User talk:SnorlaxMonster/End-turn resolution order: Difference between revisions

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:::Sea of fire/Grassy Terrain: I don't think it is noted, but it probably should be. It's not really the same as an extra turn though, because the passive effect of Grassy Terrain still lasts just as long as the passive effect of Sandstorm, it's only the end-of-turn effect that differs. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:17, 16 April 2017 (UTC)
:::Sea of fire/Grassy Terrain: I don't think it is noted, but it probably should be. It's not really the same as an extra turn though, because the passive effect of Grassy Terrain still lasts just as long as the passive effect of Sandstorm, it's only the end-of-turn effect that differs. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 12:17, 16 April 2017 (UTC)
::::Even when abstracting from the code, i.e. thinking purely conceptually, I believe Protect/Endure still need to wear off at the end of the turn. (They ''don't'' wear off after an attack.) I think it makes sense to include them, not only because that's apparently the chain of cause and effect internally (i.e., they apparently don't impact Future Sight ''because'' they wear off before, not because the move skips Protection/Endure checks), but also because it makes it clearer that they don't affect Future Sight/Doom Desire. But it's your decision. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:57, 16 April 2017 (UTC)
::::Even when abstracting from the code, i.e. thinking purely conceptually, I believe Protect/Endure still need to wear off at the end of the turn. (They ''don't'' wear off after an attack.) I think it makes sense to include them, not only because that's apparently the chain of cause and effect internally (i.e., they apparently don't impact Future Sight ''because'' they wear off before, not because the move skips Protection/Endure checks), but also because it makes it clearer that they don't affect Future Sight/Doom Desire. But it's your decision. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:57, 16 April 2017 (UTC)
:::::I was able to confirm that Lock-On and Mind Reader effects do affect Future Sight and Doom Desire in Gen VI (they did since Gen III, [http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html according to UPC]): If I used Lock-On the turn Future Sight was due, or one turn before it was due, it reliably hit. (And the effects apparently do ''not'' wear off after one attack, also per Instruct testing in Gen VII.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:44, 16 May 2017 (UTC)