Trick House: Difference between revisions

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In Ruby, Sapphire, and Emerald, the sixth puzzle is a room full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room. There are several Trainers in this room.
In Ruby, Sapphire, and Emerald, the sixth puzzle is a room full of rotating gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room. There are several Trainers in this room.


In Pokémon Omega Ruby and Alpha Sapphire, the room is full of [[spin tile]]s (like puzzle 7 in the Generation III games). This is also the final puzzle in these games. There are no Trainers in this room.
In Pokémon Omega Ruby and Alpha Sapphire, the room is full of [[spin tile]]s (like puzzle 7 in the Generation III games). This is also the final puzzle in these games. There are no Trainers in this room.
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