Infestation}} by level-up in lieu of {{m|Agility}}, {{m|Drain Punch}} by level-up in lieu of {{m|Air Slash}}, {{m|Aerial Ace}} by level-up in lieu of {{m|Bug Buzz}}, and {{m|Lunge}} or {{m|Play Rough}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Ledian now learns {{m|Assist}} as an {{tt|Evo.|Learned upon evolving}}-move.
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** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
** Ledian also learns {{m|Tailwind}} and {{m|Baton Pass}} at level 1.
** {{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?
** {{p|Ledian}} and {{p|Ariados}} are arguably counterparts to one another, sharing a 390 base stat total. But they are both in dire need of a boost, perhaps increasing their base stat total to 420 (on par with {{p|Mightyena}})?
* {{p|Azumarill}} picks up {{m|Ice Ball}} at level 1. {{p|Marill}} and {{p|Azumarill}} learn {{m|Ice Shard}} by level-up in lieu of {{m|Double-Edge}} and {{m|Mist}} by level-up in lieu of {{m|Superpower}}. Azumarill picks up {{m|Dive}} as an {{tt|Evo.|Learned upon evolving}}-move.
** {{p|Marill}} can pick up {{m|Icy Wind}} and {{m|Ice Punch}} as [[Egg Move]]s.
** {{p|Marill}} and {{p|Azumarill}} now have the abilities {{a|Swift Swim}} or {{a|Slush Rush}}
** Boost Azumarill's base Attack to 75 (+25), increase Special Attack to 85 (+35), and boost Special Defense to 90 (+10) for a base stat total of 480.
** Azurill is no more!
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
* {{p|Hoppip}}, {{p|Skiploom}}, and {{p|Jumpluff}} should only be {{type|Grass}} Pokémon. All three would have the ability {{a|Levitate}} to make up for the loss of the {{type|Flying}}.
* {{p|Ambipom}} now has the abilities {{a|Technician}} or {{a|Frisk}}.
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Yanma}} and {{p|Yanmega}} learn {{m|Vacuum Wave}} by level-up instead of {{m|Quick Attack}} and {{m|Razor Wind}} by level-up instead of {{m|Air Slash}} (see ''Changes to Pokémon Moves'' section). Furthermore, Yanmega should learn {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite} at level 1) and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
** Yanma should also learn {{m|Pluck}} by level-up instead of {{m|Hypnosis}} (Yanmega retains {{m|Bug Bite} at level 1) and {{m|Tailwind}} by level-up in lieu of {{m|Wing Attack}}.
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
** Yanmega should learn {{m|Feint Attack}} by level-up instead of {{m|Feint}}.
* {{p|Honchkrow}} should learn {{m|Sky Attack}} by level-up instead of {{m|Astonish}} and {{m|Dark Void}} by level-up in lieu of {{m|Dark Pulse}}. {{p|Murkrow}} should learn {{m|Roost}} by level-up instead of {{m|Tailwind}}.
* {{p|Misdreavus}} and {{p|Mismagius}} learn ''Entrancing Song'' at level 1 in lieu of {{m|Growl}}, {{m|Disarming Voice}} by level-up instead of {{m|Psywave}}, and {{m|Punishment}} by level-up in lieu of {{m|Payback}}.
* {{p|Misdreavus}} and {{p|Mismagius}} learn ''Entrancing Song'' at level 1 in lieu of {{m|Growl}}, {{m|Disarming Voice}} by level-up instead of {{m|Psywave}}, and {{m|Punishment}} by level-up in lieu of {{m|Payback}}.
** {{p|Mismagius}} learns {{m|Will-O-Wisp}} by level-up instead of {{m|Mystical Fire}}.
** {{p|Mismagius}} learns {{m|Will-O-Wisp}} by level-up instead of {{m|Mystical Fire}}.
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** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}.
** {{p|Pineco}} learns {{m|Struggle Bug}} at level 1 in lieu of {{m|Tackle}}.
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}.
** Forretress and Pineco both learn {{m|Steamroller}} by level-up in lieu of {{m|Bug Bite}} as well as {{m|Lunge}} by level-up in lieu of {{m|Natural Gift}}.
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
** {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Ursaring}} now has the abilities {{a|Guts}} or {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Teddiursa}} now has the abilities {{a|Frisk}} or {{a|Sap Sipper}} (''Herbivorous'').
** Ursaring should learn {{m|Bulldoze}} at level 1 in lieu of {{m|Fake Tears}} and {{m|Hammer Arm}}, {{m|Bulk Up}} by level-up in lieu of {{m|Play Nice}}, <del>{{m|Crunch}} by level-up in lieu of {{m|Scary Face}},</del> and picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Teddiursa and Ursaring should learn {{m|Odor Sleuth}} by level-up in lieu of {{m|Feint Attack}}.
** Instead of {{m|Sweet Scent}} by level-up, Teddiursa should learn {{m|Yawn}} while {{p|Ursaring}} learns {{m|Crunch}}.
* {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}.
* {{p|Houndour}} and {{p|Houndoom}} now have the abilities {{a|Flash Fire}} or {{a|Intimidate}}.
** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 (in lieu of {{m|Inferno}}) and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}.
** {{p|Houndoom}} should learn ''Scorched Earth'' at level 1 (in lieu of {{m|Inferno}}) and {{m|Punishment}} by level-up in lieu of {{m|Beat Up}}.
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** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
** {{p|Phanpy}} gains the second ability {{a|Sheer Force}}. {{p|Donphan}} has the abilities {{a|Stamina}} or {{a|Sheer Force}}. {{p|Phanpy}} and {{p|Donphan}} gain the hidden ability {{a|Thick Fat}} in lieu of Sand Veil.
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
** {{p|Phanpy}} and {{p|Donphan}} also pick up {{m|Hyper Voice}} as their final level-up move.
* Considering {{p|Granbull}}'s brute strength, Granbull should also be considered a {{type|Fighting}}.
** {{p|Granbull}} now has a choice between the abilities {{a|Intimidate}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Stantler}} now has the abilities {{a|Quick Feet}} or {{a|Sap Sipper}} (''Herbivorous'').
* {{p|Stantler}} now has the abilities {{a|Quick Feet}} or {{a|Sap Sipper}} (''Herbivorous'').
** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
** Stantler should learn {{m|Quick Attack}} by level-up instead of {{m|Tackle}}, {{m|Horn Attack}} by level-up instead of {{m|Astonish}}, {{m|Double Kick}} by level-up instead of {{m|Astonish}}, {{m|Glare}} by level-up instead of {{m|Hypnosis}}, {{m|Feint Attack}} by level-up instead of {{m|Confuse Ray}}, {{m|Natural Gift}} by level-up instead of {{m|Calm Mind}}, {{m|U-turn}} by level-up instead of {{m|Role Play}}, {{m|Megahorn}} by level-up instead of {{m|Imprison}}, and {{m|Thrash}} by level-up instead of {{m|Captivate}}.
** Stantler also picks up {{m|Follow Me}} at level 1.  
** Stantler also picks up {{m|Follow Me}} at level 1.  
** Stantler can learn {{m|Aurora Veil}} and {{m|Frost Breath}} as [[Egg Move]]s.
** Stantler can learn {{m|Aurora Veil}} and {{m|Frost Breath}} as [[Egg Move]]s.
* {{p|Hitmontop}} now has the abilities {{a|Quick Feet}} or {{a|Own Tempo}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
* {{p|Sneasel}} now evolves into {{p|Absol}}, which gains 25 points to its base Speed stat (75 + 25 = 100) in lieu of Weavile (Weavile is no more!). Absol is now {{t|Dark}}/{{type|Ice}}.
