User talk:SnorlaxMonster/End-turn resolution order: Difference between revisions

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::::Even when abstracting from the code, i.e. thinking purely conceptually, I believe Protect/Endure still need to wear off at the end of the turn. (They ''don't'' wear off after an attack.) I think it makes sense to include them, not only because that's apparently the chain of cause and effect internally (i.e., they apparently don't impact Future Sight ''because'' they wear off before, not because the move skips Protection/Endure checks), but also because it makes it clearer that they don't affect Future Sight/Doom Desire. But it's your decision. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:57, 16 April 2017 (UTC)
::::Even when abstracting from the code, i.e. thinking purely conceptually, I believe Protect/Endure still need to wear off at the end of the turn. (They ''don't'' wear off after an attack.) I think it makes sense to include them, not only because that's apparently the chain of cause and effect internally (i.e., they apparently don't impact Future Sight ''because'' they wear off before, not because the move skips Protection/Endure checks), but also because it makes it clearer that they don't affect Future Sight/Doom Desire. But it's your decision. [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 13:57, 16 April 2017 (UTC)
:::::I was able to confirm that Lock-On and Mind Reader effects do affect Future Sight and Doom Desire in Gen VI (they did since Gen III, [http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html according to UPC]): If I used Lock-On the turn Future Sight was due, or one turn before it was due, it reliably hit. (And the effects apparently do ''not'' wear off after one attack, also per Instruct testing in Gen VII.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:44, 16 May 2017 (UTC)
:::::I was able to confirm that Lock-On and Mind Reader effects do affect Future Sight and Doom Desire in Gen VI (they did since Gen III, [http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=199.html according to UPC]): If I used Lock-On the turn Future Sight was due, or one turn before it was due, it reliably hit. (And the effects apparently do ''not'' wear off after one attack, also per Instruct testing in Gen VII.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 15:44, 16 May 2017 (UTC)
== Extend with resolution order in general ==
Hi, this is very useful! I was wondering, have you considered extending it to give resolution order for things in general? For example (probably wrong, but you get the idea):
* Item use
* Switching
* Mega evolution
* Quick Claw announcement
* Move use (maybe if feasible, detail the sequence of events in here -- possible if SM's battle engine is somewhat RE-d)
* End-turn stuff (what this lists at the moment)
* Faint-induced switching
* On-switchin abilities from faint-induced switches (IIRC this happens as a seperate block, so Intimidate after double-faint is still useful and similar)
* If there's still fainted mons at this point, go back to faint-induced switching
--[[User:FIQ|FIQ]] ([[User talk:FIQ|talk]]) 18:43, 11 July 2017 (UTC)
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