Soft-Boiled (move): Difference between revisions

→‎In battle: https://github.com/pret/pokered/blob/master/engine/battle/moveEffects/heal_effect.asm#L11
(Undo revision 2693342 by Elbunnies (talk)The previous generation games still exist and can be played, so should be referred to in present tense)
(→‎In battle: https://github.com/pret/pokered/blob/master/engine/battle/moveEffects/heal_effect.asm#L11)
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Soft-Boiled restores up to 50% of the user's maximum {{stat|HP}}. It will fail if the user's current HP is already equal to its maximum HP.
Soft-Boiled restores up to 50% of the user's maximum {{stat|HP}}. It will fail if the user's current HP is already equal to its maximum HP.


In [[Generation I]] [[core series]] only, a bug causes Soft-Boiled to fail if the difference between the user's current and maximum HP is 255 or 511 (any number that leaves a remainder of 255 when divided by 256), in addition to failing on a difference of 0. This was fixed in {{g|Stadium}} and all future generations.
In the [[Generation I]] [[core series]] only, Softboiled will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256 (such as 255 or 511). This was fixed in {{g|Stadium}} and all future generations.


Soft-Boiled can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Egg Bomb}} to give an extra four appeal points if used in the next turn.
Soft-Boiled can also be used as part of a [[Contest combination|Contest Spectacular combination]], causing {{m|Egg Bomb}} to give an extra four appeal points if used in the next turn.