Soft-Boiled (move): Difference between revisions

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Soft-Boiled restores 50% of the user's current {{stat|HP}}, up to its maximum. It will fail if the user's current HP is already equal to its maximum HP.
Soft-Boiled restores 50% of the user's current {{stat|HP}}, up to its maximum. It will fail if the user's current HP is already equal to its maximum HP.


====Generation I====
In [[Generation I]] [[core series]] only, a bug causes Soft-Boiled to fail if the difference between the user's current and maximum HP is 255 or 511 (any number that leaves a remainder of 255 when divided by 256), in addition to failing on a difference of 0. This was fixed in {{g|Stadium}} and all future generations.
In the handheld games of this generation only, a bug causes Soft-Boiled to fail if the difference between the user's current and maximum HP is 255 or 511 (any number that leaves a remainder of 255 when divided by 256), in addition to failing on a difference of 0. This was fixed in {{g|Stadium}} and all future generations.
 
Soft-Boiled can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Egg Bomb}} to give extra four appeal points if used in the next turn.


====Generation VII====
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Soft-Boiled, all of the user's lowered stats are reset.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Soft-Boiled, all of the user's lowered stats are reset.