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
* {{p|Lugia}}'s ability is now {{a|Air Lock}}, rather than Pressure.
* {{m|Swampert}} also picks up {{m|Ice Punch}} at level 1.
* {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}.
* {{p|Linoone}} the ''Rushing Pokémon'' should learn both {{m|Agility}} and {{m|Pursuit}} at level 1, then again as {{tt|Evo.|Learned upon evolving}}-moves. Linoone should also learn {{m|Follow Me}} by level-up instead of {{m|Bestow}}, {{m|Pluck}} instead of {{m|Double-Edge}}, {{m|Extreme Speed}} by level-up instead of {{m|Rest}}, and {{m|Spikes}} by level-up instead of {{m|Play Rough}}. Furthermore, Linoone learns {{m|Stockpile}}, {{m|Swallow}}, and {{m|Spit Up}} in lieu of {{m|Fling}}.
** {{p|Zigzagoon}} and Linoone should both learn {{m|Quick Attack}} by level-up instead of {{m|Mud Sport}}.
** {{p|Zigzagoon}} and Linoone should both learn {{m|Quick Attack}} by level-up instead of {{m|Mud Sport}}.
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* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. p|Sableye picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Sableye}} now learns {{m|Geomancy}} by level-up in lieu of {{m|Zen Headbutt}} and {{m|Fairy Lock}} by level-up in lieu of {{m|Mean Look}}. p|Sableye picks up {{m|Doom Desire}} as its final level-up move. (See ''Changes to Pokémon Moves'' section below.)
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* {{p|Trapinch}} and {{p|Vibrava}} should both be {{t|Ground}}/{{t|Bug}}.
* Considering that {{p|Cacnea}} and {{p|Cacturne}} are based on {{wp|Cactus|desert plants known for their high water-retention ability}}, {{p|Cacnea}} and {{p|Cacturne}} would have access to the ability {{a|Storm Drain}} as well.
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
* {{p|Cacnea}} and {{p|Cacturne}} should learn ''Dust Devil'' by level-up in lieu of {{m|Cotton Spore}} and {{m|Punishment}} in lieu of {{m|Destiny Bond}}.
** Considering that {{p|Cacnea}} and {{p|Cacturne}} are based on {{wp|Cactus|desert plants known for their high water-retention ability}}, {{p|Cacnea}} and {{p|Cacturne}} would have access to the ability {{a|Storm Drain}} as well.
* {{p|Swablu}} now has the abilities {{a|Natural Cure}} or {{a|Serene Grace}}. {{p|Altaria}} now has the abilities {{a|Cloud Nine}} or {{a|Serene Grace}}.
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
* {{p|Zangoose}} can learn {{m|Cut}} but not {{m|Strength}}.
* {{p|Dusclops}} should learn {{m|Strength Sap}} by level-up instead of {{m|Shadow Ball}} and {{m|Dark Void}} by level-up in lieu of {{m|Future Sight}}. Dusclops also picks up {{m|Spirit Shackle}} as its final level-up move.
** {{p|Duskull}} and Dusclops learn ''Dance Macabre'' at level 1 in lieu of {{m|Leer}}.
** Duskull can pick up {{m|Strength Sap}} as an [[Egg Move]] through breeding with the {{p|Litwick}} or {{p|Yamask}} evolutionary lines.
** {{p|Dusclops}} no longer evolves into {{p|Dusknoir}} (see next note).
* Given the antenna on its head said to capture radio waves, {{p|Dusknoir}} is re-purposed (and re-colored) as an evolution for {{p|Rotom}} named ''Dynamus'' (''dynamo + ánimas, más''). Rotom evolves into ''Dynamus'' when [[level]]ed up while knowing {{m|Eerie Impulse}}. ''Dynamus'' shares Rotom's same movelist – except for picking up {{m|Ominous Wind}} and {{m|Magnet Rise}} at level 1 – plus the same base stats as Rotom's various forms – Heat/Wash/Frost/Fan/Mow.
** Rotom should learn {{m|Volt Switch}} by level-up in lieu of {{m|Thunder Shock}} and {{m|Eerie Impulse}} by level-up in lieu of {{m|Ominous Wind}}.
** ''Dynamus'' swaps Rotom's ability {{a|Levitate}} for {{a|Lightning Rod}}.
** This new evolutionary stage for Rotom means it can take advantage of [[Eviolite]]'s stat boosts.
* {{p|Shuppet}} and {{p|Banette}} learn {{m|Acupressure}} by level-up in lieu of {{m|Will-o-Wisp}} as well as picking up ''Dance Macabre'' as their final level-up move. {{p|Banette}} also learns {{m|Punishment}} and {{m|Psychic}} as {{tt|Evo.|Learned upon evolving}}-moves.
** Banette also picks up {{m|Freeze-Dry}} or {{m|Sheer Cold}} at level 1.
** Shuppet can pick up {{m|Will-o-Wisp}} and {{m|Icy Wind}} as [[Egg Move]]s.
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
* {{p|Chingling}} and {{p|Chimecho}} are both {{t|Ghost}}-type, retaining the ability {{a|Levitate}}. Both gain a second ability in {{a|Shadow Tag}}.
* {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
* {{p|Chingling}} and {{p|Chimecho}} should learn {{m|Supersonic}} by level-up in lieu of {{m|Growl}}, {{m|Echoed Voice}} by level-up in lieu of {{m|Confusion}}, {{m|Roost}} by level-up in lieu of {{m|Yawn}}, {{m|Disarming Voice}} by level-up in lieu of {{m|Psywave}}, {{m|Air Cutter}} by level-up in lieu of {{m|Extrasensory}}, {{m|Shadow Sneak}} by level-up in lieu of {{m|Take Down}}, {{m|Ominous Wind}} by level-up in lieu of {{m|Uproar}}, and {{m|Pain Split}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Chimecho learns {{m|Tailwind}} as an {{tt|Evo.|Learned upon evolving}}-move.
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** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
** Chimecho also learns {{m|Pluck}} and {{m|Roost}} at level 1.
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
* {{p|Glalie}} should be Male-only and have the abilities {{a|Ice Body}} or {{a|Solid Rock}}. {{p|Froslass}} should be Female-only.
** {{p|Glalie}} picks up {{m|Stealth Rock}} and {{m|Rock Blast}} at level 1 in lieu of {{m|Sheer Cold}} and {{m|Powder Snow}}, {{m|Icicle Spear}} by level-up in lieu of {{m|Blizzard}}, and picks up {{m|Head Smash}} at its final level-up move.
* {{p|Spheal}}, {{p|Sealeo}}, and {{p|Walrein}} all the abilities {{a|Thick Fat}} or {{a|Slush Rush}}; {{a|Refrigerate}} is their hidden ability. {{p|Spheal}}, {{p|Sealeo}}, and {{p|Walrein}} should all learn {{m|Mist}} by level-up in lieu of {{m|Rollout}}. Walrein also picks up {{m|Belly Drum}} and {{m|Icicle Spear}} at level 1 as well as {{m|Heavy Slam}} as its final level-up move.
** {{p|Sealeo}} picks up {{m|Dive}} and {{p|Walrein}} picks up {{m|Surf}} as {{tt|Evo.|Learned upon evolving}}-moves.
** {{p|Spheal}} can learn {{m|Icicle Spear}} as an [[Egg Move]].
* {{p|Jirachi}} should be {{t|Fairy}}/{{t|Steel}}. {{p|Jirachi}} should learn {{m|Fairy Wind}} by level-up in lieu of {{m|Confusion}}, {{m|Misty Terrain}} by level-up in lieu of {{m|Refresh}}, {{m|Meteor Mash}} by level-up in lieu of {{m|Last Resort}}, and {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Jirachi also learns {{m|Metal Burst}}, {{m|Sweet Kiss}}, {{m|Cosmic Power}}, and {{m|Baton Pass}} at level 1.
* {{p|Jirachi}} should be {{t|Fairy}}/{{t|Steel}}. {{p|Jirachi}} should learn {{m|Fairy Wind}} by level-up in lieu of {{m|Confusion}}, {{m|Misty Terrain}} by level-up in lieu of {{m|Refresh}}, {{m|Meteor Mash}} by level-up in lieu of {{m|Last Resort}}, and {{m|Flash Cannon}} or {{m|Dazzling Gleam}} by level-up in lieu of {{m|Double-Edge}}. Furthermore, Jirachi also learns {{m|Metal Burst}}, {{m|Sweet Kiss}}, {{m|Cosmic Power}}, and {{m|Baton Pass}} at level 1.
