User talk:SnorlaxMonster: Difference between revisions

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:The current image seems to be roughly in the native resolution, whereas your image is a blown up version. However, the current image is also a bit blurry and not quite the native resolution (whereas [[a:File:RBGlitchDexMissingno..png]] does appear to be). I scaled your image down to the native resolution and replaced the existing image. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:12, 29 May 2017 (UTC)
:The current image seems to be roughly in the native resolution, whereas your image is a blown up version. However, the current image is also a bit blurry and not quite the native resolution (whereas [[a:File:RBGlitchDexMissingno..png]] does appear to be). I scaled your image down to the native resolution and replaced the existing image. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 15:12, 29 May 2017 (UTC)
::Okay, thanks. Where can I upload other dex image? I would like to replace all the blurry version of glitch Pokémon [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 02:31, 30 May 2017 (UTC)
::Okay, thanks. Where can I upload other dex image? I would like to replace all the blurry version of glitch Pokémon [[User:Alles Sandro|Alles Sandro]] ([[User talk:Alles Sandro|talk]]) 02:31, 30 May 2017 (UTC)
== Generation II AI misses ==
I've repeatedly postponed mainspacing this, hoping for some bright idea: In Generation II, battle mechanics are biased. [https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5850 Stat-lowering], [https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5047 sleep-inducing], [https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L7733 paralyzing] and [https://github.com/pret/pokecrystal/blob/master/battle/effect_commands.asm#L5147 poisoning] status moves used by AI opponents have a 1/4 of failing, before applying accuracy tests (except in the Battle Tower or after Lock-On/Mind-Reader). This seems to also affect stat-lowering effects of damaging moves, whose real chance of activating their effects should be 1/4 lower for opponents, except for Mud-Slap and Octazooka. So, for example, opponents' {{m|Growl}} can miss at neutral accuracy/evasion levels (which I've re-confirmed on a Silver cartridge), but yours can't; your {{m|Aurora Beam}} should have a 10% of lowering their Atk, but theirs has a 7.5% chance of lowering yours.
That's problematic enough, but my real problem is: Where does this belong? I don't have anything I'm 100% comfortable with: I can't seem to find a way to have it fit smoothly anywhere, but it's important enough that it should probably be on multiple pages, somehow. So, my bright idea is to ask for bright ideas. Do you have any? [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 22:37, 1 June 2017 (UTC)