Dark Matter: Difference between revisions

m
Line 26: Line 26:
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks are typeless.
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks are typeless.


* Mow Down - Dark Matter rears up a wave of darkness like it would an arm, and then swings the "arm" around itself. However, this attack can only hit Pokémon directly in front of it. Deals roughly 45-65 damage for each Pokémon in the attack radius.
* '''Mow Down''' - Dark Matter rears up a wave of darkness like it would an arm, and then swings the "arm" around itself. Despite its appearance, this attack can only hit Pokémon directly in front of it. Deals roughly 45-65 damage for each Pokémon in the attack radius.


* Shadow Casting - Also known as "taking aim and striking", Dark Matter surrounds its body with the dark aura and lets it go. Hits a single target adjacent to it.
* '''Shadow Casting''' - Also known as "taking aim and striking", Dark Matter surrounds its body with its dark aura, then strikes a target with a shadowy blast. Hits a single target adjacent to it.


* Animosity - Dark Matter lets its animosity lash out, surrounding a target with its dark aura. This attack will either inflict a random status condition or reduce a random stat on its target.
* '''Animosity''' - Dark Matter lets its animosity lash out, surrounding a target with its dark aura. This attack will either inflict a random status condition or reduce a random stat on its target.


* Time Force - Dark Matter charges up its power, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It takes a random number of turns for the attack to finish charging. It is used more often in the second phase.
* '''Time Force''' - Dark Matter charges up its power, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It takes a random number of turns for the attack to finish charging. It is used more often in the second phase.


* Surround with Injustice - Dark Matter blows back a target, similar to {{m|Whirlwind}} or {{m|Roar}}.
* '''Surround with Injustice''' - Dark Matter blows back a target, similar to {{m|Whirlwind}} or {{m|Roar}}.


* Blow Away Surroundings - Similar to Surround with Injustice, but with two main differences: it blows back multiple targets around it, and it only uses this attack to retaliate when it takes enough damage to crack it in the second phase.
* '''Blow Away Surroundings''' - Similar to Surround with Injustice, but with two main differences: it blows back multiple targets around it, and it only uses this attack to retaliate when it takes enough damage to crack it in the second phase.


* Shoot - Deals roughly 30 damage in a line of sight.
* '''Shoot''' - Deals roughly 30 damage in a line of sight.


==In other languages==
==In other languages==
editlock-exempt
1,247

edits