* {{p|Staraptor}} now has the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). Staraptor should learn {{m|Pluck}} at level 1 in lieu of {{m|Growl}}, {{m|Sky Drop}} by level-up in lieu of {{m|Take Down}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Brave Bird}}.
* {{p|Staraptor}} now has the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). Staraptor should learn {{m|Pluck}} at level 1 in lieu of {{m|Growl}}, {{m|Sky Drop}} by level-up in lieu of {{m|Take Down}}, and {{m|Sky Attack}} by level-up in lieu of {{m|Brave Bird}}.
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* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
* {{p|Shieldon}} and {{p|Bastiodon}} should learn {{m|Rock Tomb}} by level-up in lieu of {{m|Taunt}} (see ''Changes to Pokémon Moves'' section), {{m|Bulldoze}} by level-up in lieu of {{m|Take Down}}, and {{m|Stealth Rock}} by level-up in lieu of {{m|Endure}}.
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
** {{p|Shieldon}} and {{p|Bastiodon}} now have the abilities {{a|Solid Rock}} or {{a|Sap Sipper}} (''Herbivorous'').
* {{p|Cherrim}} <dev>(both forms)</dev> is now {{t|Grass}}/{{t|Fairy}} <dev>while in its "Sunshine Form"</dev>. Cherrim no longer has an "Overcast Form"; it appears in its "Sunshine Form" by default.
** Cherrim and {{p|Cherubi}} should both learn {{m|Moonlight}} by level-up in lieu of {{m|Morning Sun}} and also pick up {{m|Charm}} at level 1. Whereas Cherubi picks up {{m|Solar Beam}} by level-up, Cherrim instead learns {{m|Moonblast}}. Cherrim also picks up {{m|Fairy Wind}} as an {{tt|Evo.|Learned upon evolving}}-move.
** Cherrim now [[Evolution|evolves]] from Cherubi when leveled up with high [[friendship]] at [[Time#Time-based evolutions|night]].
** {{p|Cherrim}}'s ability is now {{a|Serene Grace}}.
** <del>Reduce Cherrim's base Speed to 60 (-25) for a base stat total of 425.</del> Reduce Cherrim's base Speed to 60 (-25), boost Special Attack to 90 (+3), and increase Special Defense to 80 (+2) for a base stat total of 430.
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
* {{p|Hippopotas}} and {{p|Hippowdon}} gain a second ability in {{a|Arena Trap}}.
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
* Possibly based on the Egyptian god of funerals and the afterlife, {{wp|Anubis}}, {{p|Lucario}} should be {{t|Ghost}}/{{t|Fighting}}.
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
* {{p|Lucario}} should learn {{m|Shadow Claw}} by level-up in lieu of {{m|Metal Claw}}, {{m|Spirit Shackle}} by level-up in lieu of {{m|Dragon Pulse}}, and {{m|Phantom Force}} by level-up in lieu of {{m|Extreme Speed}}. Lucario now learns {{m|Destiny Bond}} at level 1.
* {{p|Sandile}} and {{p|Krokorok}} are both {{type|Ground}} only, with the abilities {{a|Tinted Lens}} or {{a|Water Compaction}}. {{p|Krookodile}} now has the abilities {{a|Intimidate}} (see ''Changes to Battle Mechanics & Abilities'' section below) or {{a|Water Compaction}}.
** {{p|Sandile}}, {{p|Krokorok}}, and {{p|Krookodile}} learn {{m|Muddy Water}} by level-up in lieu of {{m|Embargo}} (See ''Changes to Pokémon Moves'' section). {{p|Krookodile}} picks up {{m|Fake Tears}} at level 1.
* Instead of heaps of trash, {{p|Trubbish}} and {{p|Garbodor}} should be redesigned as {{wp|cockroach}}-like {{t|Bug}}/{{type|Poison}} Pokémon.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
* {{p|Darumaka}} and {{p|Darmanitan}} are now both {{t|Fire}}/{{t|Fairy}}.
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
* {{p|Cofagrigus}} is now {{t|Ghost}}/{{t|Rock}}. Cofagrigus should learn ''Dust Devil'' by level-up in lieu of {{m|Night Shade}}, ''Sand Pit'' by level-up in lieu of {{m|Haze}}, and ''Macabre Dance'' by level-up in lieu of {{m|Destiny Bond}}. Cofagrigus now learns {{m|Sandstorm}} at level 1. Cofagrigus also picks up {{m|Power Gem}} as its final level-up move.
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** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
** {{p|Yamask}} can learn {{m|Strength Sap}} as an [[Egg Move]] through the {{p|Litwick}} evolutionary line.
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
* {{p|Litwick}} and {{p|Lampent}} now learns {{m|Strength Sap}} by level-up in lieu of {{m|Astonish}}. {{p|Chandelure}} also learns {{m|Strength Sap}} at level 1.
* {{p|Cresselia}} should be {{t|Fairy}}.
* {{p|Cresselia}} should be {{type|Fairy}}.
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
* {{p|Samurott}} should be {{t|Water}}/{{t|Fighting}}. Samurott should learn {{m|Sacred Sword}} by level-up in lieu of {{m|Encore}}, {{m|Waterfall}} by level-up in lieu of {{m|Aqua Tail}}, {{m|Reversal}} by level-up in lieu of {{m|Retaliate}}, and {{m|X-Scissor}} by level-up in lieu of {{m|Swords Dance}}.
** Furthermore, Samurott learns {{m|Swords Dance}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}}.
** Furthermore, Samurott learns {{m|Swords Dance}} as an {{tt|Evo.|Learned upon evolving}}-move in lieu of {{m|Slash}}.
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** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
** {{p|Patrat}} can learn {{m|Hypnosis}} as an [[Egg Move]].
* {{p|Deerling}} and {{p|Sawsbuck}} now learn {{m|Grass Whistle}} by level-up in lieu of learn {{m|Aromatherapy}}.
* {{p|Deerling}} and {{p|Sawsbuck}} now learn {{m|Grass Whistle}} by level-up in lieu of learn {{m|Aromatherapy}}.
* {{p|Minccino}} and {{p|Cinccino}} are now both {{type|Ice}}. Cinccino now has the abilities {{a|Technician}} or {{a|Fur Coat}}.
** Reduce Minccino's base Speed to 85 (-30), reduce base Attack to to 75 (-20), and boost base Special Attack to 85 (+20) for a base stat total of 440.
* Cinccino now evolves from Minccino when it is [[level]]ed up near an [[Ice Rock]]. Cinccino shares Minccino's same movelist, including the following movelist changes:
** Minccino and Cinccino both learn {{m|Powder Snow}} at level 1, {{m|Mist}} by level-up in lieu of {{m|Slam}}, and {{m|Play Rough}} by level-up in lieu of {{m|Captivate}}.
** Cinccino should also learn {{m|Bounce}} and {{m|Work Up}} at level 1 instead of {{m|Bullet Seed}} and {{m|Rock Blast}}. Cinccino also picks up {{m|Icicle Spear}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Avalanche}} as its final level-up move.
* {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} are now all {{t|Normal}}-type with the abilities {{a|Water Absorb}} or {{a|Regenerator}}. {{a|Telepathy}} is their hidden ability.
* {{p|Solosis}}, {{p|Duosion}}, and {{p|Reuniclus}} are now all {{t|Normal}}-type with the abilities {{a|Water Absorb}} or {{a|Regenerator}}. {{a|Telepathy}} is their hidden ability.
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
* {{p|Helioptile}} and {{p|Heliolisk}} now have the abilities {{a|Lightning Rod}} or {{a|Solar Power}} (see ''Changes to Battle Mechanics & Abilities'' section below).
