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Much like how Generation II enhanced Generation I mostly by building on its features, Generation IV builds on the features introduced in Generation III. The advancements introduced in Generation IV include: | Much like how Generation II enhanced Generation I mostly by building on its features, Generation IV builds on the features introduced in Generation III. The advancements introduced in Generation IV include: | ||
*The addition of {{cat|Generation IV Pokémon|107 new Pokémon}}, bringing the total to 493. New evolutionary relatives abound in this generation, including those of {{p|Electabuzz}}, {{p|Magmar}}, and {{p|Eevee}}. | *The addition of {{cat|Generation IV Pokémon|107 new Pokémon}}, bringing the total to 493. New evolutionary relatives abound in this generation, including those of {{p|Electabuzz}}, {{p|Magmar}}, and {{p|Eevee}}. | ||
*The addition of 113 new | *The addition of {{cat|Generation IV moves|113 new moves}}, bringing the total to 467. | ||
*The addition of 47 new | *The addition of {{cat|Abilities introduced in Generation IV|47 new Abilities}} (and removal of the unused {{a|Cacophony}}), bringing the total to 123. Many older Pokémon can now have one of two Abilities, rather than the single Ability they could have in Generation III. | ||
*Four more boxes in the [[Pokémon Storage System]], bringing the total to 18, for a total of 540 Pokémon. | *Four more boxes in the [[Pokémon Storage System]], bringing the total to 18, for a total of 540 Pokémon. | ||
*Another new region to explore, [[Sinnoh]], yet again with its own [[Gym Leader]]s and [[Elite Four]]. Player characters are again changed. | *Another new region to explore, [[Sinnoh]], yet again with its own [[Gym Leader]]s and [[Elite Four]]. Player characters are again changed. |
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