Generation IV: Difference between revisions

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Much like how Generation II enhanced Generation I mostly by building on its features, Generation IV builds on the features introduced in Generation III. The advancements introduced in Generation IV include:
Much like how Generation II enhanced Generation I mostly by building on its features, Generation IV builds on the features introduced in Generation III. The advancements introduced in Generation IV include:
*The addition of {{cat|Generation IV Pokémon|107 new Pokémon}}, bringing the total to 493. New evolutionary relatives abound in this generation, including those of {{p|Electabuzz}}, {{p|Magmar}}, and {{p|Eevee}}.
*The addition of {{cat|Generation IV Pokémon|107 new Pokémon}}, bringing the total to 493. New evolutionary relatives abound in this generation, including those of {{p|Electabuzz}}, {{p|Magmar}}, and {{p|Eevee}}.
*The addition of 113 new [[move]]s, bringing the total to 467.
*The addition of {{cat|Generation IV moves|113 new moves}}, bringing the total to 467.
*The addition of 47 new [[Ability|Abilities]] (and removal of the unused {{a|Cacophony}}), bringing the total to 123. Many older Pokémon can now have one of two Abilities, rather than the single Ability they could have in Generation III.
*The addition of {{cat|Abilities introduced in Generation IV|47 new Abilities}} (and removal of the unused {{a|Cacophony}}), bringing the total to 123. Many older Pokémon can now have one of two Abilities, rather than the single Ability they could have in Generation III.
*Four more boxes in the [[Pokémon Storage System]], bringing the total to 18, for a total of 540 Pokémon.
*Four more boxes in the [[Pokémon Storage System]], bringing the total to 18, for a total of 540 Pokémon.
*Another new region to explore, [[Sinnoh]], yet again with its own [[Gym Leader]]s and [[Elite Four]]. Player characters are again changed.
*Another new region to explore, [[Sinnoh]], yet again with its own [[Gym Leader]]s and [[Elite Four]]. Player characters are again changed.
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