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* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
* {{p|Druddigon}} should learn {{m|Bite}} and {{m|Stealth Rock}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}, {{m|Smack Down}} by level-up in lieu of {{m|Revenge}}, {{m|Rock Slide}} by level-up in lieu of {{m|Night Slash}}, {{m|Bulldoze}} by level-up in lieu of {{m|Rock Climb}}, and {{m|Head Smash}} by level-up in lieu of {{m|Superpower}}.
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
** Druddigon also picks up {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1.
* {{p|Golett}} and {{p|Golurk}} learn {{m|Bullet Punch}} at level 1 in lieu of {{m|Pound}}, ''Dust Devil'' by level-up instead of {{m|Mud-Slap}}, and {{m|Bulldoze}} by level-up in lieu of {{m|Stomping Tantrum}}. {{p|Golett}} and {{p|Golurk}} now have the abilities {{a|Iron Fist}} or {{a|Water Compaction}}.
** {{p|Golett}} and {{p|Golurk}} no longer learn {{m|Earthquake}} by level-up, only via [[TM]].
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
* {{p|Archen}} and {{p|Archeops}} now have the abilities {{a|Technician}} or {{a|Quick Feet}}. {{a|Infiltrator}} is their hidden ability.
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
* {{p|Haxorus}} now has the abilities {{a|Mold Breaker}} or {{a|Hyper Cutter}}. {{a|Intimidate}} is its hidden ability.
** Haxorus should learn {{m|Iron Head}} by level-up in lieu of {{m|Dragon Pulse}}.
** Haxorus should learn {{m|Iron Head}} by level-up in lieu of {{m|Dragon Pulse}}.
** Haxorus also learns {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}.
** Haxorus also learns {{m|Fire Fang}} and {{m|Thunder Fang}} at level 1 in lieu of {{m|Scratch}} and {{m|Leer}}.
* {{p|Vullaby}} and {{p|Mandibuzz}} should learn {{m|Pursuit}} by level-up instead of {{m|Gust}}, {{m|Snatch}} by level-up instead of {{m|Flatter}}, ''Dust Devil'' in lieu of {{m|Air Slash}}, {{m|Sky Drop}} by level-up instead of {{m|Dark Pulse}}, and {{m|Sky Attack}} by level-up instead of {{m|Brave Bird}}. Mandibuzz also picks up {{m|Throat Chop}} or {{m|Assurance}} as its final level-up move.
* {{p|Cubchoo}} and {{p|Beartic}} should learn {{m|Frost Breath}} by level-up in lieu of {{m|Icy Wind}}, {{m|Ice Fang}} by level-up instead of {{m|Swagger}}, and {{m|Ice Punch}} by level-up in lieu of {{m|Blizzard}}. Beartic also picks up {{m|Snarl}} as an {{tt|Evo.|Learned upon evolving}}-move alongside {{m|Icicle Crash}}.
** Beartic should learn also learn {{m|Roar}} by level-up in lieu of {{m|Growl}}, {{m|Hone Claws}} by level-up instead of {{m|Play Nice}}, and {{m|Surf}} by level-up in lieu of {{m|Flail}}.
** Beartic also learns {{m|Crunch}} at level 1 in lieu of {{m|Superpower}}.
** Beartic should be {{t|Ice}}/{{t|Water}} and have the abilities {{a|Slush Rush}} or {{a|Berserk}}.
** {{p|Cubchoo}} can pick up {{m|Metal Claw}} as an [[Egg Move]].
* {{p|Vullaby}} and {{p|Mandibuzz}} should learn {{m|Pursuit}} by level-up instead of {{m|Gust}}, {{m|Snatch}} by level-up instead of {{m|Flatter}}, ''Dust Devil'' in lieu of {{m|Air Slash}}, <del>{{m|Sky Drop}}</del> {{m|Quash}} by level-up instead of {{m|Dark Pulse}}, and <del>{{m|Sky Attack}}</del> {{m|Sky Drop}} by level-up instead of {{m|Brave Bird}}. Mandibuzz also picks up {{m|Throat Chop}} or {{m|Assurance}} as its final level-up move.
** {{p|Mandibuzz}} learns {{m|Gastro Acid}} at level 1 in lieu of {{m|Mirror Move}} and re-learns it in lieu of {{m|Tailwind}}.
** {{p|Mandibuzz}} learns {{m|Gastro Acid}} at level 1 in lieu of {{m|Mirror Move}} and re-learns it in lieu of {{m|Tailwind}}.
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
** {{p|Mandibuzz}} no longer learns {{m|Mirror Move}} or {{m|Tailwind}} by level-up.
* {{p|Zweilous}} picks up {{m|Poison Fang}} as an {{tt|Evo.|Learned upon evolving}}-move. {{p|Hydreigon}} picks up {{m|Venoshock}} as an {{tt|Evo.|Learned upon evolving}}-move as well as {{m|Toxic Spikes}} or {{m|Toxic}} at level 1.
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
* {{p|Flabébé}}, {{p|Floette}}, and {{p|Florges}} all pick up {{m|Grass Whistle}} at level 1. {{p|Flabébé}} and {{p|Floette}} no longer learn {{m|Tackle}} or {{m|Solar Beam}} by level-up.
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) would be {{t|Fire}}/{{t|Fighting}}.
* {{p|Litleo}} and {{p|Pyroar}} now have the abilities {{a|Moxie}} or {{a|Sheer Force}} (see ''Changes to Battle Mechanics & Abilities'' section below). {{p|Pyroar}} (both versions) would be {{t|Fire}}/{{t|Fighting}}.
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* {{m|Headbutt}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{t|Fighting}}-type.
* {{m|Headbutt}}, {{m|Thrash}}, and {{m|Skull Bash}} should all be {{t|Fighting}}-type.
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
* {{m|Dream Eater}} and {{m|Aura Sphere}} should be {{t|Ghost}}-type.
* The base power of {{m|Leech Life}} is '''limited to 40''' and 50% of the damage dealt to the target is restored to the user.
* {{m|Muddy Water}} is now {{type|Ground}} and becomes a damage-dealing variation of {{m|Mud Sport}} – ie, in addition to inflicting damage on all adjacent opponents, this move reduces the base power of {{type|Electric}} moves by 50% on both sides in battle for five turns (even if the user switches out). Also, the accuracy of {{m|Muddy Water}} is increased to 90%.
* {{m|Mud Bomb}} is no more! All instances of Mud Bomb become {{m|Mud Shot}}. Also, the accuracy of {{m|Mud Shot}} is decreased to 90%.
* {{m|Wake-Up Slap}} is now {{type|Normal}}.
* {{m|Flame Wheel}} and {{m|Steamroller}} become the {{type|Fire}} and {{type|Bug}} variations, respectively, of {{m|Rollout}}/{{m|Ice Ball}}. {{m|Flame Wheel}} and {{m|Steamroller}} retain their individual secondary effects.
** All four moves now have a base power of 40 and will continue for up to three consecutive turns (reduced from five turns) until reaching a base power of 120 (doubled to 240 under effects of {{m|Defense Curl}}).
** All four moves can receive a boost from {{m|Defense Curl}}
* The base power of {{m|Leech Life}} is '''limited to 40''' and 75% of the damage dealt to the target is restored to the user – effectively a {{type|Bug}} variation of {{m|Draining Kiss}}.
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Facade}}, {{m|Haze}}, {{m|Heal Block}}, and {{m|Oblivion Wing}} should all be {{t|Dark}}-type.
* {{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{t|Fairy}}-type.
* {{m|Doom Desire}}, {{m|Heart Stamp}}, {{m|Heart Swap}}, {{m|Lucky Chant}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, {{m|Dizzy Punch}}, {{m|Disable}}, {{m|Mimic}}, and {{m|Mirror Move}} should all be {{t|Fairy}}-type.
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
* {{m|Fairy Lock}} prevents all Pokémon on the field from switching out or fleeing during their next turn ({{type|Ghost}} Pokémon are unaffected). As an additional effect, {{type|Poison}} moves only inflict normal damage (×1) against {{type|Fairy}} Pokémon in battle while this move is in effect.
