Baneful Bunker (move): Difference between revisions

→‎Effect: Filling in page based on format of Spiky Shield. Commenting out unconfirmed info.
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==Effect==
==Effect==
Baneful Bunker protects the user from any moves during the turn it is used. In addition, any opponent making direct [[contact]] on that turn is {{status|poisoned}}. The chance of the move failing increases if it is used repeatedly.
Baneful Bunker protects the user from all effects of moves that target the user during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if Spiky Shield blocks an attack that would make [[contact]] with the user, the attacker becomes {{status|poisoned}}. However, if an attack is blocked by Baneful Bunker, the effects of the user's {{DL|In-battle effect item|Rocky Helmet}}, {{a|Rough Skin}}, and {{a|Iron Barbs}} will not activate. If {{m|Sucker Punch}} is used on a Pokémon that has used Baneful Bunker, the move fails and the Pokémon does not take damage.


Using {{m|Protect}}, {{m|Detect}}, {{m|Endure}}, {{m|Spiky Shield}}, {{m|King's Shield}}, Baneful Bunker, {{m|Wide Guard}}, or {{m|Quick Guard}} consecutively decreases<!--divides--> the chance of success of Protect, Detect, Endure, Spiky Shield, King's Shield, and Baneful Bunker <!--by 3--> for each consecutive use<!--, with a minimum (1/3)<sup>6</sup> (1/729 or ~0.1%) chance-->.
It is an increased [[priority]] move that will always go before attacks during the turn.
{{m|Feint}}, {{m|Phantom Force}}, {{m|Shadow Force}}, {{m|Hyperspace Hole}}, and {{m|Hyperspace Fury}} lift Baneful Bunker's protection for the rest of the turn.
Baneful Bunker is unable to defend against some <!--any of the following--> moves.<!--:-->
<!--{| style="background:#{{grass color light}}; {{roundy|1em}}; border:5px solid #{{grass color}}"
|-
|
{| border=1 width="100%" class="sortable roundy" style="background:#FFF; border:1px solid #{{grass color light}}; border-collapse:collapse"
|- style="background: #{{grass color light}}"
! {{color2|000|Move}}
! {{color2|000|Type}}
! {{color2|000|Damage category|Cat.}}
{{movelist|Acupressure|Normal|cat=Status}}
{{movelist|Aromatic Mist|Fairy|cat=Status}}
{{movelist|Confide|Normal|cat=Status}}
{{movelist|Conversion 2|Normal|cat=Status}}
{{movelist|Curse|Ghost|cat=Status}}
{{movelist|Doom Desire|Steel|cat=Special}}
{{movelist|Feint|Normal|cat=Physical}}
{{movelist|Future Sight|Psychic|cat=Special}}
{{movelist|Hyperspace Fury|Dark|cat=Physical}}
{{movelist|Hyperspace Hole|Psychic|cat=Special}}
{{movelist|Hold Hands|Normal|cat=Status}}
{{movelist|Perish Song|Normal|cat=Status}}
{{movelist|Phantom Force|Ghost|cat=Physical}}
{{movelist|Play Nice|Normal|cat=Status}}
{{movelist|Psych Up|Normal|cat=Status}}
{{movelist|Roar|Normal|cat=Status}}
{{movelist|Role Play|Psychic|cat=Status}}
{{movelist|Shadow Force|Ghost|cat=Physical}}
{{movelist|Sketch|Normal|cat=Status}}
{{movelist|Transform|Normal|cat=Status}}
{{movelist|Whirlwind|Normal|cat=Status}}
|}
|}{{left clear}}
-->
If powered up by a {{DL|Z-Crystal|Poisonium Z}} into Z-Baneful Bunker, the user's {{stat|Defense}} stat rises by one stage.
If powered up by a {{DL|Z-Crystal|Poisonium Z}} into Z-Baneful Bunker, the user's {{stat|Defense}} stat rises by one stage.