Talk:Paralysis (status condition): Difference between revisions

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== Image ==
In the Gen I picture, I don't see anything that indicates actual paralysis.  Perhaps it needs a new picture? --[[User:Aescula|Aescula]] 04:24, 13 November 2011 (UTC)
In the Gen I picture, I don't see anything that indicates actual paralysis.  Perhaps it needs a new picture? --[[User:Aescula|Aescula]] 04:24, 13 November 2011 (UTC)


:Its an animated image, which on your browser and mine is frozen on an image that shows nothing. Unfortunate but its how things are done around here apparently. '''[[User:Toon Ganondorf|<span style="color:#00693E">Toon Ganondorf</span> ]]  [[User Talk:Toon Ganondorf|<span style="color:#D4AF37">(t</span>]]  [[Special:Contributions/Toon Ganondorf|<span style="color:#D4AF37">c)</span>]]''' 11:12, 13 November 2011 (UTC)
:Its an animated image, which on your browser and mine is frozen on an image that shows nothing. Unfortunate but its how things are done around here apparently. '''[[User:Toon Ganondorf|<span style="color:#00693E">Toon Ganondorf</span> ]]  [[User Talk:Toon Ganondorf|<span style="color:#D4AF37">(t</span>]]  [[Special:Contributions/Toon Ganondorf|<span style="color:#D4AF37">c)</span>]]''' 11:12, 13 November 2011 (UTC)
::All animated images should have the first frame (i.e. the still frame) mid-animation, so that it still acts as if it were a normal still image in browsers that can't display the animation. The issue with this one appears to be that Dewgong shakes side to side slightly. There's no yellow zig zags like in Gen II, or any other non-movement effect. So even if it is a mid-animation frame you're seeing, all that will be different from a normal battle is that Dewgong will be to the left or right a few pixels from it's normal position. There's not a lot we can do to change that with still images I'm afraid. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 19:00, 13 November 2011 (UTC)
::All animated images should have the first frame (i.e. the still frame) mid-animation, so that it still acts as if it were a normal still image in browsers that can't display the animation. The issue with this one appears to be that Dewgong shakes side to side slightly. There's no yellow zig zags like in Gen II, or any other non-movement effect. So even if it is a mid-animation frame you're seeing, all that will be different from a normal battle is that Dewgong will be to the left or right a few pixels from it's normal position. There's not a lot we can do to change that with still images I'm afraid. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 19:00, 13 November 2011 (UTC)
== Immunities ==
From reading Gen I and II disassembly code, the following seems to hold true:
* In Gen I, Ground types cannot become paralyzed by Electric-type moves (that's the only restriction);
* In Gen II, Pokémon cannot become paralyzed by moves they are immune to (i.e. Ground types to Electric-type moves, ''but also Ghost-types to Glare''). (The reason being that in Gen II, paralyze moves [https://github.com/pret/pokecrystal/blob/700321a7fb2d6c852ffc91cc0b8867526cb76813/battle/moves/move_effects.asm#L1194 seem to be] running through the stab routine, which is where immunities branch off to "no effect"; other statuses do not.)
Furthermore, UPC [http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=137.html suggests] that this behavior has carried over at least to Gen III (as does Showdown), and according to [[Normalize (Ability)]], it seems to be still the case for Thunder Wave. The question is when did they change it for the other paralyzing moves (if at all). So, is anyone willing to test Glare against Ghost types in different generations? In addition, in case it does carry on at least to Gen IV (which I believe it may not), would somebody be willing to test it for Normalize Stun Spore (Stun Spore was affected by this in Gen II, but as nothing is immune to Grass and Normalize is the first type-changing effect, I can't think of a way you could observe that back then). [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 21:51, 5 February 2017 (UTC)