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Lucky Chant}} prevents opponents from landing critical hits on the user's party for five turns. As an additional effect, damage from super-effective moves against {{type|Fairy}} Pokémon in battle is reduced to normal damage (×1) while this move is in effect.
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
* {{m|Charm}} lowers the {{stat|Attack}} stat of the target by two stages. As an additional effect, the target cannot inflict super-effective damage during the turn this move is in effect.
** Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)
** <del>Furthermore, {{m|Charm}} can end/undo the effects of {{m|Curse}} and {{m|Curse}} can end/undo the effects of {{m|Charm}} – in-battle message will read "Eevee's Charm removed (the target's) Curse" (???)</del>
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* The effects of {{m|Electrify}} are folded into {{m|Ion Deluge}} under a single move, an ''improved'' {{m|Ion Deluge}} – ie, Ion Deluge is an increased [[priority]] move (+1) that makes the target's move {{type|Electric}} for that turn, even if it is a [[status move]]. Furtheremore, Ion Deluge causes all {{type|Normal}} moves (including [[status move]]s) to instead become {{type|Electric}} for the remainder of the current turn.
* {{m|Surf}} is now a two-turn move but the user of the move does not become {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} during the initial turn. After execution on the second turn, the [[terrain]] becomes ''Tidal Surge'' for five turns (see ''Changes to Battle Mechanics & Abilities section'' below).
** turn 1, in-battle message: ''[user] seems to be concentrating on a receding tide…''
** turn 2, in-battle message: ''A wave comes crashing in! [user] used Surf.''
** Surf can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
* "Razing the target with mystical multi-colored flames of great intensity", {{m|Sacred Fire}} now inflicts super-effective damage against {{type|Ghost}} and {{type|Dark}} targets as additional effects. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Phantom Force}} or {{m|Shadow Force}} and if it does, it will have its power doubled against said target.
* "Slamming the target with a fire-proof tendrils to even snuff out fires", {{m|Frenzy Plant}} also inflicts super-effective damage against {{type|Fire}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Dig}} and if it does, it will have its power doubled against said target.
* "Razing the target with a powerful explosion", {{m|Blast Burn}} also inflicts super-effective damage against {{type|Water}} targets as an additional effect. Furthermore, this move can hit targets during the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of {{m|Fly}}, {{m|Sky Attack}}, {{m|Sky Drop}}, or {{m|Bounce}} and if it does, it will have its power doubled against said target.
* {{m|Hydro Cannon}} is renamed ''Storm Surge''. "Crashing a giant wave onto a target with the force to uproot trees", ''Storm Surge'' also inflicts super-effective damage against {{type|Grass}} targets. Furthermore, this move can hit targets during the [[Category:Moves with a semi-invulnerable turn|semi-invulnerable turn]] of {{m|Dive}}, and if it does, it will have its power doubled for that Pokémon.
* {{m|Quash}} now has priority of +1, so it is used before all moves that do not have increased priority in a given turn. The success rate will be halved between successful uses of this move across consecutive turns.
* {{m|Poison Powder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, and {{m|Spore}} should be all be able to afflict {{t|Grass}}-type targets.
* {{m|Poison Powder}}, {{m|Stun Spore}}, {{m|Sleep Powder}}, and {{m|Spore}} should be all be able to afflict {{t|Grass}}-type targets.
* {{m|Rock Tomb}} should be the {{type|Rock}} counterpart of {{m|Metal Burst}}.
* {{m|Rock Tomb}} should be the {{type|Rock}} counterpart of {{m|Metal Burst}}.
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* {{m|Superpower}} is now super-effective against {{t|Steel}}-type targets (see ''Changes to Battle Mechanics & Abilities'' section).
* {{m|Superpower}} is now super-effective against {{t|Steel}}-type targets (see ''Changes to Battle Mechanics & Abilities'' section).
* {{m|Eruption}} is now a ''Physical'' move.
* {{m|Eruption}} is now a ''Physical'' move.
* {{m|Dark Pulse}} should be the {{t|Dark}}-type counterpart of {{m|Tri Attack}}, including secondary effects.
* {{m|Dark Pulse}} should be the {{type|Dark}} counterpart of {{m|Tri Attack}}, including secondary effects.
* Now {{m|Bulldoze}} only affects all adjacent ''foes''.
* Now {{m|Bulldoze}} only affects all adjacent ''foes''.
* Now {{m|Discharge}} and {{m|Parabolic Charge}} only affect all adjacent ''foes''.
* Now {{m|Discharge}} and {{m|Parabolic Charge}} only affect all adjacent ''foes''.
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* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
* While {{m|Rain Dance}} or [[rain]] is in effect, the base damage of {{type|Water}} AND {{type|Electric}} moves will be increased by 50%.
* {{type|Electric}} is now super-effective against {{type|Steel}}.
* {{type|Electric}} is now super-effective against {{type|Steel}}.
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}.
* {{type|Fighting}} is no longer super-effective against {{type|Steel}} or {{type|Ice}}, inflicting only normal-damage (×1) against either type.
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
* {{type|Rock}} is no longer super-effective against {{type|Ice}}. {{type|Rock}} inflicts normal-damage (×1) against {{type|Ice}}.
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
* Now {{type|Grass}} only inflicts normal damage (×1) against {{type|Rock}}, ie {{type|Grass}} is no longer super-effective against {{type|Rock}}.
* {{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.
* <dev>{{type|Poison}} is no longer super-effective against {{type|Fairy}}. In fact, the reverse now holds: {{type|Fairy}} is super-effective against {{type|Poison}}.</dev>
* {{type|Poison}} is now super-effective against {{type|Water}} as well as {{type|Grass}}.
* {{type|Poison}} is now super-effective against {{type|Water}} as well as {{type|Grass}}.
* {{type|Steel}} is now super-effective against {{type|Grass}}.
* {{type|Steel}} is now super-effective against {{type|Grass}}.
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* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point.
* The in-battle and overworld effects of {{a|Poison Point}} and {{a|Poison Touch}} are combined into a single ability, an ''improved'' Poison Point.
* Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability.
* Whereas {{a|Pure Power}} doubles the {{stat|Attack}} stat of the Pokémon with this Ability, {{a|Huge Power}} now doubles the {{stat|Special Attack}} stat of the Pokémon with that Ability.
 
