Totem Pokémon: Difference between revisions

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==In the games==
==In the games==
At the start of a battle, Totem Pokémon are enveloped in a special aura which boosts one or more of its [[statistic|stats]] by a fixed number of [[Statistic#Stat modifiers|stages]]. According to [[Wicke]], their size and aura are a result of being bathed in the energy spilled from [[Ultra Wormhole]]s, the same kind that the [[Ultra Beast]]s use to wield their [[Ability]] {{a|Beast Boost}}. Totem Pokémon are battled in [[SOS Battle]]s, which allows them to summon an ally to help.
At the start of a battle, Totem Pokémon are enveloped in a special aura which boosts one or more of its [[statistic|stats]] by a fixed number of [[Statistic#Stat modifiers|stages]]. According to [[Wicke]], their size and aura are a result of being bathed in the energy spilled from [[Ultra Wormhole]]s, the same kind that the [[Ultra Beast]]s use to wield their [[Ability]] {{a|Beast Boost}}, which is further revealed in {{g|Ultra Sun and Ultra Moon}} that the energy is {{p|Necrozma}}'s light. Totem Pokémon are battled in [[SOS Battle]]s, which allows them to summon an ally to help.


SOS Battles with Totem Pokémon differ from regular SOS Battles in that their supply of allies may be limited, which allies they call is not influenced by the [[weather]], and they call allies at specific times rather than at random (so their calls are unaffected by the [[Adrenaline Orb]] and [[status condition]]s). Both the Totem Pokémon and their allies have more advanced {{wp|Artificial intelligence (video games)|artificial intelligence}} than [[wild Pokémon]], mirroring Trainer behavior. Totem Pokémon each also hold a specific [[item]], usually one that will synergize effectively with their particular strategies or cover their weaknesses. Due to the island challenge rules, Totem Pokémon and their allies cannot be {{pkmn2|caught}}. Like all wild Pokémon, if the player steals an item from a Totem Pokémon (such as by using {{m|Thief}}), the player's Pokémon will still be holding the stolen item at the end of battle.
SOS Battles with Totem Pokémon differ from regular SOS Battles in that their supply of allies may be limited, which allies they call is not influenced by the [[weather]], and they call allies at specific times rather than at random (so their calls are unaffected by the [[Adrenaline Orb]] and [[status condition]]s). Both the Totem Pokémon and their allies have more advanced {{wp|Artificial intelligence (video games)|artificial intelligence}} than [[wild Pokémon]], mirroring Trainer behavior. Totem Pokémon each also hold a specific [[item]], usually one that will synergize effectively with their particular strategies or cover their weaknesses. Due to the island challenge rules, Totem Pokémon and their allies cannot be {{pkmn2|caught}}. Like all wild Pokémon, if the player steals an item from a Totem Pokémon (such as by using {{m|Thief}}), the player's Pokémon will still be holding the stolen item at the end of battle.
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