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==In the games== | ==In the games== | ||
At the start of a battle, Totem Pokémon are enveloped in a special aura which boosts one or more of its [[statistic|stats]] by a fixed number of [[Statistic#Stat modifiers|stages]]. According to [[Wicke]], their size and aura are a result of being bathed in the energy spilled from [[Ultra Wormhole]]s, the same kind that the [[Ultra Beast]]s use to wield their [[Ability]] {{a|Beast Boost}}. Totem Pokémon are battled in [[SOS Battle]]s, which allows them to summon an ally to help. | At the start of a battle, Totem Pokémon are enveloped in a special aura which boosts one or more of its [[statistic|stats]] by a fixed number of [[Statistic#Stat modifiers|stages]]. According to [[Wicke]], their size and aura are a result of being bathed in the energy spilled from [[Ultra Wormhole]]s, the same kind that the [[Ultra Beast]]s use to wield their [[Ability]] {{a|Beast Boost}}, which is further revealed in {{g|Ultra Sun and Ultra Moon}} that the energy is {{p|Necrozma}}'s light. Totem Pokémon are battled in [[SOS Battle]]s, which allows them to summon an ally to help. | ||
SOS Battles with Totem Pokémon differ from regular SOS Battles in that their supply of allies may be limited, which allies they call is not influenced by the [[weather]], and they call allies at specific times rather than at random (so their calls are unaffected by the [[Adrenaline Orb]] and [[status condition]]s). Both the Totem Pokémon and their allies have more advanced {{wp|Artificial intelligence (video games)|artificial intelligence}} than [[wild Pokémon]], mirroring Trainer behavior. Totem Pokémon each also hold a specific [[item]], usually one that will synergize effectively with their particular strategies or cover their weaknesses. Due to the island challenge rules, Totem Pokémon and their allies cannot be {{pkmn2|caught}}. Like all wild Pokémon, if the player steals an item from a Totem Pokémon (such as by using {{m|Thief}}), the player's Pokémon will still be holding the stolen item at the end of battle. | SOS Battles with Totem Pokémon differ from regular SOS Battles in that their supply of allies may be limited, which allies they call is not influenced by the [[weather]], and they call allies at specific times rather than at random (so their calls are unaffected by the [[Adrenaline Orb]] and [[status condition]]s). Both the Totem Pokémon and their allies have more advanced {{wp|Artificial intelligence (video games)|artificial intelligence}} than [[wild Pokémon]], mirroring Trainer behavior. Totem Pokémon each also hold a specific [[item]], usually one that will synergize effectively with their particular strategies or cover their weaknesses. Due to the island challenge rules, Totem Pokémon and their allies cannot be {{pkmn2|caught}}. Like all wild Pokémon, if the player steals an item from a Totem Pokémon (such as by using {{m|Thief}}), the player's Pokémon will still be holding the stolen item at the end of battle. |
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