* NEW ABILITY: ''Nocturnal'' replaces {{a|Insomnia}} – ie, all instances of Insomnia become ''Nocturnal''. ''Nocturnal'' prevents the Pokémon with this ability from being afflicted by {{status|sleep}} by an opponent's moves, including {{m|Yawn}}; however, this Pokémon may still use {{m|Rest}}, unlike Pokémon with the ability {{a|Vital Spirit}}. Pokémon with ''Nocturnal'' also receive a STAB-boost for using {{t|Ghost}} or {{type|Dark}} attacks, regardless of the user's own type.
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).
* NEW WEATHER TYPE: ''Thunderstorm'', a variation of [[rain]]. During a thunderstorm, each turn there is a 12.5% (⅛) chance that any Pokémon in battle may be struck by {{m|Thunderbolt}} from the environment; {{type|Steel}} Pokémon on the field will have a 25% (¼) chance of being struck. Pokémon on the field with ability {{a|Lightning Rod}} will attract {{m|Thunderbolt}} every time (multiple Pokémon on the field with this ability will share the probability of getting struck among themselves).


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{{rdex|011Co|687|Malamar|2|Dark|Psychic}}
{{rdex|011Co|687|Malamar|2|Dark|Psychic}}
{{rdex|171|361|Snorunt|1|Ice}}
{{rdex|171|361|Snorunt|1|Ice}}
{{rdex|172|362|Glalie|1|Ice}}
{{rdex|172|362|Glalie|1|Ice|Rock}}
{{rdex|208|478|Froslass|2|Ice|Ghost}}
{{rdex|208|478|Froslass|2|Ice|Ghost}}
{{rdex|121|333|Swablu|2|Normal|Flying}}
{{rdex|121|333|Swablu|2|Normal|Flying}}
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* The {{p|Cyndaquil}} and {{p|Totodile}} evolutionary lines are no longer treated as starters. Pokémon from these families may be caught freely in the wild.  
* The {{p|Cyndaquil}} and {{p|Totodile}} evolutionary lines are no longer treated as starters. Pokémon from these families may be caught freely in the wild. Their evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
* The {{p|Snubbull}} and {{p|Pancham}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
* The {{p|Snubbull}} and {{p|Pancham}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
* Found in the [[Ruins of Alph]], the {{p|Baltoy}} and {{p|Bronzor}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
* Found in the [[Ruins of Alph]], the {{p|Baltoy}} and {{p|Bronzor}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
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{{rdex|201|232|Donphan|1|Fighting}}
{{rdex|201|232|Donphan|1|Fighting}}
{{rdex|102|441|Chatot|2|Normal|Flying}}
{{rdex|102|441|Chatot|2|Normal|Flying}}
{{rdex|123|190|Aipom|1|Fighting}}
{{rdex|123|190|Aipom|1|Normal}}
{{rdex|064|424|Ambipom|1|Fighting}}
{{rdex|064|424|Ambipom|1|Fighting}}
{{rdex|063Mo|710|Pumpkaboo|2|Ghost|Grass}}
{{rdex|063Mo|710|Pumpkaboo|2|Ghost|Grass}}
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*The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
*The {{p|Houndour}} and {{p|Electrike}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
*The {{p|Hippopotas}} and {{p|Diglett}}-(variant) evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
*The {{p|Hippopotas}} and {{p|Diglett}}-(variant) evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.
 
