Wild Pokémon: Difference between revisions

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When encountered, a wild Pokémon's moveset will generally consist of the most recent four moves its species would know by leveling-up; that is to say, a level 8 {{p|Yanma}} will know {{m|Tackle}}, {{m|Foresight}}, and {{m|Quick Attack}} when encountered in the wild in {{game|Platinum}}, while one encountered at level 19 will have Quick Attack, {{m|Double Team}}, {{m|Sonic Boom}}, and {{m|Detect}}. This is true even for evolved species, such as {{p|Raichu}}, which, if it were able to be encountered in the wild in Pokémon Platinum, would always know {{m|Thunder Shock}}, {{m|Tail Whip}}, {{m|Quick Attack}}, and {{m|Thunderbolt}}.
When encountered, a wild Pokémon's moveset will generally consist of the most recent four moves its species would know by leveling-up; that is to say, a level 8 {{p|Yanma}} will know {{m|Tackle}}, {{m|Foresight}}, and {{m|Quick Attack}} when encountered in the wild in {{game|Platinum}}, while one encountered at level 19 will have Quick Attack, {{m|Double Team}}, {{m|Sonic Boom}}, and {{m|Detect}}. This is true even for evolved species, such as {{p|Raichu}}, which, if it were able to be encountered in the wild in Pokémon Platinum, would always know {{m|Thunder Shock}}, {{m|Tail Whip}}, {{m|Quick Attack}}, and {{m|Thunderbolt}}.


There are several ways to alter the wild Pokémon encounter rate. One of these, introduced in Generation I, is the use of [[Repel]], which will avoid encounters with any Pokémon of a lower level than the [[party]]'s lead Pokémon. The {{DL|Out-of-battle effect item|Cleanse Tag}} was introduced in [[Generation II]], which lowers the encounter rate. Pokémon March and Pokémon Lullaby in [[Generation II]], played on the [[Pokégear]], will raise or lower the encounter rate respectively, while {{cat|Abilities that affect appearance of wild Pokémon|certain Abilities}} do the same since {{v2|Emerald}}. The White and Black [[Flute]]s can be used for this in [[Generation III]] and [[Generation IV]]. In [[Generation V]], two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) take over this function, while in [[Generation VI]], two [[O-Power]]s (Encounter Power and Stealth Power) inherit the same properties.
There are several ways to alter the wild Pokémon encounter rate. One of these, introduced in Generation I, is the use of [[Repel]], which will avoid encounters with any Pokémon of a lower level than the [[party]]'s lead Pokémon. The [[Cleanse Tag]] was introduced in [[Generation II]], which lowers the encounter rate. Pokémon March and Pokémon Lullaby in [[Generation II]], played on the [[Pokégear]], will raise or lower the encounter rate respectively, while {{cat|Abilities that affect appearance of wild Pokémon|certain Abilities}} do the same since {{v2|Emerald}}. The White and Black [[Flute]]s can be used for this in [[Generation III]] and [[Generation IV]]. In [[Generation V]], two types of [[Entralink#List of Pass Powers|Pass Powers]] (Encounter Power ↑ and Encounter Power ↓ ) take over this function, while in [[Generation VI]], two [[O-Power]]s (Encounter Power and Stealth Power) inherit the same properties.


In some instances, two wild Pokémon will appear at once. From Generation IV onward, if the player is accompanied by another Pokémon Trainer they can encounter [[Double Battle]]s in the wild. In Generation V, there is the chance of two Pokémon appearing at once in {{DL|Tall grass|dark grass}}. In [[Generation VII]], a wild Pokémon can [[SOS Battle|call for an ally]], turning the battle into a 2-on-1 scenario. In all instances, one of the Pokémon will have to be defeated before the other can be caught.
In some instances, two wild Pokémon will appear at once. From Generation IV onward, if the player is accompanied by another Pokémon Trainer they can encounter [[Double Battle]]s in the wild. In Generation V, there is the chance of two Pokémon appearing at once in {{DL|Tall grass|dark grass}}. In [[Generation VII]], a wild Pokémon can [[SOS Battle|call for an ally]], turning the battle into a 2-on-1 scenario. In all instances, one of the Pokémon will have to be defeated before the other can be caught.
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