*The {{p|Vulpix}}-variant and {{p|Cubchoo}} evolutionary lines are considered [[game-exclusive Pokémon]] and counterparts to one another.


=== Kalos (Unova is no more) ===
=== Kalos (Unova is no more) ===
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=== Hoenn ===
=== Hoenn ===


 
'''[[Elite Four]] and {{pkmn|Champion}}'''
==[[Elite Four]] and {{pkmn|Champion}}==
{{elt/h|gen=III and VI|l={{hoenn color light}}|d={{hoenn color dark}}|league=Hoenn|col=2|col2=4}}
{{elt/h|gen=III and VI|l={{hoenn color light}}|d={{hoenn color dark}}|league=Hoenn|col=2|col2=4}}
{{elt|col=2|type=Dark|pic=VSGrimsley.png|m=Grimsley|mjap=ギーマ|mrm=Giima|size=150px}}
{{elt|col=2|type=Dark|pic=VSGrimsley.png|m=Grimsley|mjap=ギーマ|mrm=Giima|size=150px}}
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=== Kalos ==
=== Kalos ===


''[[Ramos]]' Badge is now known as the Vine Badge. [[Fantina]]'s Badge is now named the Momentum Badge.''
''[[Ramos]]' Badge is now known as the Vine Badge. [[Fantina]]'s Badge is now named the Momentum Badge.''
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=== New Moves ===
=== New Moves ===


''Dust Devil'' is a damage-dealing {{type|Ground}} [[move]]. It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater). Dust Devil inflicts damage and has no secondary effects.


{{MoveInfobox
{{MoveInfobox
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|kingsrock=yes
|kingsrock=yes
|sound=no
|sound=no
|target=adjacentfoes
|target=anyadjacent
}}
}}
'''Dust Devil''' is a damage-dealing {{type|Ground}} [[move]]. <del>It inflicts damage as a special move if the user's {{stat|Special Attack}} base stat is greater; otherwise, it inflicts damage as a physical move (if the user's {{stat|Attack}} base stat is greater).</del> It inflicts damage as a special move using the user's {{stat|Attack}} base stat. Dust Devil inflicts damage and has a 25% chance of causing the target to flinch.


'''Learnset by [[Level|leveling up]]'''
'''Learnset by [[Level|leveling up]]'''


{{Movehead/Level|Ground|1}}
{{Movehead/Level|Ground|1}}
{{Moveentry/7|023|Ekans|1|type=Poison|STAB='''}}
{{Moveentry/7|024|Arbok|1|type=Poison|STAB='''}}
{{Moveentry/7|027|Sandshrew|type=Ground|1|STAB='''}}
{{Moveentry/7|027|Sandshrew|type=Ground|1|STAB='''}}
{{Moveentry/7|028|Sandslash|type=Ground|1|STAB='''}}
{{Moveentry/7|028|Sandslash|type=Ground|1|STAB='''}}
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''Charm Offense'' is a damage-dealing {{type|Fairy}} [[move]]. It inflicts damage as a physical move if the user's {{stat|Attack}} base stat is greater; otherwise, it inflicts damage as a special move (if the user's {{stat|Special Attack}} base stat is greater). Charm Offense inflicts damage and has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. Charm Offense hits a single target at a time.
'''Charm Offense''' is a damage-dealing {{type|Fairy}} [[move]]. It inflicts damage as a physical move if the user's {{stat|Attack}} base stat is greater; otherwise, it inflicts damage as a special move (if the user's {{stat|Special Attack}} base stat is greater). Charm Offense inflicts damage and has a 30% chance of lowering the target's {{stat|accuracy}} by one stage. Charm Offense hits a single target at a time.




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}}
}}


''Sand Pit'' prevents all [[grounded]] foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will fail upon use but {{m|Teleport}} may still be used. Holding a [[Smoke Ball]] or [[Shed Shell]] allows the Pokémon to flee or Teleport, but not switch. {{type|Ghost}} and {{type|Flying}} Pokémon as well as Pokémon with the abilities {{a|Levitate}} or {{a|Run Away}} are unaffected.
If a wild Pokémon uses ''Sand Pit'' and the player's Pokémon faints, the move no longer bind the player to battle should the player attempt to flee instead of sending out another Pokémon.
''Sand Pit'' does not affect allies.


{{MoveInfobox
{{MoveInfobox
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|target=adjacentfoes
|target=adjacentfoes
}}
}}
'''Sand Pit''' prevents all [[grounded]] foes from [[Escape|fleeing]] (including {{m|Teleport}}) or [[Recall|switching out]] as long as the user remains in battle. Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will fail upon use but {{m|Teleport}} may still be used. Holding a [[Smoke Ball]] or [[Shed Shell]] allows the Pokémon to flee or Teleport, but not switch. {{type|Ghost}} and {{type|Flying}} Pokémon as well as Pokémon with the abilities {{a|Levitate}} or {{a|Run Away}} are unaffected.
If a wild Pokémon uses ''Sand Pit'' and the player's Pokémon faints, the move no longer bind the player to battle should the player attempt to flee instead of sending out another Pokémon.
''Sand Pit'' does not affect allies.




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When this move is used, [[Fog|fog will roll over]] the field. This effect will last for 5 turns. This overrides any other previous type of [[weather]].
When '''Fog Call''' is used, [[Fog|fog will roll over]] the field. This effect will last for 5 turns. This overrides any other previous type of [[weather]].


While ''Fog Call'' is in effect, the {{stat|Accuracy}} of all Pokémon battling – EXCEPT {{type|Ghost}} and {{type|Flying}} Pokémon – is multiplied by 75% (ie, reduced by 25%). Also, the base power of {{type|Ghost}} and {{type|Flying}} moves will be increased by 25%. Furthermore:
While this move is in effect, the {{stat|Accuracy}} of all Pokémon battling – EXCEPT {{type|Ghost}} and {{type|Flying}} Pokémon – is multiplied by 75% (ie, reduced by 25%). Also, the base power of {{type|Ghost}} and {{type|Flying}} moves will be increased by 25%. Furthermore:
* the power of {{m|Weather Ball}} is doubled and it becomes {{type|Ghost}}.
* the power of {{m|Weather Ball}} is doubled and it becomes {{type|Ghost}}.
* the power of {{m|Solar Beam}} is halved.
* the power of {{m|Solar Beam}} is halved.
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|footnotes= }}
|footnotes= }}


''Scorched Earth'' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
'''Scorched Earth''' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.


While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
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*any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''{{m|Scorch Earth}} burned through {{p|Cacturne}}'s Ingrain!''
*any instance of {{m|Ingrain}} that remains active will end and further attempts to use the move will fail – eg, in-battle message: ''{{m|Scorch Earth}} burned through {{p|Cacturne}}'s Ingrain!''


If Scorched Earth is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to '''generate extremely harsh sunlight'''.
If Scorched Earth is in effect, {{m|Nature Power}} becomes {{m|Flamethrower}}; {{m|Secret Power}} uses the animation of {{m|Incinerate}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Fire}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Rain Dance}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Scorched Earth to end; however, Scorched Earth can be stacked with {{m|Sunny Day}} or the ability {{a|Drought}} to generate '''extremely harsh sunlight'''.




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{{Moveentry/7|717|Yveltal|type=Dark|type2=Flying|1|STAB='''}}
{{Moveentry/7|717|Yveltal|type=Dark|type2=Flying|1|STAB='''}}
{{Movefoot|Ground|7}}
{{Movefoot|Ground|7}}
{{MoveInfobox
|name=Tidal Surge
|jname=
|jtrans=
|jtranslit=
|type=Water
|damagecategory=Status
|basepp=10
|maxpp=16
|power=—
|accuracy=—
|priority=0
|touches=no
|protect=no
|magiccoat=no
|snatch=no
|mirrormove=no
|kingsrock=no
|sound=no
|target=all
|footnotes= }}
'''Tidal Surge''' creates [[terrain]] that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.
While in effect, this terrain has the following effects on Pokémon that are [[grounded|on the ground]] and not in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move:
* the base damage of {{t|Fire}}-, {{t|Ground}}-, AND {{type|Rock}} moves will be halved (DECREASED by 50%). Pokémon with the ability {{a|Water Compaction}} are immune to this effect
* <del>damage from {{t|Water}}-, {{t|Grass}}-, AND {{type|Electric}} moves will get a 50% boost (×1.5)</del>
*activates the abilities {{a|Hydration}}, {{a|Swift Swim}}, and {{a|Rain Dish}}
* any instance of {{m|Ingrain}} will remain active
* now a two-turn move, {{m|Surf}} can be executed immediately if ''Tidal Surge'' [[terrain]] is in effect.
If Tidal Surge is in effect, {{m|Nature Power}} becomes {{m|Surf}}; {{m|Secret Power}} uses the animation of {{m|Hydro Pump}} and has a 30% chance of inflicting a burn; while {{m|Camouflage}} causes the user to become {{type|Water}}. [[Natural objects]] disappear while is in effect. The weather-modifying moves {{m|Sunny Day}}, {{m|Sandstorm}}, {{m|Hail}}, or ''Fog Call'' will cause Tidal Surge to end; however, Tidal Surge can be stacked with {{m|Rain Dance}} or the ability {{a|Drizzle}} to generate '''heavy rain'''.




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''Thorn Whip'' is {{p|Roserade}}'s new [[signature move]]. ''Thorn Whip'' inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has an equal chance to be a [[critical hit]]. Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Thorn Whip unless it misses. As a physical move, Thorn Whip is affected by {{m|Counter}} rather than Mirror Coat.
'''Thorn Whip''' is {{p|Roserade}}'s new [[signature move]]. ''Thorn Whip'' inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Provided that the move does not miss, it will hit 3 times on average, giving it an average power of 30. Each strike made has an equal chance to be a [[critical hit]]. Pokémon with the Ability {{a|Skill Link}} will always hit five times when using Thorn Whip unless it misses. As a physical move, Thorn Whip is affected by {{m|Counter}} rather than Mirror Coat.


Thorn Whip may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Mirror Coat}} will only acknowledge the last strike of this move. If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
Thorn Whip may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Mirror Coat}} will only acknowledge the last strike of this move. If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
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{{Movehead/Level|Grass|1}}
{{Movehead/Level|Grass|1}}
{{Moveentry/7|407|Venusaur|type=Grass|type2=Poison|1|STAB='''}}
{{Moveentry/7|003|Venusaur|type=Grass|type2=Poison|1|STAB='''}}
{{Moveentry/7|407|Roserade|type=Grass|type2=Poison|1|STAB='''}}
{{Moveentry/7|407|Roserade|type=Grass|type2=Poison|1|STAB='''}}
{{Moveentry/7|455|Carnivine|type=Grass|type2=Steel|1|STAB='''}}
{{Moveentry/7|455|Carnivine|type=Grass|type2=Steel|1|STAB='''}}
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{{Moveentry/7|200|Misdreavus|type=Ghost|1|STAB='''}}
{{Moveentry/7|200|Misdreavus|type=Ghost|1|STAB='''}}
{{Moveentry/7|429|Mismagius|type=Ghost|1|STAB='''}}
{{Moveentry/7|429|Mismagius|type=Ghost|1|STAB='''}}
{{Moveentry/7|334|Altaria|type=Dragon|type2=Flying|1|STAB='''}}
{{Moveentry/7|333|Swablu|type=Dragon|type2=Flying|1|STAB='''}}
{{Moveentry/7|334|Altaria|type=Dragon|type2=Flying|1|STAB='''}}
{{Moveentry/7|334|Altaria|type=Dragon|type2=Flying|1|STAB='''}}
{{Moveentry/7|402|Kricketune|type=Bug|1|STAB='''}}
{{Moveentry/7|402|Kricketune|type=Bug|1|STAB='''}}
{{Moveentry/7|730|Primarina|type=Water|type2=Fairy|1|STAB='''}}
{{Moveentry/7|730|Primarina|type=Water|type2=Fairy|1|STAB='''}}
{{Movefoot|Ground|7}}
{{Movefoot|Ground|7}}